Therapy by ZEZEL

Welcome to our game called "Therapy" ! We are a group of high schoolers in senior year trying to have fun developing a game all together in spite of the quarantine. This is our first time developing a game and participing to this kind of event and we are really proud of the outcome of it !
This game is made for the 46th Ludum Dare as theme 'Keep It Alive' and since we are all in the scientific pathway, we made a game related to science !
In our game you're a kind of 'antibody' coming out of a liquid injected to a person with a syringe, the goal is to survive, to keep it alive as you can guess ! It's goal is to save that person from an unknown virus by destroying the differents infected cells in the body. We don't wanna spoil you anything about what's in our game but we would really appreciate to have a critical feedback !
Please leave a comment to tell us how you liked it, don't forget to rate it and share to your friends or family if you appreciated our game !
And we hope you'll like the death screen because you'll see it very often trust us :wink: .




Join us on Discord : https://discordapp.com/invite/adnuSpa

| Youtube | https://colibristudio.itch.io/therapy |
| Youtube | https://github.com/ColibriStudioDev/ld46sourcecode |
| Original URL | https://ldjam.com/events/ludum-dare/46/ld46-starting-block |
Ratings
| Overall | 1204th | 3.5⭐ | 47🧑⚖️ |
| Fun | 1561th | 3.156⭐ | 47🧑⚖️ |
| Innovation | 1591th | 3.1⭐ | 47🧑⚖️ |
| Theme | 1056th | 3.733⭐ | 47🧑⚖️ |
| Graphics | 1598th | 3.333⭐ | 47🧑⚖️ |
| Audio | 1011th | 3.244⭐ | 47🧑⚖️ |
| Humor | 786th | 3.221⭐ | 45🧑⚖️ |
| Mood | 1096th | 3.455⭐ | 46🧑⚖️ |
| Given | 40🗳️ | 61🗨️ |
If you get a moment, check out my game! I'd love to get some critical feedback. :D
The audio was great and the music was very fitting. I also loved the graphical details such as the character bobbing up and down.
All in all, a nice little game!
(also really loud)
Let's go to the cure !!!
Congratulations for the game.
Nice job, well done on finishing a game with such a large team for the first time. My biggest issue with this one is probably the physics. The platforming is a bit floaty (although it behaves better than many "floaty" LD games). The fact that the character literally floats above the ground really doesn't help! This, combined with the slightly too large hitbox made for some (IMHO) slightly unfair platforming challenges. On the other hand, there was a nice variety of types of platforming challenges – timing, moving platforms, spikes, winds, rising lava.
And ty for the return!!!
Amazing job! :)