Space Station Techie: Keepin' It Alive by Galactic Chimp

[raw]
made by Galactic Chimp for Ludum Dare 46 (COMPO)

Try to keep your space station intact before it's broken beyond repair!

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Ratings

Overall 976th 2.839⭐ 30🧑‍⚖️
Fun 983th 2.567⭐ 32🧑‍⚖️
Innovation 849th 2.867⭐ 32🧑‍⚖️
Theme 744th 3.414⭐ 31🧑‍⚖️
Graphics 925th 2.7⭐ 32🧑‍⚖️
Audio 799th 1.382⭐ 19🧑‍⚖️
Humor 805th 2.063⭐ 26🧑‍⚖️
Mood 832th 2.776⭐ 31🧑‍⚖️
Given 22🗳️ 27🗨️

Feedback

rich
20. Apr 2020 · 18:07 UTC
Hey! Nice game. I like the art style. One thing that I was having a problem with is my feet getting stuck on walls. Nice idea!
drschizzo
21. Apr 2020 · 08:58 UTC
Nice game with clear graphics. Maybe you should lengthen the timer at the first level to make it a bit easier
TheConfusedCyborg
22. Apr 2020 · 17:59 UTC
controls seemed a bit glitchy at times, but cool concept!
TCiceroDev
22. Apr 2020 · 17:59 UTC
Movement is really hard to control, and timer is a little to short. Cool idea though! Great Job!
binroot
22. Apr 2020 · 18:07 UTC
Good execution! It's get pretty hard and unforgiving, haha. The art is pretty nice.
Yolziii
22. Apr 2020 · 18:11 UTC
Nice game! I like yout simulations of zero gravity, cool idea!
sharbelfs
22. Apr 2020 · 18:13 UTC
nice idea, one comment is about the controllers, I think it can be improved in a way to avoid a little of the collisions and maybe even be a little more bouncy. For example, every time I finish to fix one item, looks like that the player is stuck and I can change from one place to the other easily. Also, the I got stuck with the collision of the doors and some of the walls in between.
🎤 Galactic Chimp
22. Apr 2020 · 18:19 UTC
Thanks for the feedback :) I think the control problem is caused by me using a box collider instead of a capsule collider :/ but thanks for bringing it to my attention. The difficulty level is designed the way it is, but it's a short game, so it shouldn't be a problem ;) I passed all the levels ;)
Sigton
22. Apr 2020 · 18:19 UTC
I love the concept, and the level structure was really great!

I felt that the difficulty curve was too steep. It felt like I was failing because the movement was too slow rather than because I hadn't mastered the controls yet, it made me lose motivation to keep trying to get better. Perhaps a greater time limit for earlier levels to let you get the hang of it a bit more at the start would make it more fun.

Also would love some audio to go with this - it would quickly be very atmospheric and cool! Great effort for a compo game though, very well done :)
Undead Aubergine
22. Apr 2020 · 18:24 UTC
I like the minimalistic art, had to replay many times! Maybe a bit more acceleration for the player would be great.
olafstromberg
22. Apr 2020 · 19:08 UTC
Nice idea, but very frustraiting. The movement is hard to control, I would suggest a small bounce off the walls and being able to 'skid' around corners. The short timer at the beginning of the level when trying to read the instructions was a bit harsh. Good effort!
stefenism
23. Apr 2020 · 01:40 UTC
I like the idea, the movement however, was very difficult to control. I feel like with a little polish this could end up being a bit overcooked ish.
Alia Zanetsu
23. Apr 2020 · 21:16 UTC
It was soo hard to control ! Nice game !
KevTukk
24. Apr 2020 · 16:12 UTC
The idea is awesome. And the game in this form is actually really tense, I like that a lot. It is a bit frustrating to get stuck on every wall, but I actually think removing that might make the game a bit too easy. The "physics" just need a bit more polish (I think movement is a bit too slow at the moment) and this would be awesome. :smile:
Still, good job!
SAVVU
24. Apr 2020 · 18:16 UTC
Great graphics love the design and the gameplay is amazing too! Keep it up and hope you keep on working on that game!
meelo
27. Apr 2020 · 00:28 UTC
This is an interesting idea and I enjoyed it as far as I was able to get (the hyperspace broadcaster level was too hard for me; I just couldn't get through, even when I thought I did really well). As others have mentioned, the controls were difficult - especially when the character "snagged" on a wall - and I think that the game would be more compelling if the player felt more in control, so that their failure to match the timer felt more as a result of their tangible actions than "oh, my hitbox hit the wall and I stopped. :(". I liked the first server level particularly - it had a nice puzzle element to it in figuring out the fastest path, and I think that combination of puzzle + speed is what could make this game really fun.

One major suggestion: there is, far as I can tell, no way to restart a level except for letting the timer run out. It didn't feel great to realize that you weren't fast enough at the start, then have to twiddle your thumbs for a minute.
n8___
27. Apr 2020 · 00:30 UTC
Very nice looking. I thought it was fun but there is very little room for error.
Alexey Akulovich
28. Apr 2020 · 21:35 UTC
I like this idea and mechanic. But control is too hard the allotted time :)
Sometimes player is stuck in power coils and wasting time.

May be if you increase time limits the game would be more fun.
Sunblast
29. Apr 2020 · 16:17 UTC
Pretty cool idea, movement was a little odd at times, such as getting stuck in walls. The idea of having multiple tools and having too juggle them was fun!
mudlee
05. May 2020 · 17:58 UTC
As others mentioned, the movement looks like a basic rigidbody addforce or something which causes this strange behavior.
Also, I would have imagined a bit more polished UI, but of course, the time was a bit tight. The biggest problem I had was that the game is so hard! Without ramping or preparing me up it just hits me without explanation saying "better look next time looser"
SoKette
08. May 2020 · 09:39 UTC
That game is very very very frustrating I'm sorry :O

I kept loosing all my inertia randomly will going along some walls, and the timers are set so that you can't make any mistake. That would not been a problem if I felt like I was in control on my character, but the inertia is really really really high and the responsivness really low :O

Nice graphics though :D