Eggscuse me! by ToC

[raw]
made by ToC for Ludum Dare 46 (COMPO)

'Eggscuse me!' is a portal-inspired puzzle-platformer with some devious twists.

Protect your precious Egg from evil (and yourself). Find your way through these trap-filled caves to bring the Egg to safety. Are you stuck? press 'R' to restart from the latest checkpoint.

4shots.png

The game was made using the Godot 3.2 engine. Art was created in Clip Studio PRO, some sprites were imported via TexturePacker. Everthing was made by me withing the alloted 48-hour timeframe (apart from bugfixes, see changelog).

Thank you for trying my game!

Ratings

Overall 375th 3.583⭐ 26🧑‍⚖️
Fun 568th 3.229⭐ 26🧑‍⚖️
Innovation 745th 3.021⭐ 26🧑‍⚖️
Theme 270th 3.938⭐ 26🧑‍⚖️
Graphics 789th 3⭐ 26🧑‍⚖️
Audio 657th 2.75⭐ 26🧑‍⚖️
Humor 414th 2.975⭐ 22🧑‍⚖️
Mood 761th 2.9⭐ 22🧑‍⚖️
Given 26🗳️ 19🗨️

Feedback

CodingNinjaJoas
20. Apr 2020 · 10:57 UTC
Nice game, really hard puzzles too
Millhow
20. Apr 2020 · 10:59 UTC
Cool game ! I had to die many times to memorize the patern to progress haha
It was fun and the level design is good !
Fictions
20. Apr 2020 · 11:03 UTC
I love the detail of the watching eyes all over the place. Also the difficulty is just right for me, I haven't felt underwhlemed nor overwhlemed. Good Job! :smile:
agegorin
20. Apr 2020 · 13:16 UTC
Good idea and interesting puzzles.
But I haven't had enough responsiveness in controlling character.
mlho7
20. Apr 2020 · 13:28 UTC
Nice entry, pretty hard, eggshaustive way to lose. Well done.
Team Prosit
20. Apr 2020 · 13:57 UTC
Good job for making it in only two days. Good puzzles requires a lot of work and balance. I couldn't find the solution in one of the first levels so I stopped, but I'l play more when I'll have more time. Good job
rich
20. Apr 2020 · 17:55 UTC
Great job! I really like the inspiration and the art style.
🎤 ToC
21. Apr 2020 · 10:58 UTC
Thanks for the responses so far! I love hearing your thoughts on the game. If you made it to the end, please let me know. I am worried that I made it too difficult/unclear.

@agegorin Thanks for the feedback! If you mean the slight acceleration/deceleration of the character movement: this was done intentionally, to make sure that traps are not too easily avoided.

@team-prosit Thank you for the kind words :smile: Some solutions are hidden, and can be found by poking around the corners/dead ends.
gwinnell
21. Apr 2020 · 12:30 UTC
Very punishing! I got to the section with the multiple push-arrows, and could see the solution there, but the egg was just too fragile to land. :slight_frown: :egg:
SeriouslyCrunchy
21. Apr 2020 · 13:19 UTC
Fun game, who doesn't love eggs! Some of the puzzles and platform sections were a little too hard for me, traps are one thing because you can learn to dodge them, but it can be quite difficult to manage throwing the egg and not damaging it when you need to. Everything else was pretty good!
cirno
21. Apr 2020 · 13:26 UTC
Many details are merged in the level design. This is really great. Using physical moving in platformer is an unusual design (except some early flash games as far as I have known) and I found it difficult to go past the first door because the controls are not similar to other games. But in all the ideas throughout the game level is awesome!
blobo
21. Apr 2020 · 16:55 UTC
I couldn't figure out how to get past the box... it kept breaking the ground below it and turning it into a spike pit. I'm sure there is so much more to this game, and I'm probably missing something, but it felt unfair as there's no indication why the floor breaks, or that it was going to to begin with. Other than that, I like the concept, and the sounds are pretty goofy. nice work.
Yorsh
21. Apr 2020 · 17:11 UTC
Great level design, and by great I mean I hate it.
Weirdybeardyman
22. Apr 2020 · 23:09 UTC
Nice platformer, I love that he picks things up by putting them on his head, and the little robot eyes watching you are very Potalesque.
Kent Reese
22. Apr 2020 · 23:48 UTC
Love all the little details you put into this game! The level design is really well done and it felt good to progress.
CosmicCrystalGames
25. Apr 2020 · 12:09 UTC
Well, hello fellow egg game maker!

Really liked the concept for this one (obviously) but felt it was a little lacking in execution. Controls were a little strange but that's a common issue with many jam games, understandable. I think the throw controls might be improved by having the action button do a forward throw by default, and down+action drop the item.

I enjoyed the fast pacing of quick deaths/restarts but felt the overall difficulty was rather steep from the get-go. I got as far as the blocks that come up and down, but could not seem to throw the egg to safety over the gap without breaking it. I don't know if I was just completely missing the correct solution, but it seemed like the egg was just a bit too fragile. The physics/movement/collision of the objects felt very smooth and satisfying though. There are many neat mechanics here that iterate on your core idea, and I think with a bit more polish to things like control/difficulty/graphics/audio it could become something really neat :)
Robert Li
06. May 2020 · 04:30 UTC
Great game. I like the jumping sound effect. I wish the game starts with an easier level. But this game really has potential and well done.
Tropos
07. May 2020 · 00:25 UTC
Overall I liked this, but the mechanics with the eyes are annoying after a time and the egg is too fragile. I would like several stages of egg breaking :)
RedSponge
08. May 2020 · 12:48 UTC
This game was really fun! Since I could still control the character after the egg broke I didn't get that I *must* restart, but after I understood that it was really fun! I got quite far but not to the end (the many arrows room is where I got stuck). The controls felt great and I love the pun in the title. Overall very good game!