Spirit of the Tree by sat9
The Tree hungers.
It requires an offering. Otherwise it'll wither, your own life along with it. The only offering it will accept is a living beating heart.
Incidentally, there is a living heart half-buried in a stone block deeper into the dungeon. All you need to do is bring the stone back to the tree for consumption. However, the monsters dwelling in the dungeon won't make that task an easy one.

Made in Monogame.
CONTROLS:
WASD - Movement
Space - Attack (can be chained into a combo)
CREDITS:
@ceuteum - Code (Twitter: https://twitter.com/AMasumary)
@youkaidrawing - Art, Level layouts (Twitter: https://twitter.com/YoukaiDrawing)
@sat9 - Sound, Music (Twitter: https://twitter.com/domainofeyes)
| Youtube | https://amasuri.itch.io/spirit-of-the-tree |
| Original URL | https://ldjam.com/events/ludum-dare/46/spirit-of-the-tree |
Ratings
| Overall | 981th | 3.587⭐ | 25🧑⚖️ |
| Fun | 1395th | 3.239⭐ | 25🧑⚖️ |
| Innovation | 2104th | 2.795⭐ | 24🧑⚖️ |
| Theme | 1524th | 3.523⭐ | 24🧑⚖️ |
| Graphics | 78th | 4.563⭐ | 26🧑⚖️ |
| Audio | 16th | 4.409⭐ | 24🧑⚖️ |
| Mood | 288th | 3.952⭐ | 23🧑⚖️ |
| Given | 33🗳️ | 17🗨️ |
The combat felt a bit limited, but otherwise incredible job!

It looks like other people have said it -- but a few things to make this gameplay feel nicer would be enemies telegraphing attacks somehow, you & enemies flashing when getting hit, and maybe sliding collisions so you don't get stuck on walls when moving diagonally (although if you've never done it before, that can take some time to program, so I can understand it not being in a jam game).
This was a pretty ambitious game idea for a jam, and my guess is you hoped for much more content than made it in. That's the game-jam way! haha.