{"author_link":"\/users\/rroni","author_name":"rroni","author_uid":"1161400","comments":[{"author_name":"Tomssuli","author_uid":"1119866","time":"2020-04-21T16:45:37Z","epoch":1587487537,"modified":1587487537,"text":"Fun little puzzle.","likes":1,"format":"md"},{"author_name":"Juliette","author_uid":"1154757","time":"2020-04-26T13:29:50Z","epoch":1587907790,"modified":1587907790,"text":"Really nice, I just saw now that you need right click to remove connections, I was just running the game over and over from start haha\nthank you for this game!","likes":1,"format":"md"},{"author_name":"Hygon","author_uid":"1022971","time":"2020-04-30T17:32:09Z","epoch":1588267929,"modified":1588267929,"text":"nice game ! the intro sequence was fun. the tutorial should have specified how to remove connections. the visuals are very nice and appropriate for an abstract puzzle game like this one.","likes":1,"format":"md"},{"author_name":"Guntainment","author_uid":"1203092","time":"2020-04-30T18:54:00Z","epoch":1588272840,"modified":1588272840,"text":"overall a pretty good game liked the intro with the info about braindamage(headache...) nice Idea and the music is so good it matches the game theme so good. ","likes":1,"format":"md"},{"author_name":"cirno","author_uid":"1001286","time":"2020-05-01T04:14:59Z","epoch":1588306499,"modified":1588306499,"text":"Very solid gameplay and awesome graphic effects! The game mechanism is easy to understand and can be extended to even more levels. Great job!","likes":1,"format":"md"},{"author_name":"AndideBob","author_uid":"1036785","time":"2020-05-03T14:59:27Z","epoch":1588517967,"modified":1588517967,"text":"I have played this for a good bit now and I am still not quite sure how the mechanics work. I also wish the intro was skippable. Other than that you picked nice style for a puzzle game and the music fits too.\n\nI wish I understood the game better, but that's all me. You made a solid game!","likes":1,"format":"md"},{"author_name":"eva","author_uid":"1007133","time":"2020-05-06T07:46:08Z","epoch":1588751168,"modified":1588751168,"text":"Fun puzzle game! For some reason I didn't completely understand how the lines worked until the last puzzle, where I figured out it was mirroring the movement on the other side.","likes":1,"format":"md"},{"author_name":"Poupi","author_uid":"1099563","time":"2020-05-06T07:55:51Z","epoch":1588751751,"modified":1588751751,"text":"Very cool puzzle game with interesting concept and solid levels.","likes":1,"format":"md"},{"author_name":"UltraBill","author_uid":"1076288","time":"2020-05-06T08:12:57Z","epoch":1588752777,"modified":1588752777,"text":"Very interresting gameplay. The mechanic take time to fully understand, but the way taht the first levels are made help to understand it. ","likes":1,"format":"md"},{"author_name":"Rob Parker","author_uid":"1098051","time":"2020-05-06T09:21:50Z","epoch":1588756910,"modified":1588756910,"text":"This was a really neat puzzle game. I liked the aesthetics for it and the simple gameplay mechanic. Even though the premise was simple it got very challenging towards the end! \nI would say the two things that i found:\n1. It would be nice if the tutorials appeared without you having to fail\/wait a while when you're learning the mechanics.\n2. It would be good to have a button to press to reset if i realise i've messed up rather than have to wait for hte triangle to hit the edge of the screen.","likes":1,"format":"md"},{"author_name":"Jorim","author_uid":"1189847","time":"2020-05-06T19:08:08Z","epoch":1588792088,"modified":1588792088,"text":"Brilliant aesthetics and great polish. The mechanics were a bit unpredictable for me, so in the later levels I had to resort to brute forcing and eventually gave up.","likes":1,"format":"md"},{"author_name":"Natwomb","author_uid":"1036330","time":"2020-05-06T19:22:36Z","epoch":1588792956,"modified":1588792956,"text":"I was quite impressed with this game, it feels really polished. Nice glowing artstyle with suiting music, and also some quite interesting levels. Great job! ","likes":1,"format":"md"},{"author_name":"Spoonizee","author_uid":"1182196","time":"2020-05-12T13:58:16Z","epoch":1589291896,"modified":1589291896,"text":"nice puzzle game","likes":1,"format":"md"}],"format":"md","images":["ld46\/185683-12f0ccd5535431e20c4bff714116d46a.png"],"links":[{"url":"https:\/\/rroni.itch.io\/neural","text":"Youtube"}],"metadata":{"g_key":"58816","g_author":"1161400","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"269434","g_title":"Neural","g_status":"PVT1","g_place":"835","g_commentcount":"13","g_site2_node_id":"185683","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"185683","n_urlkey":"269434","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/neural","n_slug":"neural","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"161400","n_created":"1586877827","n_modified":"1587398199","n_version":"585703","n_status":"COMMIT"},"node":{"id":185683,"parent":176557,"superparent":9,"author":161400,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-20T15:56:39Z","created":"2020-04-14T15:23:47Z","modified":"2020-04-20T15:56:39Z","version":585703,"slug":"neural","name":"Neural","body":"Hey everyone!\nAfter 3 days of work I finally got it finished, my second Ludum Dare game! :D\nNeural is my first puzzle game.\n\n---------------------------------------------------\nControls, important!!!\n\nClick on the box with the triangle to launch the simulation into action.\nClick and drag on dots to create connections between them.\n**_Right-click_ to remove connections**\n\n![gameplay1.png](\/\/\/raw\/876\/72\/z\/2d960.png)\n![gameplay2.png](\/\/\/raw\/876\/72\/z\/2d961.png)\n\n-----------------------------------------------------\n*Development process*\n\n*Day 1:*\nThe first idea I had was to make a game in which you had to organize a power grid connecting power nodes to keep a city \"alive\". After coding up nodes and connections I stopped and thought about the idea for a second and came to the conclusion that it was too big to create in 3 days without burning myself out completely.\n\n*Day 2:*\nI came up with a second idea and it was to create some sort of neural connection between 2 points and have some sort of logic gates to complicate that. I continued work and liked the idea of the game being inside someone's brain. At the end of the second day I didn't like the gameplay that much so I scrapped that idea too.\n\n*Day 3:*\nFinal day, no real gameplay, what am I going to do? I was thinking some sort of physics game, because I had an entire engine worth of physics at my disposal. I came up with this. I scrapped a lot of code, created some gameplay and levels, stitched an intro and an outro to it and I kind of rushed the project in the end. That's why there are only a few levels :( I'm happy with the end result though!\n\nThe theme is incorporated in two ways\nStory-wise: The player is hooked up to this machine that gives control to one's neurons. If they cannot create connections, they will experience 'minor side effects'.\nGameplay-wise: I didn't have time to create a destruction effect to the triangle :D but the point was to destroy it if it didn't reach the goal node.\n\n-----------------------------------------------------\n*What did I learn?*\n\nGood gameplay is extremely important. Before starting development, think about your gameplay thoroughly and whether it is entertaining. This time I struggled with creating good gameplay. Puzzle-games take quite a bit of time to create, especially good ones.","meta":{"author":[161400],"grade-06-out":"1","cover":"\/\/\/content\/876\/72\/z\/2d8c4.png","allow-anonymous-comments":"1","link-01":"https:\/\/rroni.itch.io\/neural","link-01-tag":[42336]},"path":"\/events\/ludum-dare\/46\/neural","parents":[1,5,9,176557],"love":0,"notes":13,"notes-timestamp":"2020-05-12T13:58:16Z","grade":{"grade-01":22,"grade-02":22,"grade-03":22,"grade-04":21,"grade-05":22,"grade-07":20,"grade-08":21},"magic":{"cool":89.206202020225,"feedback":13,"given":14.125,"grade":21.428571428571,"grade-01-average":3.65,"grade-01-result":835,"grade-02-average":3.6,"grade-02-result":661,"grade-03-average":4,"grade-03-result":128,"grade-04-average":2.605,"grade-04-result":2443,"grade-05-average":3.475,"grade-05-result":1423,"grade-07-average":2.806,"grade-07-result":1262,"grade-08-average":3.395,"grade-08-result":1229,"smart":-1.8929156482571}},"text":"Hey everyone!\nAfter 3 days of work I finally got it finished, my second Ludum Dare game! :D\nNeural is my first puzzle game.\n\n---------------------------------------------------\nControls, important!!!\n\nClick on the box with the triangle to launch the simulation into action.\nClick and drag on dots to create connections between them.\n**_Right-click_ to remove connections**\n\n![gameplay1.png](\/\/\/raw\/876\/72\/z\/2d960.png)\n![gameplay2.png](\/\/\/raw\/876\/72\/z\/2d961.png)\n\n-----------------------------------------------------\n*Development process*\n\n*Day 1:*\nThe first idea I had was to make a game in which you had to organize a power grid connecting power nodes to keep a city \"alive\". After coding up nodes and connections I stopped and thought about the idea for a second and came to the conclusion that it was too big to create in 3 days without burning myself out completely.\n\n*Day 2:*\nI came up with a second idea and it was to create some sort of neural connection between 2 points and have some sort of logic gates to complicate that. I continued work and liked the idea of the game being inside someone's brain. At the end of the second day I didn't like the gameplay that much so I scrapped that idea too.\n\n*Day 3:*\nFinal day, no real gameplay, what am I going to do? I was thinking some sort of physics game, because I had an entire engine worth of physics at my disposal. I came up with this. I scrapped a lot of code, created some gameplay and levels, stitched an intro and an outro to it and I kind of rushed the project in the end. That's why there are only a few levels :( I'm happy with the end result though!\n\nThe theme is incorporated in two ways\nStory-wise: The player is hooked up to this machine that gives control to one's neurons. If they cannot create connections, they will experience 'minor side effects'.\nGameplay-wise: I didn't have time to create a destruction effect to the triangle :D but the point was to destroy it if it didn't reach the goal node.\n\n-----------------------------------------------------\n*What did I learn?*\n\nGood gameplay is extremely important. Before starting development, think about your gameplay thoroughly and whether it is entertaining. This time I struggled with creating good gameplay. Puzzle-games take quite a bit of time to create, especially good ones.","title":"Neural"}