Tug-o-War by hyperscope
Tug-o-War:
-2 Players 1 Controller
Player 1: Left Bumper/Left Analog
Player 2: Right Bumper/Right Analog
-Each player can influence the direction of the "swarm" by tapping their bumper.
-The faster you tap your bumper the faster you move in the direction you are pointing.
-Try to convert the swarm from red to blue or vice versa.
-First to collect 10 of their color wins!
-2 Players 1 Controller
Player 1: Left Bumper/Left Analog
Player 2: Right Bumper/Right Analog
-Each player can influence the direction of the "swarm" by tapping their bumper.
-The faster you tap your bumper the faster you move in the direction you are pointing.
-Try to convert the swarm from red to blue or vice versa.
-First to collect 10 of their color wins!
| Web | http://www.voyagearts.net/ludumdare34 |
| Windows +Web(itch.io) | http://hyperscope.itch.io/tug-o-war |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=61330 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.97 | 829 |
| Fun(Jam) | 2.83 | 778 |
| Innovation(Jam) | 3.26 | 428 |
| Theme(Jam) | 3.43 | 726 |
@Bloodyaugust
I looked into webgl but could not figure out how to host it at the moment.
@DrFallos
While the game is tailored/designed specifically to be played on a controller I regret not adding keyboard controls for those w/o access to gamepad.
@zenmumbler
I didn't feel a build would have been necessary but based on your case I probably should. Maybe try a different browser?
@adsilcott
Glad you liked it! Part of the appeal of the gamepad for us was that not only were you both influencing the "swarm" on screen but both players using the same controller to do so. We were trying to capture a unique local multiplayer game in a unique way. I appreciate the game being played together in a more intimate sense as it were
The audio was not intended to be included in the final Ludum Dare build as it was simply placeholder and in our minds actually works against the frantic nature of the game mechanics.
The choice of music is a little confusing considering it's a fast paced competitive game.
The theme interpretation was pretty cool. The idea of two people on one gamepad is quite unique.
To expand on this, online multiplayer would be a huge enhancement.
(Also, your Windows d/l on itch.io is missing the data folder, so it will not load correctly until you include it with the exe.)