Flop, Drop, and Roll by DMars

[raw]
made by DMars for Ludum Dare 46 (JAM)

Keep the fish alive! Be careful not to spill too much water or boil the fish alive. Set him free in the ocean. Click and drag to move the bowl, click to interact with buttons and knobs.

I've made a few changes since I first submitted: - Fixed an issue with the bowl tilting mechanic that made the last two levels nearly impossible. - Added a quick-and-dirty way to prevent clipping though walls, just be aware that pushing too hard on a wall may fling you across the room. - Increased the collision radius on the buttons to make them more responsive.

Includes audio sampled from these YouTube channels: 321 Relaxing - Meditation Relax Clips, Royalty Free Sound Effects, n Beats, HQSFX, GroundOfSound, superfunnysheet

Ratings

Overall 1439th 3.395⭐ 21🧑‍⚖️
Fun 1230th 3.316⭐ 21🧑‍⚖️
Innovation 949th 3.421⭐ 21🧑‍⚖️
Theme 1255th 3.65⭐ 22🧑‍⚖️
Graphics 2189th 2.605⭐ 21🧑‍⚖️
Humor 1197th 2.861⭐ 20🧑‍⚖️
Mood 1683th 3.111⭐ 20🧑‍⚖️
Given 22🗳️ 13🗨️

Feedback

JonhG
21. Apr 2020 · 15:38 UTC
Realy cool game. I cant complete 2 level but main game mechanic realy easy and intuitive.
nizlow
21. Apr 2020 · 15:39 UTC
Oh nice, also a fish game!
I really liked that you incorporated phsyics in this game. For the most part it worked good and also felt good. I was confused that you can click red dots to interact but found the water pump really cool!

I don't know how to fix it but you could go through every white wall without losing. Very interesting though
Waqar Naeem
22. Apr 2020 · 14:14 UTC
nice game
Marino
22. Apr 2020 · 14:16 UTC
I think it would be better if you would move the camera with keyboard and the buttons for doors dont feel responsive. Otherwise game was ok and quite fun. (qucik unity tip, for pixel art sprites to not look blury: when you import them set their Filter mode to point)
MrChippy
22. Apr 2020 · 14:27 UTC
This is a very creative and simple but challenging mechanic. I thought the fire was a really good idea.

One thing I would suggest is making the button bigger. I had to click around to get the mouse right on the collision box a lot, which is frustrating for a game that relies so much on precision and timing.
🎤 DMars
22. Apr 2020 · 14:35 UTC
@marino Oh wow thanks, I was wondering if there was a feature for that.
Waqar Naeem
22. Apr 2020 · 15:43 UTC
your game is really cool
Kupnu4
23. Apr 2020 · 03:52 UTC
I like the way how simple it is. The idea itself is very cool and gives endless possibilities for level design. Cool game indeed.
instanti8
25. Apr 2020 · 03:29 UTC
The game has some interesting challenges. I couldn't quite figure out the physics of where I was allowed to put down the bowl and where I wasn't. I like that it was broken down into simple levels. I was kind of wishing the bowl would fall slower so I could like drop it and click and have to catch it again.
Draklaw
25. Apr 2020 · 15:11 UTC
Nice, but like a lot of physics based game a bit frustrating at times. I was not able to finish it because twice my cursor disappeared. There's a few things you could do to improve the game:

* Make the physic more robust so the bowl don't get ejected if it hits the wall too hard
* Improve the way the camera is moving: I sometimes had the camera lagging behind the bowl. And also sometimes I wanted to click a button but the camera started to move, so I missed.
* Add some feedback for boiling: I don't know if the bowl is too close from the flames.
* Add some feedback when we click a button so we know it worked.

Anyway that's a nice concept.
🎤 DMars
25. Apr 2020 · 17:11 UTC
@instanti8 Yeah, bowl tossing was something I considered making some levels based around, but ran out of time. You can hold the mouse button down before you make contact and still catch it.
🎤 DMars
25. Apr 2020 · 17:15 UTC
@draklaw Yeah, the bowl ejecting is not ideal, but it was the only way I could think of to prevent clipping through walls without fundamentally changing the game. Also, yeah, I should work on my buttons feeling more responsive. Same with the cursor mechanics. Thanks for the feedback!
MantarayTV Games
03. May 2020 · 18:19 UTC
That title is worth five stars alone haha! Seriously now, the game is nice, I just kinda dislike the physics, but everything else is ok.
jk5000
07. May 2020 · 06:50 UTC
I like the game idea, and the game is pretty fun to play. The graphics is okay, but it could have been better. The gameplay is good, but the controls and physics system some times makes the game a bit too difficult to play. Overall is this a fun little jam game.