SnowTrip by crneumre

[raw]
made by crneumre for Ludum Dare 47 (COMPO)

Tilte2x.png

About:

The trip feels weird..almost familiar..I need to escape this place.

out.gif

Controls:

*W,A,S - * Move + Jump.
*E - * Shoots a light stick.
*Mouse - * Shoots a rope.
*W/S - * To climb a rope.
*A/D - * Towards a wall to use climbing gear.
*P - * Regens the world.

Release Notes:

  • The world generation in the first version was trash, I've added a post-LD version that tries to fix some issues with the world generation. The version also includes a safe fallback to regen the world if it has some issues with it.

Ratings

Overall 434th 3.188⭐ 26🧑‍⚖️
Fun 402th 3.083⭐ 26🧑‍⚖️
Innovation 406th 3.083⭐ 26🧑‍⚖️
Theme 588th 2.563⭐ 26🧑‍⚖️
Graphics 311th 3.396⭐ 26🧑‍⚖️
Audio 461th 2.435⭐ 25🧑‍⚖️
Humor 417th 2.083⭐ 20🧑‍⚖️
Mood 362th 3.043⭐ 25🧑‍⚖️
Given 21🗳️ 19🗨️

Feedback

JudgeZedd
06. Oct 2020 · 16:55 UTC
Really clever little concept, well executed and easy to understand. Looks great, plays smoothly and doesn't outstay its welcome. Exactly what I want from a gamejam game, really.
AfroAnt
06. Oct 2020 · 17:05 UTC
Controls are solid! It's tough to add so many mechanics into a game, but you managed to do it all and have every one of them work well. Graphics and sounds were just complex enough to get the point across. I appreciated how forgiving the game is, especially in the later levels when I kept dying. Great job!
ZebraInFlames
06. Oct 2020 · 17:20 UTC
Really liked the visual style :) I ended up running into dead ends quite often, as there didn't seem to be a way to reliably know how to avoid that. Maybe I missed some way to avoid that?
Quinn_Patrick
07. Oct 2020 · 21:40 UTC
Definitely some potential here, and I commend you for trying to do procedurally generated worlds, but as it seems you're already aware, the world generation is bizarre and unpredictable, sometimes creating virtually unbeatable levels and other times creating trivially easy ones. I also wish that the game elaborated more on what the stats do.
Itskdog
07. Oct 2020 · 21:44 UTC
Nice worked on your game. Liked the lighting and retro graphics. Nice try with the randomness too.
Pizzasgood
07. Oct 2020 · 21:47 UTC
This was fun. Pure spelunking without any distractions from monsters or loot or the ability to cheat by tunneling.
🎤 crneumre
08. Oct 2020 · 07:02 UTC
@judgezedd Thank you for the kind words :)

@afroant Thank you very much!

@zebrainflames Ye sorry about that :( The world generation was a last hour effort where a lot of mistakes were made. Will most definitely improve on it somewhere in the future haha I added the button P for these situation where you can regenerate the world as kind of a safefallback for a badly generated cave.

@quinn-patrick Thank you! Yes the world generation needs a lot of work on it. Also agreed on the lack of explanation, more notes for the future :)

@itskdog Thank you!

@pizzasgood Thanks! I just wish I did a better job at generating the caves :(
Ale
08. Oct 2020 · 15:57 UTC
Another HaxeFlixel game! :right_facing_fist: :left_facing_fist:

This is a nice little Spelunky-like platformer. The resource management was an interesting challenge, esp. with having to manage double-jumps which you normally wouldn't expect. The wall gripping was a cool way to break your fall too.

World generation was a little unreliable at times, but it wasn't that bad. It made for some decent platforming most of the time, and even when you were forced to walk through spikes I feel it helped make the game more challenging. The only bug that I thought was really game-breaking was when there were (what I assume were) overlapping spikes. There was one level where I had to walk through spikes to win, but every time I touched the spikes I died immediately despite having full health. I think it's because I was touching two overlapping spikes on a single frame and losing both hearts.


Anyways, great job with this! Just add a few more gameplay elements and polish and you'll have a full game!
🎤 crneumre
09. Oct 2020 · 07:58 UTC
@ale HaxeFlixel <3
Thank you very much for the feedback!
Oh man you are totally right, I didn't account for overlapping spikes so that was definitely the problem, I'll definitely put more attention into world generation in the future. Thanks!
PhillSerrazina
09. Oct 2020 · 09:55 UTC
Nice concept! The world gen did indeed have it's flaws, but nothing that the "regen world" button didn't solve! It was definitely a fun time, good job!
Loig
09. Oct 2020 · 11:45 UTC
Good game idea. I liked the mood of it. I really had the feeling to be stuck in this ice underworld.
clemonades
09. Oct 2020 · 13:00 UTC
Oh you did a great job on the atmosphere of the game, I think maybe some eerie music in the background would further enhance the immersion. I would be proud you got any world generation working, that's not easy to polish in a short time, nice job!
Meek Bits
11. Oct 2020 · 14:50 UTC
I really liked the idea behind your game. This was a refreshing experience.

Maybe the light generated by the flashlight could have limited length, no so long, so that the light sticks will be of greater value.

All in all, this is an interesting and fresh prototype that may have a potential for something longer.
Good job.
Capt.Theo
11. Oct 2020 · 17:52 UTC
So, this is Bottomless-lite.
🎤 crneumre
11. Oct 2020 · 18:07 UTC
@phillserrazina Thanks!

@loig Thank you :)

@clemonades I agree about to music I just wish I had the skill to create ambient music haha Thanks!

@meek-bits Thank you! The idea behind the light sticks was not to provide more light but to guide you on your next runs as they don't de-spawn once you are defeated. It would've made sense if the world generation was actually any good, I wanted players to throw light sticks to mark areas they already explored דo they go on a different path next. Thank you for playing and the feedback!

@capt-theo Never heard of it, which is a shame because it looks amazing. If I would imagine my game in a polished gorgeous state that would definitely be it.
Pandakipu
11. Oct 2020 · 20:28 UTC
Nice work, there is some potentiel in this game !
Zathnic
12. Oct 2020 · 21:31 UTC
I like how you can aim for the walls to negate fall damage, that's a cool mechanic. Would have been nice if you got more points for upgrades after each level and the levels then extended further and further downwards, to add a sense of progression.

This reminds me of an old game from LD29, [Gravity](http://web.archive.org/web/20190624134327/http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3933).
Matootsy
25. Oct 2020 · 16:46 UTC
Nice minimal pixel art. The mood is good. It's not easy to take control of the character but it's interesting to see that only an environment could be dangerous. I don't feel so well the loop theme, because here "loop" could be called "level" but the mechanic is really interesting. I like the fact that the level are randomly generated. (Ooops one time I was trapped up left!). Anyway it's a good entry.
🎤 crneumre
26. Oct 2020 · 23:09 UTC
@pandakipu Thank you!

@zathnic Thanks! Yes I agree, progression is definitely lacking. I checked out Gravity, really cool game, Thanks for mentioning it!

@matootsy Thanks! I agree the theme didn't really click with me (Typical LD theme haha) So I just tried to include it somehow. Thanks for the feedback!