Minecart Dungeon by cyborgx7

[raw]
made by cyborgx7 for Ludum Dare 47 (COMPO)

A minecart dungeon puzzle game. Flip switches and solve puzzles.

2020-10-04-220140<em>1920x1080</em>scrot.png

2020-10-04-220252<em>1920x1080</em>scrot.png

2020-10-04-220526<em>1920x1080</em>scrot.png

Let me know if you manage to reach the end!

Ratings

Overall 364th 3.327⭐ 28🧑‍⚖️
Fun 457th 2.942⭐ 28🧑‍⚖️
Innovation 273th 3.385⭐ 28🧑‍⚖️
Theme 29th 4.308⭐ 28🧑‍⚖️
Graphics 559th 2.558⭐ 28🧑‍⚖️
Audio 469th 2.38⭐ 27🧑‍⚖️
Humor 434th 1.975⭐ 22🧑‍⚖️
Mood 495th 2.682⭐ 24🧑‍⚖️
Given 24🗳️ 21🗨️

Feedback

dkdwrek
05. Oct 2020 · 01:35 UTC
Well executed puzzle game!
joonamo
05. Oct 2020 · 08:35 UTC
Fits well in the theme, reminds me of the old-school Zelda games.
Nobleboy
05. Oct 2020 · 22:23 UTC
A speed-up button would be nice I thought, after doing the 5th loop on the tracks for accidentally hitting the wrong switch.
🎤 cyborgx7
07. Oct 2020 · 14:18 UTC
You're right about the speed up button. Will have to keep things like that in mind for next time.
JemSmith
07. Oct 2020 · 14:24 UTC
This is a nice little puzzle game and definitely fits the theme well. I found it a bit tricky to remember which switch affected which bit of track, so I think some sort of indicator on the switches or the tracks could be cool, because then I could plan my route accordingly. Well done!
monninen
07. Oct 2020 · 14:26 UTC
Good concept, but bit too slow so it gets boring. Some music could help too
Endurion
07. Oct 2020 · 14:32 UTC
Very nice! Ooh boy, at the end I was scared that it sent me off to the start again :)

How could you do a mine cart game without mine card sounds! ;)
kittymac
07. Oct 2020 · 14:34 UTC
Very well executed, ran well without glitches and with a level of polish that helps it stand out.
Markus
07. Oct 2020 · 14:35 UTC
Fun little puzzle game. Some (minecart) sound effects as well as music and maybe particles could have improved the game feel a lot.
Jelle Vermandere
07. Oct 2020 · 14:35 UTC
Nice train puzzle game! I do feel like the fact you need to turn you character is a but unnecessary, and maybe you could have added some visual indicator of what tracks the switches are going to effect.
But, overal, nice little game!
Eden Shazar
07. Oct 2020 · 14:37 UTC
I beat it! It's a well executed game that focuses on one mechanic and tries to explore it over a couple of levels, and it fits the theme well! It would have been nice to have either tighter loops to shorten the downtime, or even better, to match the time it should take you to plan your next sequence of moves with the time it takes you to reach the next lever. Thanks for the game!
🎤 cyborgx7
07. Oct 2020 · 14:39 UTC
Surprised to be reading about the lack of sound, because there is sound in there. Must be something about the way godot embeds it into the web version not working in some browsers. I hear them when I play it in the browser.
Roolow
07. Oct 2020 · 15:03 UTC
I like the concept. Fit's well with the theme and is fun. I couldn't help but feel that I wanted to see which switch went to which part of the track ahead of time (maybe with cables connecting them?). Because I think the fact that you're moving AND have a "trial and error" for every switch was a bit too much for me. But maybe I missed some indicator I was supposed to see?
Anyways cool idea for a puzzle game, and well done.
rhewid
09. Oct 2020 · 18:29 UTC
Interesting concept. Nice and simple graphics. Would loved to have more readability on the levers that change the tracks. Other than that cool entry.
nethead
09. Oct 2020 · 18:33 UTC
Cool entry, I always liked these sections of the 2d legend of zelda games so this was fun, although some more variation beyond "more switches" would have helped a lot. Even a couple bats to swat would have been nice. I'll also echo previous comments that it would have been nice to be able to tell ahead of time what part of the track a switch affects, ie. through colour coding or some kind of symbols. Great work anyway!
Ismael Rodriguez
09. Oct 2020 · 19:33 UTC
I like the minecart theme. I feel like that's something I should have thought of lol.

I usually use my left hand for directional inputs and my right for actions, so I played with my arms crossed over my keyboard. I would have liked an option to use wasd or arrows + space or mouse clicks, that may just be me though. wasd + space would let me play with 1 hand which would be nice.

I wish there was a way to know what the switches would do. The trial and error situation is not very fun.

When the switches are too close it leads to even more frustration.
[gam.png](///raw/cdb/31/z/39d72.png)

I kind of wonder what it would feel like if we just stopped at each switch instead of needing to get the timing right on the hit. I feel it would make things a little more deliberate and calculated. It would also reduce the frustraition of having to wait to go all the way around if I hit the wrong switch. Just a thought.

Good job on your game though!
Vivien Fargette
09. Oct 2020 · 21:31 UTC
Overall it's a pretty nice entry with a fun implementation of the theme.

I have to agree that missclicking one of the switch could be quite frustrating but I don't think 'knowing in advance what switch does what' is the best solution as it can be quite hard to implement with a lot of switches but I am more aligned with the speed up button and/or the stop at every switch. A second type of action to do would have been a nice addition to make the puzzles more interesting (different type of switches or enemies would do in my opinion).

Overall, I have quite a positive impression of the game with simple but nice graphics and a fun gameplay most of the time. Good job :)
Baran
09. Oct 2020 · 22:40 UTC
I really liked your idea and enjoyed playing it so much! If I had the chance to change one thing, it would be the visuals of the rails, sometimes, especially at the start of the game it feels a little confusing. Not to brag but, here is a screenshot of my session :sunglasses:

![Screenshot 2020-10-10 013735.jpg](///raw/79f/53/z/39dbe.jpg)
🎤 cyborgx7
09. Oct 2020 · 22:46 UTC
@baran Great job! Love seeing that some people actually finished the game. Was worried I made it too hard, or the difficulty seeing what changed and the wait time while you complete the loop would have people giving up.
PerfectSquare
10. Oct 2020 · 00:21 UTC
Wooo, I made it to the end! I think you did a good job with the difficulty. At first I was planning to suggest labeling the switches so you knew which track they controlled but after playing for a while I found the trial and error approach was pretty fun and I never got frustrated with it. Maybe because the cart was going pretty fast and there weren't any dead ends (or at least none that I encountered).
smbe19
11. Oct 2020 · 16:32 UTC
Neat idea, but I found it quite frustrating to play as I always had to wait to switch switches and I had no idea what a certain switch would do. As I only could switch a switch once a loop, this made everything painfully slow and boring. I think just adding some indication of which switch switches which switch would help a lot. Also, sometimes two switches were switched at the same time because the sword somehow hit both.
Mike Caputo
17. Oct 2020 · 03:01 UTC
I enjoyed playing through this but I think it would have benefited from some sort of indication of what a switch is connected to. I basically just randomly hit switches until I got through. Still, I really like the idea and the way you applied the theme.
neontropics
25. Oct 2020 · 14:55 UTC
I like the general concept a lot and the game plays well!

It was sometimes hard to see exactly which parts the switches affected, and with having to wait until you reached a switch again to test it again this got a bit frustrating.
Potti
27. Oct 2020 · 19:30 UTC
Good concept.

It would be nice to see upfront, which of the rail segments can be change at all (some curves were static.