SnowTrip by crneumre

About:
The trip feels weird..almost familiar..I need to escape this place.

Controls:
*W,A,S - * Move + Jump.
*E - * Shoots a light stick.
*Mouse - * Shoots a rope.
*W/S - * To climb a rope.
*A/D - * Towards a wall to use climbing gear.
*P - * Regens the world.
Release Notes:
- The world generation in the first version was trash, I've added a post-LD version that tries to fix some issues with the world generation. The version also includes a safe fallback to regen the world if it has some issues with it.
| Youtube | https://glaciereclipse.itch.io/snowtrip |
| Youtube | https://github.com/GlacierEclipse/LD47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/snowtrip |
Ratings
| Overall | 434th | 3.188⭐ | 26🧑⚖️ |
| Fun | 402th | 3.083⭐ | 26🧑⚖️ |
| Innovation | 406th | 3.083⭐ | 26🧑⚖️ |
| Theme | 588th | 2.563⭐ | 26🧑⚖️ |
| Graphics | 311th | 3.396⭐ | 26🧑⚖️ |
| Audio | 461th | 2.435⭐ | 25🧑⚖️ |
| Humor | 417th | 2.083⭐ | 20🧑⚖️ |
| Mood | 362th | 3.043⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 19🗨️ |
@afroant Thank you very much!
@zebrainflames Ye sorry about that :( The world generation was a last hour effort where a lot of mistakes were made. Will most definitely improve on it somewhere in the future haha I added the button P for these situation where you can regenerate the world as kind of a safefallback for a badly generated cave.
@quinn-patrick Thank you! Yes the world generation needs a lot of work on it. Also agreed on the lack of explanation, more notes for the future :)
@itskdog Thank you!
@pizzasgood Thanks! I just wish I did a better job at generating the caves :(
This is a nice little Spelunky-like platformer. The resource management was an interesting challenge, esp. with having to manage double-jumps which you normally wouldn't expect. The wall gripping was a cool way to break your fall too.
World generation was a little unreliable at times, but it wasn't that bad. It made for some decent platforming most of the time, and even when you were forced to walk through spikes I feel it helped make the game more challenging. The only bug that I thought was really game-breaking was when there were (what I assume were) overlapping spikes. There was one level where I had to walk through spikes to win, but every time I touched the spikes I died immediately despite having full health. I think it's because I was touching two overlapping spikes on a single frame and losing both hearts.
Anyways, great job with this! Just add a few more gameplay elements and polish and you'll have a full game!
Thank you very much for the feedback!
Oh man you are totally right, I didn't account for overlapping spikes so that was definitely the problem, I'll definitely put more attention into world generation in the future. Thanks!
Maybe the light generated by the flashlight could have limited length, no so long, so that the light sticks will be of greater value.
All in all, this is an interesting and fresh prototype that may have a potential for something longer.
Good job.
@loig Thank you :)
@clemonades I agree about to music I just wish I had the skill to create ambient music haha Thanks!
@meek-bits Thank you! The idea behind the light sticks was not to provide more light but to guide you on your next runs as they don't de-spawn once you are defeated. It would've made sense if the world generation was actually any good, I wanted players to throw light sticks to mark areas they already explored דo they go on a different path next. Thank you for playing and the feedback!
@capt-theo Never heard of it, which is a shame because it looks amazing. If I would imagine my game in a polished gorgeous state that would definitely be it.
This reminds me of an old game from LD29, [Gravity](http://web.archive.org/web/20190624134327/http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3933).
@zathnic Thanks! Yes I agree, progression is definitely lacking. I checked out Gravity, really cool game, Thanks for mentioning it!
@matootsy Thanks! I agree the theme didn't really click with me (Typical LD theme haha) So I just tried to include it somehow. Thanks for the feedback!