Blip by KekkoDude
Introduction
In the Top-Down Adventurer of the year you take control over our protagonist, Blip!
Blip is a Blimp, like many others on his strange little world. Their lifespan is short but they are a bunch of industrious fellas.
What wild adventures wait for Blip in his short life, Maybe a tale of love and merriment. Perhaps an adventure to the edge of the world, Or maybe it all ends before it should!

Controlls
Use * W * to move forward towards the mouse, you also have the ability to Dash forward by pressing the * Space-Key *.
You can interact with the Friendly Blimp next to your nest and various items around by pressing * E *.
By pressing * Q * you can check what time of day it is.

Tools used
Game Maker Studio 1.4
As the engine and code compiler, this was my Main software where most work took place
Audacity
For mixing and fine tuning my samples, all recordings where done with my phone and my headset microphone
Piskel & Paint.NET
For all the graphics
Edraw MindMaster
For mind mapping, this was both useful and diss-advantageous at the same time, spent A… LOT… of time planning, the theeme was way to broad for me haha had to practice holding back my ideas so that was good practice
| Youtube | https://kekkodude.itch.io/blimp |
| Youtube | https://kekkodude.itch.io/blimp |
| Original URL | https://ldjam.com/events/ludum-dare/47/blip |
Ratings
| Overall | 603th | 2.579⭐ | 21🧑⚖️ |
| Fun | 617th | 2.028⭐ | 20🧑⚖️ |
| Innovation | 601th | 2.389⭐ | 20🧑⚖️ |
| Theme | 606th | 2.306⭐ | 20🧑⚖️ |
| Graphics | 510th | 2.806⭐ | 20🧑⚖️ |
| Audio | 294th | 3.105⭐ | 21🧑⚖️ |
| Humor | 326th | 2.417⭐ | 20🧑⚖️ |
| Mood | 325th | 3.111⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 14🗨️ |
Game itself is a little barebones at the moment it seems (which is totally understandable given the time constraints) but I'd love to see this become more fleshed out. It seems you've come up with a really charming little world here, filled with imaginative inhabitants. I think it just needs more interaction now for it all to come to life. For example I'd love to know what those swarms of little pig-creatures are about. Are they enemies, friends or food maybe?
Also just wanted to mention that "Q" for time seemed bugged and didn't fully show on screen.
Anyway really like this, keep us updated if you keep working on it.
Sadly, the rest of the game seems a bit lacking. I explored a bit but couldn't find anything, my clock also didn't work, at least I guess:

As you can see I don't know how to interpret that thing in the bottom as the timer.
The fun thing is that, in the attempt to understand if there was some button I was missing, I used the scroll wheel and discovered that you can zoom out, though I don't know if that was intended since it lags:

I somehow discovered that with the dash you can destroy the trees (?) but don't know what the purpose is (maybe increase the timer?).
That said, it's a bit too rough but it's also a compo entry, therefore it's harder to make and I appreciate your effort. Keep it up =)