Space Station Techie: Keepin' It Alive by Galactic Chimp
Try to keep your space station intact before it's broken beyond repair!

Ratings
| Overall | 976th | 2.839⭐ | 30🧑⚖️ |
| Fun | 983th | 2.567⭐ | 32🧑⚖️ |
| Innovation | 849th | 2.867⭐ | 32🧑⚖️ |
| Theme | 744th | 3.414⭐ | 31🧑⚖️ |
| Graphics | 925th | 2.7⭐ | 32🧑⚖️ |
| Audio | 799th | 1.382⭐ | 19🧑⚖️ |
| Humor | 805th | 2.063⭐ | 26🧑⚖️ |
| Mood | 832th | 2.776⭐ | 31🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
I felt that the difficulty curve was too steep. It felt like I was failing because the movement was too slow rather than because I hadn't mastered the controls yet, it made me lose motivation to keep trying to get better. Perhaps a greater time limit for earlier levels to let you get the hang of it a bit more at the start would make it more fun.
Also would love some audio to go with this - it would quickly be very atmospheric and cool! Great effort for a compo game though, very well done :)
Still, good job!
One major suggestion: there is, far as I can tell, no way to restart a level except for letting the timer run out. It didn't feel great to realize that you weren't fast enough at the start, then have to twiddle your thumbs for a minute.
Sometimes player is stuck in power coils and wasting time.
May be if you increase time limits the game would be more fun.
Also, I would have imagined a bit more polished UI, but of course, the time was a bit tight. The biggest problem I had was that the game is so hard! Without ramping or preparing me up it just hits me without explanation saying "better look next time looser"
I kept loosing all my inertia randomly will going along some walls, and the timers are set so that you can't make any mistake. That would not been a problem if I felt like I was in control on my character, but the inertia is really really really high and the responsivness really low :O
Nice graphics though :D