Fix the engine by VeniTheRich

[raw]
made by VeniTheRich for Ludum Dare 46 (COMPO)

A mini game where you have to keep the engine running. USE WASD TO ROTATE THE CUBE.

Ratings

Overall 869th 3⭐ 32🧑‍⚖️
Fun 832th 2.867⭐ 32🧑‍⚖️
Innovation 327th 3.533⭐ 32🧑‍⚖️
Theme 667th 3.517⭐ 32🧑‍⚖️
Graphics 858th 2.845⭐ 31🧑‍⚖️
Audio 452th 3.167⭐ 29🧑‍⚖️
Humor 511th 2.75⭐ 28🧑‍⚖️
Mood 799th 2.839⭐ 30🧑‍⚖️
Given 24🗳️ 29🗨️

Feedback

Nerd Everyday
20. Apr 2020 · 03:30 UTC
Really interesting game! Its fun just to crank the wheel around, and the other systems keep you on your toes.
binroot
20. Apr 2020 · 03:32 UTC
I would play a game filled with this art style. Love the whimsical nature.
ivn
20. Apr 2020 · 03:37 UTC
I like the idea of engine as a living thing!
NotAJumbleOfNumbers
20. Apr 2020 · 04:24 UTC
10/10 sound effects
sayumeki
20. Apr 2020 · 04:31 UTC
(spends a while dying in 30 seconds, then comes back to read the instructions) OH you have to rotate the cube. This changes everything.

That said, I really enjoy these kind of multitask maintenance games, and I think you do a good job building lots of varied mechanics to keep afloat! I think in the future, more in-game tutorial would make it easy to pick up all the different mechanics - for example, start with one face for 30 seconds, then add a second face and show the user how it works, so on so forth. Nice work!
Rakowu
20. Apr 2020 · 04:40 UTC
Ok once you figure out how to make the game work it is fun xD.... At the beginning i was confused why the first switch doesn't worked. After that all made sense :D
IronyGames
20. Apr 2020 · 05:55 UTC
It's a lot of fun, if very stressful. I managed to get a feel for the levels and then it was more manageable. Maybe I'd've enjoyed it more if the 4 faces were all on screen, but only 1 was enabled; to let the player know you can change face.
WillyPa
20. Apr 2020 · 07:22 UTC
Very fun after some trys when you figure out how everything works! Sound effects are very good. Overall, good game for beeing made in 2 days!
Fedora
20. Apr 2020 · 16:38 UTC
Cool game, a bit stressful.
Sebastian Caron
20. Apr 2020 · 17:06 UTC
Too hard for me but it's a good idea !
Riadazz
20. Apr 2020 · 18:35 UTC
took me some time to understand but once i did its actually pretty fun
joemag
23. Apr 2020 · 04:23 UTC
I like the concept of having to keep all the lights up. Reminded me a little of "keep talking and no one explodes." I did find the mechanics a little frustrating. The bar balancing puzzle felt impossible most of the time, I couldn't spin the dial fast enough to get a charge. Could have used a bit more balancing. Good job otherwise.
prepparedheathen
25. Apr 2020 · 15:12 UTC
Cool concept. Could use some better explanations of some of the mechanics. I found the battery frustrating because it seemed like no matter how hard I cranked it it would always fully drain in a few seconds.
Draklaw
25. Apr 2020 · 15:22 UTC
Nice concept. Maybe a bit too hard. I disliked the module with the gauges: it is quite time consuming to fix, and sometimes as soon as the player leave the module it's completely off again. I think it would be better if it slowly drifted so the player can regularly come and adjust it. I had some fun anyway. :)
Quinn_Patrick
04. May 2020 · 23:36 UTC
So, let me just say, even after reading the instructions and learning how to rotate the cube, I had no idea what was going on. Well, I had some idea, it's more just that nothing seemed to work. I couldn't physically rotate the crank fast enough to keep the battery from depleting and turning the knobs to keep the gauges between the yellow lines was basically impossible. It's also really buggy. The first time I played, the crank broke out of the 2D plane of the face of the cube it was on, and phased into it so only half was visible, and then turned completely on its side!
All that aside, the graphics are really stylish, and the audio is catchy. I also really like the idea of these multitasking games, it just feels like this one needs a bit more polish. Not bad overall, congrats on finishing.
DesertMaw
07. May 2020 · 17:37 UTC
Spinn it :D
tobiasw
12. May 2020 · 04:04 UTC
I like the concept, especially with figuring out what each element does and what you have to do.

But... it's *much* to hard. Like others, I felt the bar balancing dials to be almost completely impossible (I managed it once! The mental overhead of 3 dials with 2 directions each is a bit too much...) and I while I could spin the battery wheel a bit to flip the button back, I never really filled it - the motion is just too difficult and awkward to do with a mouse.