Space Station ∞ by
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I little bit of Groundhog Day, I little bit of wildly inaccurate and made up science, but most of all a loop that is just waaaaay too big.
Tools: * Language: C++ * IDE: Visual Studio Community 2019 (w/ Resharper) * Engine: Unreal Engine 4 * 3D Modeling/Animating: Blender * Image Manipulation: Gimp * Sound Editing: Audacity * Music Generator: https://pernyblom.github.io/abundant-music/index.html * Sound Effects Generator: https://killedbyapixel.github.io/ZzFX/

| Youtube | https://bitbucket.org/joebartlett-active/spacestationinfinity/src |
| Youtube | https://jogy34.itch.io/space-station-infinity |
| Original URL | https://ldjam.com/events/ludum-dare/47/space-station |
Ratings
| Given | 36🗳️ | 5🗨️ |
Some things I didn't like are:
- The environment is way too big. The consequence of this is that the rooms both feel very empty and they take too long to travel through - which makes the gameplay a bit boring.
- The "transition" to the next iteration of the same day is nonexistent. After the experiment went wrong the first time, it took me a while to realize that me meeting the colleague and having the same conversation with her was not a bug, but a feature. I suggest to make it clearer that a transition is happening - maybe blur the screen for a while or something?
- There was not much to do other than running around in a loop and stopping on yellow markers. Maybe some puzzles would spice it up.
I think that with some more work put in, this can become a great game. But right now, what I'm missing is something to do (puzzles?) and a bit more polish.
That said, it's just my opinion and you should take it with a grain of salt. I don't mean to discourage you, please keep at it!
Nice mood.