Unchangeable by Engired

[raw]
made by Engired for Ludum Dare 47 (COMPO)

A short story based game that features being stuck in a loop.

You cannot change the loop.

You will always have a bad ending.

Also features '3d' backgrounds.

(Note: There are two endings. Hopefully you can find both!)

Z - A (Also used for killing and interacting)

X - Speed up text

WASD/Arrow keys - Movement

Somethings to explain:

  • Lack of gameplay

This is less an arcade game, like most others, and more a book. An interactive book. It's okay if it's not your type. I just wanted to be more unique, meaning that this theme is more like a writing prompt. Maybe I will just ignore the theme next time.

  • Lots of talking

It's hard to show not tell when it's a gameboy game and you cannot draw to save your life.

  • Bad hitboxes

I cannot control that.

Examples of the '3d' on itch.LS

Ratings

Overall 555th 2.861⭐ 20🧑‍⚖️
Fun 627th 1.75⭐ 20🧑‍⚖️
Innovation 529th 2.722⭐ 20🧑‍⚖️
Theme 309th 3.583⭐ 20🧑‍⚖️
Graphics 253th 3.553⭐ 21🧑‍⚖️
Audio 364th 2.889⭐ 20🧑‍⚖️
Mood 393th 2.974⭐ 21🧑‍⚖️
Given 21🗳️ 10🗨️

Feedback

AdroitConceptions
05. Oct 2020 · 01:06 UTC
- I liked the attempt at the GB style, but some things seemed out of place.
- It didn't appear much like there was any actual choices being made, just 'press button to continue story', if there was more then that I appeared to miss it.
🎤 Engired
05. Oct 2020 · 01:10 UTC
This can run on an actual gameboy. It's not in the original style of those games though. I do admit it's quite linear though.
TheseusInABottle
05. Oct 2020 · 01:30 UTC
Interesting idea doing a sort of semi-interactive story. Would have been nice to have some other endings or something like a CYOAesque "return to page one" point. Your sound effects and art where pretty good (especially the transition from the house back to the dealers table.)
Ale
05. Oct 2020 · 02:25 UTC
I loved the art style, and the fact that it's made with GB studio. I got worried in the beginning though, because it said my family was just murdered and that I was hungry, and when it cut to the blackjack scene the two characters kind of looked like steaks. I thought I was going to have eat my dead family to survive!
PerfectSquare
05. Oct 2020 · 02:48 UTC
Thanks for sharing!, it's always great to play unique and non-mainstream games during LD! I was really shocked by how dark it got with the murdered family thing right at the start (although I think that's mostly because I associate gameboy-like games with happy games like pokemon). As others have said it would have been great to have some "choices" even if it didn't change the story at all (I went backwards at one point so maybe that was a choice?)
squimmy
05. Oct 2020 · 11:08 UTC
It's hard to feel invested in the game when there's so little agency, especially when the protagonist seems to take actions that don't always make sense, and _especially_ when the ending is unfulfilling.

That being said, congratulations on completing the game!
complexitydata
05. Oct 2020 · 18:28 UTC
I love the visuals and sound here. I think the GameBoy aesthetic was perfect for this -- really cool way to set mood and tone!
Zhanna
08. Oct 2020 · 17:47 UTC
![Безымяннfesый.png](///raw/663/f1/z/39b45.png)
I'm trying to walk but I just... don't? I'm confused
Viut
14. Oct 2020 · 01:09 UTC
Visuals were great!
Really cool mood and tone, wish it was more interactive though
Andrfw
14. Oct 2020 · 04:51 UTC
the in-between visuals and ambience were really good, but the actual game didn't have much substance
FadrikAlexander
16. Oct 2020 · 06:48 UTC
The game lagged at the start but it was really a fun experience, love the GameBoy style!
kuviman
17. Oct 2020 · 10:04 UTC
I like the graphics in this game
bentglasstube
17. Oct 2020 · 11:55 UTC
The parts where you did attempt to draw had a really nice feeling to them. Sometimes the visuals were confusing, especially the part where you are told you are in a loop. Still, I found them all pleasant. I think spending some more time practicing drawing things in this style would serve you well. I hope you continue making games for old consoles.