Cutie Chowdown by Aaiko
My submission for the 46th Ludum Dare jam.
Design: Aaiko/Cogh
Code: Aaiko/Cogh
Audio: Cogh
Art: Aaiko
| Youtube | https://aaiko.itch.io/cutie-chowdown |
| Original URL | https://ldjam.com/events/ludum-dare/46/cutie-chowdown |
Ratings
| Overall | 1772th | 3.25⭐ | 34🧑⚖️ |
| Fun | 1581th | 3.145⭐ | 33🧑⚖️ |
| Innovation | 1918th | 2.919⭐ | 33🧑⚖️ |
| Theme | 1197th | 3.677⭐ | 33🧑⚖️ |
| Graphics | 1815th | 3.141⭐ | 34🧑⚖️ |
| Audio | 1087th | 3.161⭐ | 33🧑⚖️ |
| Humor | 974th | 3.069⭐ | 31🧑⚖️ |
| Mood | 1326th | 3.339⭐ | 33🧑⚖️ |
| Given | 27🗳️ | 41🗨️ |
thanks for playing!
This idea is brimming with potential which is unfortunately going to waste at the moment. Turn-based movement lends itself to deductive logic (puzzles) or inductive logic (tactics) really well. The randomness of the level layout and animal movement patterns take away both of these possibilities.
To really squeeze most out of the design, the levels should be handcrafted and/or the movement patters should be predictable to some degree (completely or for 1-3 turns into the future). This way the player is forced to think about every move they make, and not just sprint forward mindlessly (which works pretty well at the moment).
Each animal could also have a different effect when eaten, for instance temporarily increasing movement speed, maximum energy level, or just removing hunger for x turns. The sky is the limit when it comes to theses sort of effects and they are a lot of fun to brainstorm and implement.
As it is, this certainly is a solid jam title and a good beginning for a more fleshed out project. Good work.
This is weird but I just adore the dead cutie face
It would help new players a lot if you had more description of the goals I think.