Teeter (HTML) by murpyh

[raw]
made by murpyh for Ludum Dare 46 (JAM)

Keep a ball from falling for as long as possible! For credits and how to play info go to the website the game is hosted on.

Ratings

Overall 2125th 3.048⭐ 23🧑‍⚖️
Fun 1908th 2.976⭐ 23🧑‍⚖️
Innovation 647th 3.575⭐ 22🧑‍⚖️
Theme 2066th 3.167⭐ 23🧑‍⚖️
Graphics 2140th 2.694⭐ 20🧑‍⚖️
Audio 1552th 2.263⭐ 21🧑‍⚖️
Humor 1893th 2.125⭐ 18🧑‍⚖️
Mood 2315th 2.389⭐ 20🧑‍⚖️
Given 11🗳️ 18🗨️

Feedback

xpost2000
19. Apr 2020 · 18:17 UTC
I'm going to be honest I did not expect this to be a physics game, although it is really cool. I will say it's hard as hell though, because I can't effectively get the "cup" to recenter/balance properly. Neat game though! It might've helped if you could increase the resolution of the game so there's more moving room :)
Rapwnzel
20. Apr 2020 · 20:54 UTC
some outside borders would make the game easier
Moritz14
20. Apr 2020 · 20:56 UTC
Verry Interesting! cool!
filecorrupteddev
20. Apr 2020 · 21:03 UTC
Fit the theme well, and a fun idea. I found it very hard to control but I'm sure with some practice I could get the hang of it.
HackTrout
20. Apr 2020 · 21:29 UTC
I felt the difficulty could've been toned down a bit. Either by giving the player more room to work with or making the cup more forgiving. It's a clever idea though. The sound effect for losing is a bit loud..
nikor
20. Apr 2020 · 21:51 UTC
Nice game, but damn hard :)
Bredian
21. Apr 2020 · 10:19 UTC
If player had control over the cup this game would have become more satisfying IMHO.
Honey Pony
21. Apr 2020 · 23:22 UTC
I definitely like the idea of a physics-based survival kind of game. I just could not quite get the hang of how to control the cup. In it's current state, the game kind of feels like it would be hard no matter how good you were at it.

I think the cup needs to control better somehow, like maybe it should have a force that helps it turn upright over time. Or perhaps the player could exert torque on the cup through some means, such as by pressing the arrow keys, or maybe by, say, slamming it against the wall (if there were a wall).
Geckoo1337
22. Apr 2020 · 04:51 UTC
Very fun - very hard. I am really impressed by your project. I don't know nothing about löve engine, but now I am curious. The main gameplay fits with the theme and I liked how you manage physics. It is a fun little game for a while - a good casual game. Well done ++
thedashdude
23. Apr 2020 · 19:48 UTC
Fun idea, but controlling the cup just didn't work well. It would tip to the right even when the face was on the left. Didn't seem balanced. And there is no way to re-level the cup after it starts to tip, which is pretty lame. I had better luck turning the cup upside down and holding the face on the bottom of the cup instead. But that only worked for a short while until I ran out of time outside the cup. I managed to extend it a little by using the pickups, but not by much.
I also measured my success by time, instead of score, because raising the score was super hard. Not sure I managed to ever get a 2.
The idea of the game is good, the powerups and obstacles seem fun, but the cup was just too hard to use properly.
Abiral
24. Apr 2020 · 16:41 UTC
I liked the concept and the game but the mouse controls were quite hard. It matches the gameplay but a slight fix on the cup will make it more enjoyable. Good Luck! for your future projects
Sheepolution
25. Apr 2020 · 09:47 UTC
I like the idea but it's a bit too hard for me. As soon as the cup or whatever starts rotating I'm kind of doomed unless I do a sick maneuver where I make it fall on the back of the cup, or if I happen to find a rotating power up in time. I don't think it's fair to only give points for collecting coins. Keeping the ball (which is a square but okay) alive is a challenge in itself. Coins could still be extra points then. The sound effects were a bit annoying. But overall a nice game, good job!
studiocurtis
25. Apr 2020 · 21:16 UTC
I like the simplify in the graphics. It took me a while to figure out how to control the cup. I tried WASD then Arrowkeys, and almost gave up, then tired using the mouse. I recommend letting people know to use the mouse in your instructions to avoid frustration :-)
JetTheSimon
25. Apr 2020 · 21:29 UTC
I like how the thing controlled but it was kind of difficult. It was fun getting the power ups though. Decent job.
jelch
26. Apr 2020 · 00:04 UTC
Cool idea but really hard! I couldn't get the hang of it- anytime I lost control at all, I felt like there was no hope in correcting.