KidPunk by Squeele

Synopsis
In a post apocalyptic world, our badass and invincible main character has to keep a mysterious and oblivious robot alive (see what we did there?) during their adventures. She has access to two tools: a shotgun to get rid of the bandits attacking the robot and an umbrella acting as both a platform and a protection against acid dropped by drones throughout the 4 levels of the game.
Key bindings:
Arrow keys: Move/Jump
X,C,V: equip item
Spacebar: use item
F: reload from last checkpoint
G: restart level
Team
We are a team of 4 programmers and 2 artists.
The programming parts were done by our engineers: @Achiru, @Kazz96, @Minipeps and @Wakobu.
The art was done by @yoyocaster (characters, cutscenes), @Squeele (Backgrounds, music) and @Kazz96(Sound design, music).

| Youtube | https://squeele.itch.io/kidpunk |
| Youtube | https://squeele.itch.io/kidpunk |
| Youtube | https://squeele.itch.io/kidpunk |
| Original URL | https://ldjam.com/events/ludum-dare/46/kidpunk |
Ratings
| Overall | 1303th | 3.473⭐ | 39🧑⚖️ |
| Fun | 1128th | 3.365⭐ | 39🧑⚖️ |
| Innovation | 863th | 3.459⭐ | 39🧑⚖️ |
| Theme | 461th | 4.027⭐ | 39🧑⚖️ |
| Graphics | 1186th | 3.658⭐ | 40🧑⚖️ |
| Audio | 1162th | 3.108⭐ | 39🧑⚖️ |
| Humor | 905th | 3.129⭐ | 37🧑⚖️ |
| Mood | 1314th | 3.347⭐ | 38🧑⚖️ |
| Given | 82🗳️ | 47🗨️ |
...I'm gratefull i played anyway!!!
One question: What was the point of the third inventory slot??? (Asking this because i was hoping for a new object to be introduced, and kinda dissapointed when it wasn't...) There was some sort of object that was cut in mid production, an object that is planned to be implemented in future builds or just an oversight\spare wheel???
Thank you for your comment, and also warm thanks to all the people that have reviewed our game ! Much love to you guys :D
 object for example ;)
Thank you for all your comments, we're enthousiastic to play your games as well !!
It's a really cute concept. Entertaining and well implemented.
In terms of information - as to why certain things work the way they do in your world -, I was troubled by the fact that I could go into the spikes but not the kid - because of that the kid kept dying until I understood that I was fine with those spikes but the kid wasn't. :see_no_evil:
I got quite far away on my second attempt though. Proud of that. Cool entry overall!!!
The physics and controls are just slightly finicky and imprecise, making it hard to move around(Especially when I need to fall into a small gap exactly the size of my character). The graphics are also all scaled independently of each other, just making things not feel cohesive(The main character is fine, while the robot is blurry, some objects have really large pixels while some have really small pixels).
I'd love to see where this goes, its a really unique idea!
The game is quite challenging but that's okay :). The only thing I didn't like is a very round collider on those platformy thingies. It was hard to push them when needed (as if you just kept pushing, you ended up going over the top to the other side) and very easy to slide of them when you were jumping on them. I guess that added additional difficulty but just not in a way that I enjoyed.
I really like the concept here and your take on the theme. Well done!
PS. And additional points for making the game in Godot! We also made ours in Godot :)