Amalgamage by TheWustache

Does the amalgamage know how to turn lead into gold, call lightning from the sky or turn his enemies to stone? No, but he does know how to botch things together until they get way too big to handle.
As long as he can keep the heart of his creation, the amalgam, from touching the energy walls that surround his workspace, all is well in amalgamage-land. Which would be easy, if it wasn't for all the stuff flying around his laboratory…

Controls:
Shoot: Space or Left Click
Aim: Mouse
Move: A and D or Left and Right Arrow
Made with Godot / Photoshop / Bfxr
Amalgamage
(/əˈmalɡəmeɪdʒ/)
: From the words amalgam (mixture) and mage.
Ratings
| Overall | 453th | 3.833⭐ | 35🧑⚖️ |
| Fun | 276th | 3.848⭐ | 35🧑⚖️ |
| Innovation | 32th | 4.303⭐ | 35🧑⚖️ |
| Theme | 577th | 3.97⭐ | 35🧑⚖️ |
| Graphics | 949th | 3.818⭐ | 35🧑⚖️ |
| Audio | 1181th | 3.091⭐ | 35🧑⚖️ |
| Humor | 1638th | 2.464⭐ | 30🧑⚖️ |
| Mood | 1406th | 3.297⭐ | 34🧑⚖️ |
| Given | 45🗳️ | 48🗨️ |
Feels like a retro Atari game with more style!
I really like the art!
An area for improvement would be that it gets very unmanageable very fast - but I don't think that's a super serious criticism for a short jam game, that emulates an old school quarter muncher. Maybe a powerup that lets you blast symbols off your amalgam for a short time to give you a chance to last longer would be good.
Either way, great game - thanks for sharing!
Affecting the momentum of the amalgam early on gets quite tricky with the delay between rotating around the circle and then the firing rate limit. Actually found that once more stuff starts flying around, it gets easier for a while because the amalgam gets automatically batted back into the middle...
Sweet game!
EDIT: I came back after remembering something that would be an easy an effective upgrade! The cursor not being stuck as white, but a different, vivid color entirely, or (for needless fanciness), a dynamically changing contrasting color.
The graphics also seem to reflect that design principle by being minimalist but still conveying everything clearly and looking stylish in the process.
The game is really fun and the difficulty ramps up nicely. I would have found it more intuitive if left and right were switched and often mistakenly rotated in the wrong direction but that's just personal preference and it wasn't a huge issue either. On the risk of revealing that I suck at this game, I'm gonna say that I managed to get a highscore of 50. That was 40 before I started writing this comment but I went back a few times for just one more try. Great job!
I'm trying to figure out what is happening. Hahahahahah.

I think I get it! :) o/ And it's fun!

