Minecart Dungeon by cyborgx7
A minecart dungeon puzzle game. Flip switches and solve puzzles.



Let me know if you manage to reach the end!
Ratings
| Overall | 364th | 3.327⭐ | 28🧑⚖️ |
| Fun | 457th | 2.942⭐ | 28🧑⚖️ |
| Innovation | 273th | 3.385⭐ | 28🧑⚖️ |
| Theme | 29th | 4.308⭐ | 28🧑⚖️ |
| Graphics | 559th | 2.558⭐ | 28🧑⚖️ |
| Audio | 469th | 2.38⭐ | 27🧑⚖️ |
| Humor | 434th | 1.975⭐ | 22🧑⚖️ |
| Mood | 495th | 2.682⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 21🗨️ |
How could you do a mine cart game without mine card sounds! ;)
But, overal, nice little game!
Anyways cool idea for a puzzle game, and well done.
I usually use my left hand for directional inputs and my right for actions, so I played with my arms crossed over my keyboard. I would have liked an option to use wasd or arrows + space or mouse clicks, that may just be me though. wasd + space would let me play with 1 hand which would be nice.
I wish there was a way to know what the switches would do. The trial and error situation is not very fun.
When the switches are too close it leads to even more frustration.
[gam.png](///raw/cdb/31/z/39d72.png)
I kind of wonder what it would feel like if we just stopped at each switch instead of needing to get the timing right on the hit. I feel it would make things a little more deliberate and calculated. It would also reduce the frustraition of having to wait to go all the way around if I hit the wrong switch. Just a thought.
Good job on your game though!
I have to agree that missclicking one of the switch could be quite frustrating but I don't think 'knowing in advance what switch does what' is the best solution as it can be quite hard to implement with a lot of switches but I am more aligned with the speed up button and/or the stop at every switch. A second type of action to do would have been a nice addition to make the puzzles more interesting (different type of switches or enemies would do in my opinion).
Overall, I have quite a positive impression of the game with simple but nice graphics and a fun gameplay most of the time. Good job :)

It was sometimes hard to see exactly which parts the switches affected, and with having to wait until you reached a switch again to test it again this got a bit frustrating.
It would be nice to see upfront, which of the rail segments can be change at all (some curves were static.