Slish Slash Shoot Protect by fraanns

[raw]
made by fraanns for Ludum Dare 46 (COMPO)

2020-04-20 01<em>03</em>47-LD46 - SampleScene - WebGL - Unity 2019.3.7f1 [PREVIEW PACKAGES IN USE] <em>DX11</em>.png

Slash through countless enemys and protect the power crystal from evil red headed cubes.

Move with WASD or the arrow keys. Aim with your mouse. Shoot with the left mouse button. Swing your sword with the right mouse button. When ready, press left shift to go into flow. In flow, press the keys as displayed on the top. Be quick as you only have limited flow time. Look at the flow meter.

See how far you can go.

Ratings

Overall 869th 3⭐ 22🧑‍⚖️
Fun 576th 3.214⭐ 23🧑‍⚖️
Innovation 968th 2.667⭐ 23🧑‍⚖️
Theme 722th 3.452⭐ 23🧑‍⚖️
Graphics 852th 2.857⭐ 23🧑‍⚖️
Audio 729th 2.525⭐ 22🧑‍⚖️
Humor 766th 2.188⭐ 18🧑‍⚖️
Mood 854th 2.737⭐ 21🧑‍⚖️
Given 18🗳️ 13🗨️

Feedback

Vivoubos
20. Apr 2020 · 13:55 UTC
Stylish game! When the flow begin, it's really fun (maybe a code color will be helpfull for the arrow)
Good job on this game
21. Apr 2020 · 15:46 UTC
I really liked thew idea of the flow.
As constructive feedback I'd suggest putting the arrows bellow in flow mode on the lower side of the screen so you can see the action. Also, I'd put the red square in the center and add some quick interporlation for the arrows moving left. At the beginning it was hard to understand what was happening.
Great game overall!
Trusty
21. Apr 2020 · 15:56 UTC
Had some issues with framerate with this but once I got into it it wasn't that distracting. Couldn't get very far but the flow mode has a powerful feel to it. Nice job.
43sam
21. Apr 2020 · 19:28 UTC
The lighting, effects and overall polish made this really enjoyable. Flow mode was really cool although hard to make out the direction of the arrows some times. Overall though its very satisfying and enjoyable :)
Digitom
21. Apr 2020 · 20:41 UTC
I Like the fast paced action. The issue with games like these is finding that balance between challenge and satisfying rewards to keep the player going. Really liked the slo mo concept.
Tomssuli
22. Apr 2020 · 07:20 UTC
Wow, nice implementation of "dance game mechanics" with an action game :)
This really gets player pumped up.
Graphics were on the simple side but work good enough for this type of game.
Sounds were simple. Some music to go with tight action would have been nice.
SleepyStudios
25. Apr 2020 · 16:30 UTC
Felt so satisfying! Flow mode was cool but a lot of the time you send up pressing the wrong button randomly because you're running around wildly. Great job!
Finn_Tr
25. Apr 2020 · 16:36 UTC
Really cool game! I like the nice and simple graphics a lot, really satisfying when the flow begin! Gameplay is fun but I think the movement is too fast, make it a bit hard to control, but overall really good entry! Great job!
khaoz-fang
25. Apr 2020 · 16:44 UTC
The visual effect is cool, I like the idea of the flow, it works well, but the camera control could be better. I thought it was some kind of perk system at first.
Silas the Dev
25. Apr 2020 · 16:45 UTC
This was a simple but enjoyable game. The graphics, while simple, worked well. The high speed action was very nice for the most part. The player was a bit difficult to control due to the speed. The color scheme made everything understandable. It was difficult to see the cubes health. I think the idea of flow and the integration of rhythm game gameplay could be really interesting, but the game doesn't seem to lean into it enough. If more things had dance game mechanics, it could be a fun thing to master. With its implementation, flow, while fun, feels kind of tacked on. However generally, this was a fun fast paced game.
Cadstor
26. Apr 2020 · 23:05 UTC
Nice game :3
cheesepencil
28. Apr 2020 · 03:41 UTC
I had a very difficult time controlling my player, he would jet off the side of the map and I basically had to stay near the middle of the play field and not move in order to actually pick off the bad guys. Maybe the movement is not using `delta time`?

Otherwise, the shooting was very fulfilling and whatever shader you're using helps spice up the geometric shapes a good bit. Good compo entry.
stephan steinbach
28. Apr 2020 · 05:45 UTC
The controls are pretty sensitive. But it was satisfying to see the other cubes go flying in various ways. Nice details!
blobo
12. May 2020 · 05:47 UTC
Hoo-nelly the player moves fast! Nice work completing the game, I just wish there was some more to the graphics.