Tomb Flamer by AfroAnt

Keep the flame alive! Escape the tomb!
Use your wits and dwindling flame to defeat the tomb's guardian once and for all.
Made with Godot
Created by MessinaBrothers - AfroAnt - programming - Deak - graphics, audio - EvilAsShiz - graphics - JaredBond - music, audio
Post-Jam is not for rating!
Ratings
| Overall | 904th | 3.62⭐ | 27🧑⚖️ |
| Fun | 376th | 3.771⭐ | 26🧑⚖️ |
| Innovation | 729th | 3.542⭐ | 26🧑⚖️ |
| Theme | 917th | 3.792⭐ | 26🧑⚖️ |
| Graphics | 978th | 3.792⭐ | 26🧑⚖️ |
| Audio | 986th | 3.261⭐ | 25🧑⚖️ |
| Humor | 1214th | 2.841⭐ | 24🧑⚖️ |
| Mood | 789th | 3.63⭐ | 25🧑⚖️ |
| Given | 34🗳️ | 25🗨️ |
Fun game! Go give feedback on other games!
please send me a message if you know how to fix this
* having to use the spiders to build webs to burn the boss is a tricky and time-consuming tactic, but I figured it out. Alas, the game crashed before I could actually finish the boss.
* The "health" bar literally being on fire is great.
* When I was already pressed up against a barrel, I couldn't dash into it, which was a little annoying sometimes.
* having the torches to light up places where I'd already been was nice, I think I might have gotten lost without them.
* Nice work!
@asimov-io I think I fixed the Mac/Linux builds. Try out the post-jam version and see.
Lighting everything on fire is just a lot of fun and it plays really well. The torches getting lit and showing the areas that I have already been to is a nice touch. The visuals and audio are pretty good too.
The water barrels barely mattered, as they could easily be avoided. Maybe they should break through different sources and make traversal a little harder.
Beat the boss on the second attempt by retreating and refilling two times.
Overall, just an all around very enjoyable game, good job! (although the lines 'oil is life, water is death' kinda startled me ^^)