Flop, Drop, and Roll by DMars
Keep the fish alive! Be careful not to spill too much water or boil the fish alive. Set him free in the ocean. Click and drag to move the bowl, click to interact with buttons and knobs.
I've made a few changes since I first submitted: - Fixed an issue with the bowl tilting mechanic that made the last two levels nearly impossible. - Added a quick-and-dirty way to prevent clipping though walls, just be aware that pushing too hard on a wall may fling you across the room. - Increased the collision radius on the buttons to make them more responsive.
Includes audio sampled from these YouTube channels: 321 Relaxing - Meditation Relax Clips, Royalty Free Sound Effects, n Beats, HQSFX, GroundOfSound, superfunnysheet
| Youtube | https://dmars.itch.io/flop-drop-and-roll |
| Original URL | https://ldjam.com/events/ludum-dare/46/flop-drop-and-roll |
Ratings
| Overall | 1439th | 3.395⭐ | 21🧑⚖️ |
| Fun | 1230th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 949th | 3.421⭐ | 21🧑⚖️ |
| Theme | 1255th | 3.65⭐ | 22🧑⚖️ |
| Graphics | 2189th | 2.605⭐ | 21🧑⚖️ |
| Humor | 1197th | 2.861⭐ | 20🧑⚖️ |
| Mood | 1683th | 3.111⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 13🗨️ |
I really liked that you incorporated phsyics in this game. For the most part it worked good and also felt good. I was confused that you can click red dots to interact but found the water pump really cool!
I don't know how to fix it but you could go through every white wall without losing. Very interesting though
One thing I would suggest is making the button bigger. I had to click around to get the mouse right on the collision box a lot, which is frustrating for a game that relies so much on precision and timing.
* Make the physic more robust so the bowl don't get ejected if it hits the wall too hard
* Improve the way the camera is moving: I sometimes had the camera lagging behind the bowl. And also sometimes I wanted to click a button but the camera started to move, so I missed.
* Add some feedback for boiling: I don't know if the bowl is too close from the flames.
* Add some feedback when we click a button so we know it worked.
Anyway that's a nice concept.