Jack's Inferno by mharring

[raw]
made by mharring for Ludum Dare 47 (JAM)

Hello, Jack of the O’Lanterns, Jack the Scarecrow, Jack the Soulless. Welcome to the Nine Circles of Hell. I have stolen innocent souls and chained them in these circles. I see you are here to free them, I warn you, you will fail. Try if you must, but remember this: if you die, you will be punished in the circle forever, stuck in a loop for all of eternity. Muahaha.

Your friend, The Devil.

Level1.PNG level2.png Level 3.PNG level9.png

We've made some updates available as a download (for Windows, Linux and Mac OSX): * Added pumpkin bomb attack (right mouse button) * Added various particles * Improved health bar with animations

The web version is the original submitted game.

Ratings

Overall 299th 3.897⭐ 36🧑‍⚖️
Fun 171th 3.956⭐ 36🧑‍⚖️
Innovation 1340th 2.788⭐ 35🧑‍⚖️
Theme 1478th 2.765⭐ 36🧑‍⚖️
Graphics 607th 3.779⭐ 36🧑‍⚖️
Audio 319th 3.75⭐ 36🧑‍⚖️
Humor 439th 3.2⭐ 32🧑‍⚖️
Mood 584th 3.594⭐ 34🧑‍⚖️
Given 32🗳️ 42🗨️

Feedback

Glayson
06. Oct 2020 · 00:25 UTC
it is a nice game. the levels are beautifull but the main char deserve the same quality.
Croxel Studios
06. Oct 2020 · 11:31 UTC
Pretty cool game! The movement feels good and the bosses are pretty challenging. Also the music sounds nice. It lacks some polish in my opinion but still I had a blast playing it :)
Nikolaj
06. Oct 2020 · 15:24 UTC
Cute! Fun little game.. not too close to the theme though, but fun!
leggy
06. Oct 2020 · 15:26 UTC
got stuck after the second circle: I entered the portal and saw just a black screen.
For what I've seen so far: great music, nice art and pleasant gameplay.
Azemut
06. Oct 2020 · 15:33 UTC
Loved the Rolling and Attack animation :)
snowinn
06. Oct 2020 · 15:36 UTC
This game was a blast to play! The music sets a nice mood despite being in hell (lol), and the pixel art is beautifully done. The gameplay was fun trying to kill the monster and save the sheep, and the boss fights were cool. A very in depth game for just 72 hours! I would’ve made the levels more circular (still can have some variation but the general shape is circular) to go with the theme of circles of hell, and the player being stuck in a loop.
Walkingtall85
06. Oct 2020 · 15:36 UTC
Was fun, the first boss was a bit easy to cheese but got me on the first try. Great work guys :) Took me a while notice the healing effects of the ravens, must have missed that in the introduction
BellringerQuinn
06. Oct 2020 · 15:37 UTC
This was a really ambitious game that was done well. It needs some more polish in order to keep the gameplay engaging. I also found it really confusing that I couldn't eat the fruits or pick up the gold.
alexplisov
06. Oct 2020 · 15:37 UTC
Very fun game!

Very nice controls and graphics. Bosses are cool! :smile:

I think it lacks some variety in weapons.

Regards,
Alex
ianmust
06. Oct 2020 · 15:42 UTC
Good game! I like your graphics. Also, I really like the level design, I never got lost. The difficulty is nicely adjusted - the bosses made me sweat :sweat_smile:
Brainwash Gang
06. Oct 2020 · 15:47 UTC
Really cool game! The only point that I can say that i disliked is that you have set "The back to main menu button" in scape and after a really long play i've lost all the progress :'(

About the design it seens solid, but i would like to get more speed on the movement.
Zepapa
06. Oct 2020 · 16:11 UTC
Thanks @leggy for the feedback! We've seen that error twice but haven't been able to reproduce it consistently. Working on it though.
Erkberg
06. Oct 2020 · 16:19 UTC
A really nice game! The visuals (and their variety between the levels) and audio are pretty damn good, and the movement and gameplay in general feels very smooth. I played it until the end and enjoyed the frantic boss fights the most. I also really like the fact that you regain scarecrow-health by actually scaring crows :)
Some critical feedback: I would've really liked to see at least one more enemy type in there, just two types don't really justify the length of nine levels, it felt a bit samey after a while apart from the bosses (but hey, you can just blame it on the theme ^^). Also, I would've loved to see another attack type for the player (i.e. right mouse button for a ranged or whirlwind attack with cooldown). As it is now, you could've just set the player to auto-attack and be done with it, as that's what I did pretty much all the time (except for relaxing my finger a bit, keeping that button pressed constantly is a bit straining)
Despite these minor criticisms I really enjoyed playing your game, good job overall!
Alexey Malinin
06. Oct 2020 · 16:38 UTC
It's a fun game! )) Sometimes I did not understand why the character looks only down, then he began to look only to the left))
Zepapa
06. Oct 2020 · 17:56 UTC
@erkberg We appreciate the feedback! We had plans for an additional enemy as well as a ranged "exploding pumpkin attack" as a secondary attack but ran out of time. Glad to hear we were on the right track though :)
madbookstudios
06. Oct 2020 · 19:00 UTC
Wow! Really like the art style and the gameplay is fun too. The animations for the roll and attack are really nicely designed. Well done!
Rodgems
06. Oct 2020 · 20:07 UTC
Brilliant stuff! Movement feels well put together, dodging is great!

Would love some progression for the player, new attacks, powerups or something to use to your advantage
JavaSaurus
06. Oct 2020 · 21:10 UTC
Hi there ! Thanks for making this game, I've played it on my stream (twitch.tv/drjavasaurus)! I really enjoyed the look and feel. It had me thinking I was playing enter the gungeon for a tiny little bit there ! It's fun to have little imps pop up trying to find me and the bosses ? Nice touch ! Well done, great entry :)
danframe
06. Oct 2020 · 22:16 UTC
this game was incredible, it was a super adventure, i love the graphics and the simplicity of controls who make that figth was epic, also, 3 boses in 3 days, just insane, A VERY GOOD BIG WORK.
But just one critique, the basic ennemies is just two, one more would have been pretty good.
PS: The music of the end is soo relaxation i love.
Zepapa
06. Oct 2020 · 22:42 UTC
@rodgems thanks for the feedback! We had a few ideas for "powerups" and "new attacks" one being an exploding pumpkin as a ranged attack and a swarm of crows flying out of you as a kind of area control attack. Unfortunately we didn't have time to implement these :/

@javasaurus appreciate the shoutout! I took a look at the stream and appreciated the kind feedback.

@danframe It was a lot of work for three days for sure. We didn't sleep much ha. We had another enemy planned but unfortunately ran out of time to implement :( I'm glad you enjoyed it! Appreciate the feedback.
Erukolindo
07. Oct 2020 · 08:42 UTC
Good music and Graphics, simple but polished gameplay. The only thing this game needs is some variety. An alternative attack maybe, or some powerups. Something that would make the player change their strategy
exofrenon
11. Oct 2020 · 11:48 UTC
Surprisingly well polished for an LD entry, right from the moment you launch the game, but there was a bug after the second level and the game was stuck on a black screen with a cursor. Great controls, graphics and music, but it was not very relevant to the theme.
KRYSH
11. Oct 2020 · 11:55 UTC
This was cool! Movement feels pretty nice and I like how quick and sharp the attack is. It actually gets pretty challenging too which is cool! Great audio and music as well!
DavidPeterWorks
11. Oct 2020 · 12:05 UTC
That was good. Well done. Menu, tutorial screens was useful. I will do that next time. People do not read things outside the game. :) Nice work.
Kamuniaft
11. Oct 2020 · 12:30 UTC
I enjoyed the ascention of the st. Scarecrow :) Feels quite conceptual, fun to play and perfectly polished! Awesome work, guys!
tweedle
19. Oct 2020 · 04:26 UTC
one of my favs so far, really enjoyed the design and mechanics - kudos for bosses and multiple levels
pkenney
25. Oct 2020 · 17:06 UTC
Wow this one is firing on all cylinders, very nice entry.

I played the web-compo version, and I got the black-screen bug after circle 2, so I restarted. Then I got the bug again, and nearly gave up. But I tried a third time, and this time I got to continue past it, so I ended up beating the game.

Obviously the art and sound are really strong here, so great job with that. But what I liked most was some of the really nice design work. Here are a few points I enjoyed about the design:

- Enemies are very straightforward to deal with in isolation, but difficulty arises from the combination: melee enemies make me want to approach cautiously and in a straight line, while fireball guy makes me want to circlestrafe and rush in. This tension was excellent.

- Melee guys had some other nice touches: their hiding was effective about the right amount, saw them if I was cautious but also got surprised sometimes. They break off the chase and retreat after a certain distance, so you don't get a huge megaclump you see with a more basic AI. This helped them cooperate even better with fireball guy.

- Fireball guy made terrain feel more important in a nice way.

- Crows respawning made it so that health was always just a matter of surviving this fight, and prevent the game from becoming a battle of attrition. Attrition games (where you never want to take any hit) can be great too, but I feel like you made the right call for this game and wisely avoided it.

So overall I felt like a lot of very small decisions worked well together to maximize the experience and make for an enjoyable game.

The only thing that didn't really work together with other elements to create interest was the sheep. I also just held down the pitchfork button during fights, and even a lot of the walking around (in case I got jumped). I'm not sure if that's good or bad.

Not much to critique here, this was an excellent entry. Great music, great art, great gameplay, nice boss fights. Well done!