Madscape by Shigor

[raw]
made by Shigor for Ludum Dare 46 (JAM)

GROW!

Cells will automatically grow to higher tier when able (central healthy cell must be surrounded by cells of same color and same rank. Higher rank cells have much higher capacity. You can switch cell behavior (default - just push excess energy to nearby cells, protect - keep it for protection, surge - push up to half of the energy stored in cell nearby. You can rotate cell neigbors (Q and E) provided that there are no enemy cells in the noighborhood (you can rorate blank cells without owner). If you manage to create a completely isolated island, you can move it by clicking on the buttons or with keypad keys. Move around by pointing mouse cursor to the edge of the screen or with WASD keys. Zoom with scrollwheel. Default map can be won in few minutes. Huge maps can take hours.

I originally wanted to make something a bit different, but you know how it is... I've missed the deadline for compo for about three hours so I've decided to do some balancing and tiny improvements and put it in jam. madscape.png

Ratings

Overall 2000th 3.13⭐ 25🧑‍⚖️
Fun 2115th 2.826⭐ 25🧑‍⚖️
Innovation 868th 3.457⭐ 25🧑‍⚖️
Theme 2350th 2.826⭐ 25🧑‍⚖️
Graphics 2196th 2.587⭐ 25🧑‍⚖️
Mood 2344th 2.261⭐ 25🧑‍⚖️
Given 43🗳️ 19🗨️

Feedback

Lesslwo
22. Apr 2020 · 16:17 UTC
Interesting strategy game. Once I got the grasp on the rules and controls it sucked me in for a while here, good job!
Shanzhai
23. Apr 2020 · 13:22 UTC
Spent quite a while playing this one (and way more than a few five minutes on the default map :D), it's nicely addicting. Good job! However, I'd suggest to use the default map for a short intruduction on the rules and add maybe a title screen or something since it makes the whole thing look more polished than starting in medias res.
Kyle Bowman
23. Apr 2020 · 20:19 UTC
Cool little strategy game. Sorry you didn't get to do the compo :(. A suggestion is to change it so that spacebar doesn't activate the most recently used button (unity does it by default for some reason). Good job!
🎤 Shigor
23. Apr 2020 · 20:21 UTC
@kyle-bowman - damn, I completely missed that, having played generally just with keyboard controls, thanks. If I ever make some update, I'll try to fix this, although I'll probably have to hack the unity ui system... again ;)
Honey Pony
23. Apr 2020 · 20:26 UTC
One small note: it took some time to figure out which team I was. I think you should add a note to your game description.

I think there are two things that make is pretty hard to get into this game. The first thing that is there really isn't any concrete feeling that any of the options (default, surge, protect) change anything. I think at the very least some sort of way to visually tell apart which options you have chosen would make it feel like your choices matter more.

The other thing is that the controls are really hard to figure out. I had almost quit playing this game, and had most of my review written out, when I finally managed to decipher what the rotation was supposed to do. Suddenly I wasn't stuck and I could actually make progress by rearranging my more powerful cells.

Once you get into this game it's actually a good bit of fun. Having your guys snake across the map through a series of rotations to crush the enemy... pretty neat. However I'm not sure I understand the mechanics well enough to beat a bigger map than the default.

In particular, I'm not really sure how the early game works. I haven't managed to figure out what causes all the cells to merge together is those big moving lines.

This game does kind of remind me of a somewhat similar game called Tentacle Wars. In that game, you can see the energy each cell is sending to each neighboring cell. I think a similar visual would really make this game easier to understand.

Anyways, I hope some of my feedback was helpful. I'm not the biggest strategy game player so maybe I'm not the best audience. :smile:
🎤 Shigor
23. Apr 2020 · 21:09 UTC
@honey-pony: thanks for the detailed feedback from "not target audience" :D (i've copy pasted it to to-do file I'm keeping in case I'll be working more on this prototype).
Also thank you for the Tentacle Wars :) didn't know that one - and it looks a lot like a prototype I was making (and didn't finish) for Ludum Dare few years ago :D
24. Apr 2020 · 18:38 UTC
Damn, how to play in it?
I just click on Ground and.... What? What do I do next?
Dark Dungeon Studio
24. Apr 2020 · 18:38 UTC
This game has great potential.
I love the concept and style.
I would've loved to see it have some nice soundfx or ambient background music.
The theme was a bit 50/50 to me, as you're killing to keep alive :smile:

I would play this if you decide to make it into a fully fledged game
Maksd777
24. Apr 2020 · 19:23 UTC
best game. i like strategy. and i like all in this game. pls make little gif how to play and first of all tell on what color you play
IC Rainbow
25. Apr 2020 · 14:38 UTC
Quite a mind-twister :thinking:
edwardclombe
27. Apr 2020 · 20:01 UTC
I tried but didn't understand anything. So i went into some bits of mindless clicking, trying stuff and trying to figure the game out, but i didn't. But I kept trying. This game has the potential for a neat strategy game, but it needs clear rules, a clearer UI, and a tutorial with an even smaller map for dumb people like me. Otherwise, keep up the good good work ;)
Emperor Eagle
29. Apr 2020 · 05:01 UTC
Cool idea and a cool game! A video tutorial would be more engaging and probably clearer. I didn't really understand it from the description, but I liked the concept. I found the game had depth though and got a few turns in and got to understand a tiny bit, but not the full picture. The sense of growth in the game over turns was great! It is also possible to lose the main game object by moving to far right (like when I read the instructions :)), but that is not really an issue. The animations (turn transitions), while simple, were quite cool too! Overall, just need clearer direction so more people can understand this game which is already really good (by other people's comments), but has more potential! Good work overall!
LCStark
10. May 2020 · 07:41 UTC
A really nice concept! It could definitely use more instructions and a tutorial, something to gradually teach the player all of its mechanics. I've played for quite a while before even understanding what I'm supposed to do, and I still don't think I've figured out everything.

I think the camera should be more restricted in its movement. At one time I've switched browser tabs to see if there was something I missed in the instructions, and when I got back, the game board was nowhere to be seen. I tried moving around with WASD to see if I can find it again, but eventually I had to restart the game. Also, the zoom is a nice feature, but I think it's controls are reversed - scrolling up zooms out instead of in.

Overall it's a really interesting strategy game. It takes a long while to understand, but once you do it's pretty satisfying to play (and win!). I had some fun time with it. ;)