Sushi Roll by adsilcott

[raw]
made by adsilcott for LD34 (JAM)
Escape to the ocean!

You are Fugu, a pufferfish kidnapped from your ocean home and brought to a mountaintop restaurant by a crazed sushi chef who wants nothing more than to feature you on his menu! Lucky for you, you’ve managed to slip his net just as you reach his door. Time to roll away home!

Guide Fugu down the mountain and back to the safety of the ocean by doing what a pufferfish does best — puffing up! But beware that the chef will not let you go easily… and a whole mountain of tricky obstacles and hungry cats stands between you and freedom!

Instructions:

- Press Z to inflate yourself, giving you a speedy hop and enough size to survive a cat attack!

- Press X to deflate yourself, giving you the maneuverability to slip over and under obstacles without breaking your stride!

Ratings

Coolness 100% 1
Overall(Jam) 3.73 168
Audio(Jam) 3.11 466
Fun(Jam) 3.61 183
Graphics(Jam) 3.96 231
Humor(Jam) 3.49 153
Innovation(Jam) 3.35 354
Mood(Jam) 3.29 451
Theme(Jam) 4.20 94

Feedback

Zknet
15. Dec 2015 · 07:05 UTC
One of the best entries I've played so far. The visuals are fantastic and the whole thing just felt very polished. Very cool!
jcwelgemoed
15. Dec 2015 · 07:24 UTC
Very cool interpretation of the theme. Well polished
Dalkor
15. Dec 2015 · 07:24 UTC
One of the funnest games I've played thus far. Audio could use some work and the bg music cut out for me during one of the runs so all I could hear was the fish and the pummeling of cats. :)
lordsavage
15. Dec 2015 · 08:32 UTC
A little heads up about the sound effects would have been grand, played this at work with the sound up..... Very fun game though, well done!
Diventurer
15. Dec 2015 · 19:38 UTC
Haha, this is awesome! ...but poor cats :(
OwT
15. Dec 2015 · 19:43 UTC
Funny game! When I started to feel more comfortable with it, I was making such matrix dodges that I most died from laughter... then lost.
Shurty
15. Dec 2015 · 20:16 UTC
A very good game, the best I've played so far ! Your interpretation of the theme is SO FUN haha.
Jeroenimoo0
15. Dec 2015 · 20:51 UTC
It was unfortunate that the only obstacle was the same tree. The idea was very cool and I so trampled that cat haha!
bradur
15. Dec 2015 · 21:22 UTC
I liked the game a lot! For some reason the sound the fish makes when it shrinks sounds really satisfying to me :D. I also liked how the sushi place is built on top of such a steep hill, lol...

Good work!
DinnerInTheDark
15. Dec 2015 · 22:50 UTC
The game works and looks very good and polished, but i found it a bit boring and i had the feeling that i didn't have a lot of control.
Elemental Zeal Games Studios
16. Dec 2015 · 02:43 UTC
A nice way to blend the two themes, good job!
MrNyarlathotep
16. Dec 2015 · 02:47 UTC
I really liked the oil painting style texturing, especially the background
Gins
16. Dec 2015 · 20:18 UTC
I liked it, and nice graphics. Is it on purpose that rapidly alternating between grow and shrink makes you accelerate?
Volatile Dove
16. Dec 2015 · 20:19 UTC
Beautiful visuals, very impressive, and quite fun too!
pokipsy
16. Dec 2015 · 20:20 UTC
A fun game, nice art style, simple and addictive gameplay... Congrats!
rzuf
16. Dec 2015 · 20:29 UTC
A deeply inspiring work of art.
Sir Magic
16. Dec 2015 · 20:42 UTC
Loved this, fitted great to the theme and showed what you can fit in 72 hours.
Max Amaden
16. Dec 2015 · 21:14 UTC
Very funny and unique little endless runner! I loved the physics-based mechanics and the overall idea is hilarious! Keep up the good work!
SkullPixel
16. Dec 2015 · 22:14 UTC
Cool game, I can't believe someone even managed to come up with such a simple and genius idea.
Christina Antoinette Neofotistou
16. Dec 2015 · 22:35 UTC
Fun game! I would have loved a shadow under Fugu, but it's still a very very fun and smart game <3
🎤 adsilcott
16. Dec 2015 · 22:56 UTC
@Gins: It seems to be working right, you accelerate when you inflate near the ground.
@ Christina: We didn't notice that the WebGL version doesn't have shadows until too late, so we just added that to the post jam version!
Thanks!!
Ludic
16. Dec 2015 · 23:36 UTC
Fun game, very well explored theme, but the music did not match very well
Leaghorn
17. Dec 2015 · 00:11 UTC
Kudos on the graphics. Looks very nice
Garris
17. Dec 2015 · 00:38 UTC
This was a fun game! The audio was fun!
walaber
17. Dec 2015 · 05:26 UTC
nice job. the graphics are quite impressive and the gameplay is simple but interesting.
Robber
17. Dec 2015 · 15:26 UTC
solid idea for both themes!
axoona
17. Dec 2015 · 21:01 UTC
cool gameidea! and the graphics are great
does the roll actually end in the ocean?
Pusty
17. Dec 2015 · 22:40 UTC
Really nice game! :D Had fun playing it
justinooncx
19. Dec 2015 · 02:23 UTC
Pretty well-polished game, although the random spawns sometimes makes it impossible. Still, well done!
spotco
19. Dec 2015 · 10:21 UTC
really nice 3d graphics
Wevel
19. Dec 2015 · 20:07 UTC
Fun game, works really well
cacciatc
20. Dec 2015 · 03:07 UTC
Best use of the themes I've played so far!
pianoman373
21. Dec 2015 · 06:06 UTC
Really fun. It actually took me awhile to figure out I can inflate more than once lol.
Andreas Brandt
21. Dec 2015 · 20:06 UTC
5/5 in every category, one of the best ludum dare games i have ever play, amazing and thanks for your comment too, pretty nice, good luck!!
Aaranos
22. Dec 2015 · 00:04 UTC
Really well made. Each category of a game has been worked on and given time. The chef does get a little quick on some parts but overall pretty fun.

I think some power ups or ways to boost would of made it even better.
mxjones
22. Dec 2015 · 22:03 UTC
Loved the art, very slick gameplay and a unique take on the theme!
sP0CkEr2
23. Dec 2015 · 01:05 UTC
much fun - the sounds were great - wanted to keep playing
Drauthius
23. Dec 2015 · 13:28 UTC
Nice entry. Would have been nice with some more obstacles, but quite beautiful and fun nonetheless.
zenmumbler
23. Dec 2015 · 17:39 UTC
I love that you are rolling to avoid becoming sushi. This entry has elements to what I was aiming for had I had a designer or more design skills myself ;) Well executed infinite… roller.
HuvaaKoodia
24. Dec 2015 · 10:57 UTC
A well executed and polished entry. There are a few issues however:

- Sometimes there's a cat right after a tree or right in front of a tree. In these situations there's nothing you can do to avoid dying or slowing down so much that you're caught. You should make sure that cats are not spawned in such places.

- The chef should slow down when traversing steep hills. Right now if he's close by when going down such a hill, he'll run down faster than the fish can fall and waits there to catch the fish.

- A restart hotkey would be ace.
🎤 adsilcott
24. Dec 2015 · 19:18 UTC
Thanks for the great constructive feedback HuvaaKoodia!

-We were kind of debating the cat under the tree: there's a specific size you can be that will get you under the tree and past the cat, but if you aren't aware of that it can seem impossible, and in some instances it is anyway, so I'm working on a fix for that for the next version.

-Also working on a fix for the chef on the hill. It's part of revamping the chef speed mechanic in general.

-If you hit escape it pauses and brings up a menu to return to the main menu, but yeah I like restart hotkeys in this kind of game, so that would be a good addition.

After the new year we're planning a new version with lots of other cool additions as well! Thanks to everyone for the encouragement!
Tapehead
31. Dec 2015 · 08:39 UTC
very nice! i takes a bit time to figure out how it works but then it makes fun! great entry!
SinclairStrange
02. Jan 2016 · 23:13 UTC
Really enjoyed this, actually had more fun seeing how high and far I could bounce! I felt the game was a little too easy but other than that it was great! One of my favourites so far! ^^
agilejoshua
04. Jan 2016 · 14:47 UTC
Fantastic idea - loved playing it!
Instant Noodles
04. Jan 2016 · 14:57 UTC
Nicely executed ! ;)
Just sometime the level load cats just after a tree, and when it append if 80% of game over. :'(
Nice post mortem, Blender Rules ! :p
Haokarlos
04. Jan 2016 · 15:42 UTC
Cool aesthetic with a great idea. Good job!
Didi
04. Jan 2016 · 16:12 UTC
very funny! nice work!
Instant Noodles
04. Jan 2016 · 17:29 UTC
Nicely executed ! ;)
Just sometime the level load cats just after a tree, and when it append if 80% of game over. :'(
Nice post mortem, Blender Rules ! :p
A-Flat Miner Studios
04. Jan 2016 · 18:59 UTC
Love the modeling and texturing on your fish and chef!
FROGANUS
04. Jan 2016 · 21:23 UTC
Awesome little game. Great models.
After several runs perfecting my flying fish technique (always mashing puff button) I scored 2854. Where's the ocean? Can you outrun the Chef? It seems like he gets an inescapable speed burst after a little while...

As mentioned, the tree obstacle is a little played out, a couple more alternate obstacles would be nice. Also shadows would be nice, especially to give a sense of when you hit the ground. Also the animations for getting caught by chef or cat are maybe lacking? You could probably fake something by overlaying claw or knife swipes using sprites or something?
Cool jam!
-FROGANUS
gplord
04. Jan 2016 · 21:47 UTC
@Froganus -- (One of the game's devs here) Thanks for the feedback! Just wanted to see if you'd be interested to compare the jam version with the "Post-Jam" version (linked below the game), to see if we're adequately addressing some of the things you mention so far. I mention because a few of the changes were things you noticed -- so we've cleaned up the cat animation, added a shadow below the fish, and slowed the chef down at least a little bit. (But you're right that the ocean is unreachable for now! We've been calling this our "high score endless" mode for now, haha!) Thanks very much again, and we'd love to hear your thoughts on some of those updates!