Square Shield by Dave Follett

[raw]
made by Dave Follett for Ludum Dare 46 (COMPO)

Square-Shield.jpg

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Description

Keep your square alive by moving your shield to block the bullets with the left and right arrow keys. See how long you can last. After 5 hits, your square will die (disappear).

Tools

  • Unity
  • GIMP
  • Visual Studio
  • Netlify hosting

Ratings

Overall 941th 2.9⭐ 27🧑‍⚖️
Fun 822th 2.88⭐ 27🧑‍⚖️
Innovation 777th 2.979⭐ 26🧑‍⚖️
Theme 671th 3.5⭐ 27🧑‍⚖️
Graphics 982th 2.5⭐ 26🧑‍⚖️
Humor 853th 1.694⭐ 20🧑‍⚖️
Mood 979th 2.341⭐ 24🧑‍⚖️
Given 25🗳️ 26🗨️

Feedback

CSharpRun
20. Apr 2020 · 02:43 UTC
I love the mechanic. It forces my eyes to sweep the playfield which builds good intensity! Nice work! Concept is on-point with theme too!
FussenKuh
20. Apr 2020 · 03:03 UTC
I love when I stumble across a simple concept executed well. Granted, the presentation can use more 'juice' but, I greatly enjoy the idea!

This has the making of an addictive mobile game! Great work!!
Nick Rafalski
20. Apr 2020 · 03:12 UTC
This is simple but fun! I like feeling like a ninja deflecting all the bullets from every angle! I think I could survive indefinitely by just holding down left or right forever, so some more balance would be nice, but this was still a good entry!
🎤 Dave Follett
20. Apr 2020 · 03:33 UTC
@nick-rafalski ssshhh, you are giving away secrets! (I ran out of time to fix that one.)
20. Apr 2020 · 05:30 UTC
A bit unpolished, might be better off as a jam game rather than compo.
bjl
20. Apr 2020 · 15:49 UTC
Nice game. That shield is an awesome, impenetrable barrier. Too bad that space station square couldn't afford the fourth shield that would make a complete bubble. Perhaps they could make peace with the space bullet shooting stars around them, but nah, what would be the fun in that?

Wait! I just found a spot where the shield will block all the bullets without having to hire a space engineer to man the space shield rotator! If only the Babylon project had one of these, they would have avoided 5 mishaps (spoiler alert; oops too late).
zondarg
23. Apr 2020 · 00:23 UTC
Simple mechanic, minimalist graphics, easy to understand and controls work well. Also found the magic angle where the dot is always protected from the bullets which makes it very easy.. :wink: (or - make the shield destructible if hit over and over at the same places?) With some sound effects (there werent any, or were there? I had no sound but might be a bug?), a bit of screenshake and maybe faster and/or more bullets this could be even more fun. Solid entry! :thumbsup:
Gus the Shark
23. Apr 2020 · 04:01 UTC
Interesting idea. I would suggest tweaking the controls, I wish I could control with the mouse by dragging the shield, I found the keys a bit hard to control. Also, if you just rotate the shield nonstop it catches all bullets haha a bit imba. Lots of potential, add more mechanics, power ups, tweak the balance and it could be a great game.
mlho7
24. Apr 2020 · 09:46 UTC
The idea is simple and good. I may say something tho, due to shield rotation speed, if you keep pressing one of the control key, no bullet will enter, hihi, no, it's not cheating. Good job anyway.
Runuchok
24. Apr 2020 · 10:50 UTC
Little bit more polish! And this would shine as very solid time killer!
anthony Marmont
24. Apr 2020 · 23:41 UTC
Huh, it seems like just spinning constantly is working for me? Perhaps I'm just very lucky :sweat_smile:
zzox
25. Apr 2020 · 19:20 UTC
Could use some additional speed and polish- some particle effects would be cool. I like it, more angles and faster bullets would be an improvement. Nice work!
Physiker2001
30. Apr 2020 · 13:42 UTC
With a bit of polish and a way to not cheese by keep rotating this is a perfect arcade game to kill time. Keep it up!
DerKuchen
01. May 2020 · 12:13 UTC
I like the idea, but just keeping the shield rotating constantly will prevent any hits.
Laura del Pino
02. May 2020 · 08:46 UTC
Nice idea, I missed some audio and sound effect but Congratulations on your entry!
Alchemic
09. May 2020 · 06:48 UTC
A simple way to make this game a lot better would just be to increase the velocity of the bullets over time. As it stands, it is far too easy, and rotating continuously will block all bullets.

There is also a stationary position which will block all bullets, I believe it is at about 15 degrees of rotation from the starting position.

It would help a lot to have sound effects as well. You can create simple sound effects very quickly using a tool such a [BFXR](https://www.bfxr.net/).
blobo
12. May 2020 · 04:55 UTC
If you hold down right or left, the bullets don't move fast enough to beat the swooping shield. you can go on infinitely by holding down left and right is what I'm getting at. Definitely make the shield a bit thinner, as well as making the holes larger. Other than that, the idea behind the game is nice! Great work.
good.enough
12. May 2020 · 14:41 UTC
This is an interesting mechanic idea more than a game, I'd say, but it is pretty neat, and I'd love to see it used in a more fully fleshed out game! Great job on making something playable!