Tug-o-War by hyperscope

[raw]
made by hyperscope for LD34 (JAM)
Tug-o-War:
-2 Players 1 Controller
Player 1: Left Bumper/Left Analog
Player 2: Right Bumper/Right Analog



-Each player can influence the direction of the "swarm" by tapping their bumper.
-The faster you tap your bumper the faster you move in the direction you are pointing.
-Try to convert the swarm from red to blue or vice versa.
-First to collect 10 of their color wins!

Ratings

Coolness 71% 3
Overall(Jam) 2.97 829
Fun(Jam) 2.83 778
Innovation(Jam) 3.26 428
Theme(Jam) 3.43 726

Feedback

Team Chompatron
16. Dec 2015 · 00:30 UTC
Themes is great, you hit both themes. The concept is awesome but the mechanics are a little anticlimactic to use. It would be great if there was a little more player feedback as to whether or not you're winning.
Bloodyaugust
16. Dec 2015 · 01:08 UTC
Need a WebGL export edition!
Grahhhhh
16. Dec 2015 · 02:42 UTC
Nice choices with the visuals and music, always makes for nice touches! Nice entry!
KBF123
16. Dec 2015 · 04:25 UTC
The music was relaxing
DrFallos
16. Dec 2015 · 15:25 UTC
Simple but interesting game. I'd like to play on keyboard, not all people have pads, but it isn't such problem
zenmumbler
19. Dec 2015 · 10:32 UTC
Not sure why but the game doesn't seem to load. The unity loading progress bar shows up but it doesn't move.
adsilcott
20. Dec 2015 · 01:32 UTC
I was annoyed at first that I had to uses a gamepad, but I can see why you did it that way. I'm sure it would be fun with another player, although we might be fighting over the controller!
rodobodolfo
20. Dec 2015 · 02:11 UTC
Good Idea! Couldnt try it with a friend though
SayRafon
20. Dec 2015 · 15:16 UTC
It's a good game if you have a friend and a pad ;)
tantumgames
21. Dec 2015 · 18:41 UTC
A nice casual game, with nice music and addictive gameplay
🎤 hyperscope
22. Dec 2015 · 01:05 UTC
MESSAGE FROM THE DEVELOPERS
@Bloodyaugust
I looked into webgl but could not figure out how to host it at the moment.
@DrFallos
While the game is tailored/designed specifically to be played on a controller I regret not adding keyboard controls for those w/o access to gamepad.
@zenmumbler
I didn't feel a build would have been necessary but based on your case I probably should. Maybe try a different browser?
@adsilcott
Glad you liked it! Part of the appeal of the gamepad for us was that not only were you both influencing the "swarm" on screen but both players using the same controller to do so. We were trying to capture a unique local multiplayer game in a unique way. I appreciate the game being played together in a more intimate sense as it were
🎤 hyperscope
22. Dec 2015 · 01:06 UTC
MESSAGE FROM THE DEVELOPERS
The audio was not intended to be included in the final Ludum Dare build as it was simply placeholder and in our minds actually works against the frantic nature of the game mechanics.
gebirgsbaerbel
22. Dec 2015 · 10:13 UTC
Unfortunately for me the game got stuck at the Unity loading screen :(
alyphen
23. Dec 2015 · 04:52 UTC
An interesting concept.
The choice of music is a little confusing considering it's a fast paced competitive game.
The theme interpretation was pretty cool. The idea of two people on one gamepad is quite unique.
To expand on this, online multiplayer would be a huge enhancement.
mike.cullingham
23. Dec 2015 · 04:57 UTC
Need to detect a gamepad that's turned on after the game loads. I had to reload the whole page because I was fetching my gamepad while doing a first load. Once that was solved, it was interesting. Neat simple graphics. Nice job.
A-Flat Miner Studios
03. Jan 2016 · 03:43 UTC
Ooh, neat idea. I love the two-hands-one-controller style of this. Worked well.
(Also, your Windows d/l on itch.io is missing the data folder, so it will not load correctly until you include it with the exe.)
TheMonsterFromTheDeep
04. Jan 2016 · 06:33 UTC
I'm afraid I couldn't get this game to work. When I downloaded the exe, it didn't have a Data folder, and thus wouldn't run. Neither Google Chrome nor Firefox would support the game in-browser.