Sushi Roll by adsilcott
Escape to the ocean!
You are Fugu, a pufferfish kidnapped from your ocean home and brought to a mountaintop restaurant by a crazed sushi chef who wants nothing more than to feature you on his menu! Lucky for you, you’ve managed to slip his net just as you reach his door. Time to roll away home!
Guide Fugu down the mountain and back to the safety of the ocean by doing what a pufferfish does best — puffing up! But beware that the chef will not let you go easily… and a whole mountain of tricky obstacles and hungry cats stands between you and freedom!
Instructions:
- Press Z to inflate yourself, giving you a speedy hop and enough size to survive a cat attack!
- Press X to deflate yourself, giving you the maneuverability to slip over and under obstacles without breaking your stride!
You are Fugu, a pufferfish kidnapped from your ocean home and brought to a mountaintop restaurant by a crazed sushi chef who wants nothing more than to feature you on his menu! Lucky for you, you’ve managed to slip his net just as you reach his door. Time to roll away home!
Guide Fugu down the mountain and back to the safety of the ocean by doing what a pufferfish does best — puffing up! But beware that the chef will not let you go easily… and a whole mountain of tricky obstacles and hungry cats stands between you and freedom!
Instructions:
- Press Z to inflate yourself, giving you a speedy hop and enough size to survive a cat attack!
- Press X to deflate yourself, giving you the maneuverability to slip over and under obstacles without breaking your stride!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.73 | 168 |
| Audio(Jam) | 3.11 | 466 |
| Fun(Jam) | 3.61 | 183 |
| Graphics(Jam) | 3.96 | 231 |
| Humor(Jam) | 3.49 | 153 |
| Innovation(Jam) | 3.35 | 354 |
| Mood(Jam) | 3.29 | 451 |
| Theme(Jam) | 4.20 | 94 |
Good work!
@ Christina: We didn't notice that the WebGL version doesn't have shadows until too late, so we just added that to the post jam version!
Thanks!!
does the roll actually end in the ocean?
I think some power ups or ways to boost would of made it even better.
- Sometimes there's a cat right after a tree or right in front of a tree. In these situations there's nothing you can do to avoid dying or slowing down so much that you're caught. You should make sure that cats are not spawned in such places.
- The chef should slow down when traversing steep hills. Right now if he's close by when going down such a hill, he'll run down faster than the fish can fall and waits there to catch the fish.
- A restart hotkey would be ace.
-We were kind of debating the cat under the tree: there's a specific size you can be that will get you under the tree and past the cat, but if you aren't aware of that it can seem impossible, and in some instances it is anyway, so I'm working on a fix for that for the next version.
-Also working on a fix for the chef on the hill. It's part of revamping the chef speed mechanic in general.
-If you hit escape it pauses and brings up a menu to return to the main menu, but yeah I like restart hotkeys in this kind of game, so that would be a good addition.
After the new year we're planning a new version with lots of other cool additions as well! Thanks to everyone for the encouragement!
Just sometime the level load cats just after a tree, and when it append if 80% of game over. :'(
Nice post mortem, Blender Rules ! :p
Just sometime the level load cats just after a tree, and when it append if 80% of game over. :'(
Nice post mortem, Blender Rules ! :p
After several runs perfecting my flying fish technique (always mashing puff button) I scored 2854. Where's the ocean? Can you outrun the Chef? It seems like he gets an inescapable speed burst after a little while...
As mentioned, the tree obstacle is a little played out, a couple more alternate obstacles would be nice. Also shadows would be nice, especially to give a sense of when you hit the ground. Also the animations for getting caught by chef or cat are maybe lacking? You could probably fake something by overlaying claw or knife swipes using sprites or something?
Cool jam!
-FROGANUS