{"author_link":"\/author\/zesterer\/","author_name":"zesterer","author_uid":"65529","comments":[{"author_name":"nucleartide","author_uid":"12773","time":"Dec 14, 2015 @ 4:46am","epoch":1450068060,"text":"Cool game! I like the graphics.\r<br\/>\r<br\/>In my first playthrough, I ate a bunch of power-ups and was surprised when my character died upon hitting an opponent's tail. The gameplay tension is pretty fun.\r<br\/>\r<br\/>The red, white, and blue menu options were confusing - it took me awhile to realize that the selected option was white."},{"author_name":"gene-z","author_uid":"26095","time":"Dec 14, 2015 @ 5:14pm","epoch":1450112940,"text":"Good game, fun"},{"author_name":"modenv","author_uid":"62131","time":"Dec 15, 2015 @ 7:18pm","epoch":1450206780,"text":"Only tried it solo, but feels like a very solid version of multi-player snake. Tight controls, different colors of the pick ups(giving each player a goal, but can mess up others round by taking theirs pick ups) and short rounds boosting competition. I also like the tail animation. \r<br\/>\r<br\/>Will try playing it again with a friend :)"},{"author_name":"QuestionableQuality","author_uid":"53106","time":"Dec 15, 2015 @ 7:24pm","epoch":1450207140,"text":"Love this, so much fun. Deserves extra credit as well for being a compo entry. Make sure you grab a friend or two before giving it a go."},{"author_name":"Roffe","author_uid":"11934","time":"Dec 15, 2015 @ 10:21pm","epoch":1450217760,"text":"Very nice with the multiplayer feature! The solo play seems quite hard to loose, but good to have the option. Simple and fun with the power ups. Good job :)"},{"author_name":"DeathBySnail","author_uid":"2507","time":"Dec 16, 2015 @ 7:44pm","epoch":1450294740,"text":"These snakes are *so* cute. Love the way they wiggle around, animation is incredible (also seeing the apple in the gullet!). I also love the name. Feel like it could really shine with some audio."},{"author_name":"zesterer","author_uid":"65529","time":"Dec 16, 2015 @ 11:16pm","epoch":1450307460,"text":"I'm tempted to spend a few days smartening everything up, altering the colours and building a proper AI such that it becomes a proper game in it's own right."},{"author_name":"MemoryLeek","author_uid":"7989","time":"Dec 17, 2015 @ 6:59am","epoch":1450335240,"text":"This is really nice! Plays like a mix between Snake and Achtung, die Kurve! Really digging this concept, especially for multiplayer.\r<br\/>Also kudos from me for going with C++ and SFML :)\r<br\/>\r<br\/>For the Linux build I had to move the binary into a subdirectory manually as it was looking for data in ..\/data."},{"author_name":"BoxedMeatRevolution","author_uid":"47669","time":"Dec 19, 2015 @ 7:29pm","epoch":1450553040,"text":"BLUE PELLETS OP! \r<br\/>\r<br\/>I had fun playing with a friend :) The snake animation is very satisfying when the snakes get longer."},{"author_name":"Adam Gould","author_uid":"36047","time":"Dec 19, 2015 @ 7:33pm","epoch":1450553280,"text":"That was really cool. A nice twist on an old classic!"},{"author_name":"Neonlare","author_uid":"1913","time":"Dec 25, 2015 @ 12:21pm","epoch":1451045760,"text":"Surprisingly fun, can't say it's a new concept (it's snake) but the animation and general bounciness of it really makes this stand out, good fun! :)"},{"author_name":"DDRKirby(ISQ)","author_uid":"7285","time":"Dec 31, 2015 @ 7:01pm","epoch":1451588160,"text":"Pretty cool!  Would be even better if the travel speed gradually increases to prevent games lasting forever, especially with red powerups essentially resetting snake length."},{"author_name":"Acuity","author_uid":"34803","time":"Dec 31, 2015 @ 7:01pm","epoch":1451588160,"text":"Definitely fit's the theme.  The red buff seems overpowered, and can reset the game back to the start state."},{"author_name":"SamH","author_uid":"26183","time":"Jan 3, 2016 @ 5:55pm","epoch":1451843400,"text":"Not much eye candy in there, but gameplay is solid, movement is smooth, you stick to the themes&hellip; you focused on the important stuff. I could only convince one person to try it with me, so I have no idea how 3+ player mode is, but it sounds like it could be fun. Kudos for having an IA, too, even if it&rsquo;s easy to trick.\r<br\/>\r<br\/>Also thanks for having a Linux build, even though it crashes immediately on my machine :) So thanks for providing the source, too. Note that there is a typo in CMakeLists.txt, the &ldquo;cmake_modules&rdquo; should actually be &ldquo;cmake-modules&rdquo;."}],"images":["ld34\/65529-c175ed9da19a07e5bfa0481f0da1feb8.jpg","ld34\/65529-352555fef09f8ffbad66cbb890c796f1.jpg","ld34\/65529-e5c4443eeca9b6fe94c9970fc486f8df.jpg","ld34\/65529-e32208bc8dbfd472086e486a17ed2955.jpg"],"links":[{"url":"http:\/\/sourceforge.net\/projects\/snakes-on-a-continuous-plane\/files\/snakes-on-a-continuous-plane-win32.zip\/download","text":"Windows"},{"url":"http:\/\/sourceforge.net\/projects\/snakes-on-a-continuous-plane\/files\/snakes-on-a-continuous-plane-linux.zip\/download","text":"Linux"},{"url":"https:\/\/github.com\/zesterer\/snakes-on-a-continuous-plane","text":"Source"}],"metadata":{"g_key":"5890","g_author":"65529","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"6010","g_title":"Snakes On A Continuous Plane","g_status":"UCHK1","g_place":"99999","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/65529-shot0-1450039157.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/65529-shot1-1450039157.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/65529-shot2-1450039157.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/65529-shot3-1450039157.png-eq-900-500.jpg"],"text":"Snakes On A Continuous Plane is a game that harks back to the days of mobile Snake.Unlike the original, Snakes can now travel in any direction.\r\n\r\nThe game can be played by up to 6 people at a time. Power-ups give you powers such as the ability to each the tails of your opponents and a speed boost to more easily beat your enemies.\r\n\r\nAll code is free and open-source under GPL2. The game is written 100% in C++, using only the open-source SFML library for rendering.","title":"Snakes On A Continuous Plane"}