Cutie Chowdown by Aaiko

[raw]
made by Aaiko for Ludum Dare 46 (JAM)

My submission for the 46th Ludum Dare jam.

Design: Aaiko/Cogh

Code: Aaiko/Cogh

Audio: Cogh

Art: Aaikocapture 2.png

Ratings

Overall 1772th 3.25⭐ 34🧑‍⚖️
Fun 1581th 3.145⭐ 33🧑‍⚖️
Innovation 1918th 2.919⭐ 33🧑‍⚖️
Theme 1197th 3.677⭐ 33🧑‍⚖️
Graphics 1815th 3.141⭐ 34🧑‍⚖️
Audio 1087th 3.161⭐ 33🧑‍⚖️
Humor 974th 3.069⭐ 31🧑‍⚖️
Mood 1326th 3.339⭐ 33🧑‍⚖️
Given 27🗳️ 41🗨️

Feedback

misterG420
21. Apr 2020 · 07:44 UTC
Did someone say "cutie"? Yes, indeed there are some cuties in this game :)
MantarayTV Games
21. Apr 2020 · 07:46 UTC
I love the graphics, it's fun to play, and damn boy it's some of the cutest pixel art I've seen the whole jam!
Dovahkciin
21. Apr 2020 · 07:53 UTC
Okay, this game seems to be cool, but a lot of people, don't have time to install the game. If you could have an HTMl on, you will have a lot more persons !
Cogh
21. Apr 2020 · 09:16 UTC
Def see the value in HTML5 having played through a few titles now :laughing: scale is a bit off but have uploaded as HTML5 too now =)

thanks for playing!
BrainSlugs83
21. Apr 2020 · 10:35 UTC
"I'M ALIVE!" -- Very cool. I love that it's not just still images, but everything kind of jiggles and bounces around a little. -- It wasn't clear to me at first that you had to eat the bugs, I thought you had to avoid them and was trying to figure out what to eat! 😅 -- Overall great entry. 🙂
dm2684
21. Apr 2020 · 11:03 UTC
Pretty fun game! )
sheepycrunch
21. Apr 2020 · 11:06 UTC
It’s fun to play, Love cute graphic and music!
Crawl
21. Apr 2020 · 11:07 UTC
Really cute game ;)
Cannocchiale
21. Apr 2020 · 11:20 UTC
really cute! :)
HuvaaKoodia
21. Apr 2020 · 12:05 UTC
Cute graphics indeed. The blob gets such happiness from eating each and every creature of the land. The music really adds to the cheery massacre.

This idea is brimming with potential which is unfortunately going to waste at the moment. Turn-based movement lends itself to deductive logic (puzzles) or inductive logic (tactics) really well. The randomness of the level layout and animal movement patterns take away both of these possibilities.

To really squeeze most out of the design, the levels should be handcrafted and/or the movement patters should be predictable to some degree (completely or for 1-3 turns into the future). This way the player is forced to think about every move they make, and not just sprint forward mindlessly (which works pretty well at the moment).

Each animal could also have a different effect when eaten, for instance temporarily increasing movement speed, maximum energy level, or just removing hunger for x turns. The sky is the limit when it comes to theses sort of effects and they are a lot of fun to brainstorm and implement.

As it is, this certainly is a solid jam title and a good beginning for a more fleshed out project. Good work.
Lesslwo
21. Apr 2020 · 12:22 UTC
Certainly a cute game, though sometimes the gaps between the enemies are a bit unfair
DocGeraud
22. Apr 2020 · 13:22 UTC
Really cute game! But I think it's too random at the moment: the fact you win or loose depends a lot on the level generation. Sometime it was easy to move forward, sometime it was just impossible. It could be cool to a least predict the next move of the NPCs. But cool idea.
Cogh
22. Apr 2020 · 13:25 UTC
I really like the idea of predicting where the enemies go next! Thanks Doc :) And yeah I actually agree about the generation. Had we had more time (or I been more familiar with Unity), we would have adapted the generation to be more authored for sure
Ducky
22. Apr 2020 · 14:42 UTC
Nice game and listening to that song was pleasing. Good job!
Kriss
22. Apr 2020 · 14:43 UTC
Really cool!
No Grapes Games
23. Apr 2020 · 03:53 UTC
Nice entry. Not sure if the randomization of the enemies made it impossible to beat sometimes though. It was kind of based on luck for me to get to the finish. It had an ending so that was cool.
Alaska
23. Apr 2020 · 07:49 UTC
Very cute game. I loved how the expression changed with each turn without eating something, that was a nice touch.
AdrianKrawczyk
23. Apr 2020 · 07:53 UTC
cute
KittenFuzzArt
24. Apr 2020 · 07:11 UTC
This is absolutely adorable. Sometimes impossible, because of the randomization, but it's short enough that it's not too big a deal to start over a few times. Good work!
Rhiannon
24. Apr 2020 · 21:58 UTC
The graphics are really cute. I cound't make it really often to the end because I coun't get crabs (maybe no max lives of 5)
KaylaSchroter
24. Apr 2020 · 22:14 UTC
Took me a bit to get the hang of it, tried going really fast at first and then realized it was better to wait and evaluate each move a bit more. And hope to get lucky! haha
This is weird but I just adore the dead cutie face
Marxy 37
25. Apr 2020 · 17:17 UTC
Cute game and great concept, but at the moment there are too much enemys, therefore the game it's too easy!!! =D
ultrarat
27. Apr 2020 · 02:15 UTC
Cute entry.
It would help new players a lot if you had more description of the goals I think.
SAVVU
28. Apr 2020 · 08:06 UTC
Looks great as I am a big fan of slimes haha! I see you have an HTML version of the game so in order to make more people to play you should have a link here on the page with the WebHtml option! I did this too and it really helped! Overall a great entry!