Eggscuse me! by ToC
'Eggscuse me!' is a portal-inspired puzzle-platformer with some devious twists.
Protect your precious Egg from evil (and yourself). Find your way through these trap-filled caves to bring the Egg to safety. Are you stuck? press 'R' to restart from the latest checkpoint.

The game was made using the Godot 3.2 engine. Art was created in Clip Studio PRO, some sprites were imported via TexturePacker. Everthing was made by me withing the alloted 48-hour timeframe (apart from bugfixes, see changelog).
Thank you for trying my game!
Ratings
| Overall | 375th | 3.583⭐ | 26🧑⚖️ |
| Fun | 568th | 3.229⭐ | 26🧑⚖️ |
| Innovation | 745th | 3.021⭐ | 26🧑⚖️ |
| Theme | 270th | 3.938⭐ | 26🧑⚖️ |
| Graphics | 789th | 3⭐ | 26🧑⚖️ |
| Audio | 657th | 2.75⭐ | 26🧑⚖️ |
| Humor | 414th | 2.975⭐ | 22🧑⚖️ |
| Mood | 761th | 2.9⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 19🗨️ |
It was fun and the level design is good !
But I haven't had enough responsiveness in controlling character.
@agegorin Thanks for the feedback! If you mean the slight acceleration/deceleration of the character movement: this was done intentionally, to make sure that traps are not too easily avoided.
@team-prosit Thank you for the kind words :smile: Some solutions are hidden, and can be found by poking around the corners/dead ends.
Really liked the concept for this one (obviously) but felt it was a little lacking in execution. Controls were a little strange but that's a common issue with many jam games, understandable. I think the throw controls might be improved by having the action button do a forward throw by default, and down+action drop the item.
I enjoyed the fast pacing of quick deaths/restarts but felt the overall difficulty was rather steep from the get-go. I got as far as the blocks that come up and down, but could not seem to throw the egg to safety over the gap without breaking it. I don't know if I was just completely missing the correct solution, but it seemed like the egg was just a bit too fragile. The physics/movement/collision of the objects felt very smooth and satisfying though. There are many neat mechanics here that iterate on your core idea, and I think with a bit more polish to things like control/difficulty/graphics/audio it could become something really neat :)