Keep IT Alive by Gronk

Keep IT Alive
Is a short adventure game made for Ludum game Jam 46.
Plot:
In the dark forest of Faroffistan Dr.Frank Einstein
is about to finish his new creation: The Monster (v IT 0.3321 alpha)
But he is still missing some key parts, he needs to search his catacombs for the things he need.
Find the pieces missing and bring them back to the laboratory, but hurry before the battery dies.
Made with Monogame, PyxelEdit, BeepBox and Love
Made by Mattias A Pallin, Jonatan Berglund och Royne Berglund.

| Youtube | https://gronken.itch.io/keep-it-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-alive-42 |
Ratings
| Overall | 1401th | 3.417⭐ | 26🧑⚖️ |
| Fun | 1468th | 3.208⭐ | 26🧑⚖️ |
| Innovation | 1702th | 3.042⭐ | 26🧑⚖️ |
| Theme | 1064th | 3.729⭐ | 26🧑⚖️ |
| Graphics | 546th | 4.083⭐ | 26🧑⚖️ |
| Audio | 569th | 3.619⭐ | 23🧑⚖️ |
| Humor | 1220th | 2.833⭐ | 23🧑⚖️ |
| Mood | 933th | 3.543⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 20🗨️ |
1. Brakable pots. (with rupies?)
2. Controller support.
3. Options to change screen res.
4. Options to change volume and sounds independently.
5. About screen.
6. Blood.
7. Screen shake.
8. Better Screen transissions.
9. Bossrun.
10. Timer (speedrun score)
11. Hidden and/or funny easter eggs in all the dead ends.
12. Doors that look behind the player untill all the foes are killed. (Zelda style)
13. Healthbars.
Great dungeon! Feels a little empty and you can just ran past enemies.
Loved the artwork and the beating heart! HAHA! Tum tum! Tum tum!
Hitting enemies seems sometimes hard though
But Great Work!
Good job, fellas :)
That is a legit bug! If I had known about it i would have fixed that. When the monster is "alive" nothing other than hitting it should alter its health.
I blame lack of playtesting :)
Thank you for telling me and for playing the game!
:thumbsup: **What I liked:**
✱ Overall mood and progression
✱ Audio is a bit raw but works well
✱ Pixel art is simple but works well
✱ That intro looks very pro
:muscle: **What imo could be improved:**
✱ Taking more risks on the theme and mechanics the story and main loop fit a very straighforwad approach to the theme. I'd have liked something different!
✱ in the end the comabt system miss variety
:sparkles: **Overall**
✱ I finished the game and had fun! Good job and thanks for the game!