Astronautical by tater-hater

[raw]
made by tater-hater for Ludum Dare 46 (COMPO)

A4dh0bn4GA.gif

You take control of a planet-sized Pirate Ship That uses its moons as cannons.

Any questions?

I got really into orbital mechanics as the jam was starting, and tried to introduce them as an interesting game mechanic. all of the objects in the game can interact with the rest with their own gravitational pull. This means that objects can slam into one another, rip away moons, or throw them off their orbits.

Controls/Tutorial

There are 3 moon types: Cannon, Repair, and Energy Production. Cannons and health use energy to operate, and energy production passively increases that. Cannons, shoot, and repair stations can heal your ship if its health is low by pressing 'C'.

F3 to restart

X to fire your Laser Cannons

Game info

  • Music was made by me via Rymtik Studio. Sound effects were done with a guitar and Audacity.
  • 3D models were made in Google Blocks
  • Game made in Unity and used Visual Studio Code to edit (Seriously VS code is way better than Visual Studio)
  • other assets made in Gimp screenshot3.png

Ratings

Overall 736th 3.217⭐ 25🧑‍⚖️
Fun 900th 2.739⭐ 25🧑‍⚖️
Innovation 260th 3.63⭐ 25🧑‍⚖️
Theme 1001th 2.783⭐ 25🧑‍⚖️
Graphics 365th 3.667⭐ 26🧑‍⚖️
Audio 210th 3.565⭐ 25🧑‍⚖️
Humor 754th 2.225⭐ 22🧑‍⚖️
Mood 656th 3.045⭐ 24🧑‍⚖️
Given 23🗳️ 18🗨️

Feedback

Reino Angelo
20. Apr 2020 · 14:42 UTC
i love the low-poly graphics combined with your idea haha, the music is very fitting especially in the main menu. the battles kinda lasted for a while though and the enemy was quite far but other than that love the game :) congrats on the comp/jam
LyghtningWither
20. Apr 2020 · 17:45 UTC
The sounds were pretty good, but there weren't enough. However, this is still a good game!
HEXIEZ123
20. Apr 2020 · 17:50 UTC
I really like the music and this is a very innovative concept, I just feel you could've expanded and explored more of its potential.
JamesVaughan
21. Apr 2020 · 04:47 UTC
double cannons OP ;)
Sthealthinator
21. Apr 2020 · 06:44 UTC
The Music is so sick. What software did you use?
drschizzo
21. Apr 2020 · 07:51 UTC
Fun idea with cool low poly model. It would have been really cool to be able to move the camera to better view the orbiting objects trajectories. Oh and you may change your "restart key" because F3 is already bind to "search" on chrome. very good job!
bereg
21. Apr 2020 · 21:36 UTC
The game mechanic is interesting, but it lacks clearness, it's hard to understand what's happening and who do I shooting now. Some visual clues would help. Also, it would be great if the player can control the orbit somehow. But other than that it's a great game and I enjoyed playing it.
🎤 tater-hater
22. Apr 2020 · 03:50 UTC
@sthealthinator Rymtik studio
Dandala88
22. Apr 2020 · 06:31 UTC
So...not really sure what is happening in this game. I couldn't quite figure out what or who I was shooting at. I like the look of it but there was no moment that really caught my attention. I was just kind of confused and ultimately bored. If some more controls and polish to the concept were realized maybe it would have turned out great. As it stands right now though. Borderline unplayable.

As an addendum to the above: I re-read the description and realize what you were going for. So I tried it again. Unfortunately I did not have a much better experience the second time around. I will say the orbital mechanics is a really cool concept that if developed more could be super epic.
Herrybiscuit
23. Apr 2020 · 21:53 UTC
I absolutely love the music and the art direction. I had a really hard time figuring out what was happening though.
Nogam
23. Apr 2020 · 22:26 UTC
this one is cool, original and graphics are really good for jam , nice job man !
Pilarius
23. Apr 2020 · 23:03 UTC
I did not get how the game functions completely. Just spamming x was winning it but i'm wondering if there are more things which needs to be taken care of. It is good that you have a tutorial but the text is vanishing very fast. Pressing some sort of key to get the next ext piece might be a solution. Overall the game looks promising and the soundtrack was fitting. Keep it up :)
Jupiter_Hadley
05. May 2020 · 17:08 UTC
Nice start! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/hSxuRpvTWAs
ThePirateNun
07. May 2020 · 23:49 UTC
Well done! I really liked the core of this game, the orbit idea with a bit of resource management is super cool! I think it would be cool to see the orbiting play into the game a little bit more than it did, because I really enjoyed the moments when I realized how to aim based on the orbits and things like that. I enjoyed the simple graphics, and the music was well done also. I think the sound effect could use a little more variation, but we all know content is tough to make in such a short time. I'd love to see more content in this game and I hope you keep working on it and refining it. Awesome job!
LCStark
09. May 2020 · 20:22 UTC
A good idea, I enjoy good orbital mechanics use in games! The game looks very interesting, too. It could use a little bit more player feedback - half of the time I didn't know if my shots hit the enemy or not. It didn't help that the enemy hitpoint bars still have a little bit filled even when they're dead - because of that I kept firing on an enemy who was long dead.
![astronautical.png](///raw/3cc/31/z/33e73.png)

Other than that, I liked it. It has the potential to become a really fun and engaging game. I hope you'll keep working on it. ;)
M2tias
11. May 2020 · 18:53 UTC
The gif on game profile page sells the game really well. It looks really cool, but in the game the color palette feels a bit weird. The color choices are interesting, but maybe it needs some tweaking.
I like the basic idea. Maybe it was a bit too grand to fit in a 48h jam, though. The mechanics seems overly simple and it has some usability problems that make it a bit hard to understand.
The tips section is hard to notice at first and when you do, you don't know how many tips you missed. Maybe some kind of help menu with all of them visible would be nice.
When you change the target and the camera changes, you could use a cinemachine camera to (quickly) pan/move the camera to point the other target instead of switching instantly. It would be easier to understand what the new point of view is.
I like the models a lot, everything looks great. Music is really good too :)