RoboRepair! by brndncn
RoboRepair!
Keep your robot alive! Fix the damaged consoles (red). Game ends when all consoles in one room break down. WASD + Space.
Screenshots



BUG FIX
One gamestate variable needed to be reset to play again. See the latest GitHub commit.
| Youtube | https://github.com/brndncn/ld46 |
| Youtube | https://brndncn.itch.io/roborepair |
| Original URL | https://ldjam.com/events/ludum-dare/46/roborepair |
Ratings
| Overall | 752th | 3.184⭐ | 21🧑⚖️ |
| Fun | 991th | 2.553⭐ | 21🧑⚖️ |
| Innovation | 566th | 3.237⭐ | 21🧑⚖️ |
| Theme | 639th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 142th | 4.053⭐ | 21🧑⚖️ |
| Humor | 626th | 2.5⭐ | 20🧑⚖️ |
| Mood | 787th | 2.861⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 14🗨️ |
An issue I had when I started was, because you enter the game by an upward ladder, into a room with only a downward ladder, I assumed that going down the ladder would take me back to the "tutorial room". As a result I spent a while standing in the "top" room doing nothing, with no consoles breaking, before happening to try the ladder and realising "oh, there's a whole load of rooms to explore!".
If you were to work on this game after the compo, it'd be cool if the "big robot" you seem to be operating was achieving something, so you could prioritise fixing stuff that would let you achieve the level (like, fix the gun room to survive, or fix the bottom room to ensure the robot escapes, etc.!)
There isn't really anything that encourages the player to keep playing though. The movement can also use a bit more vector math (which is hell for most people but is worth it most of the time). Adding a tiny bit of audio can make a pretty big difference in this game, even just a ladder climbing sound.
I managed to get a pretty good score I think, but in the end I lost.

Great take on the theme!