Wyle's Loop by Tryston
A simple 2D vertical platformer where you replay the same level becoming more difficult each loop forcing you to beat it differently until you can escape the loop. You play as Wyle, an adventurer trying to escape his loop.



What we used: Unity free version with cloud build. Music made in chrome music lab. All sprites made in Microsoft paint3D. Sounds recorded in audacity from nearby items. Font was only asset obtained however we did modify it a little. (from dafont user:Madpixel Designs)
We're just two friends that are freshmen in college that like to code and decided to make a game. This is our first game we have both made to completion and our first time in Ludum Dare.
Creators:
Tryston Minsquero @tryston
Michael Bettes @michbet
We had a great time and can't wait for the next one. Please enjoy!
Post Release Notes: we worked on this project after the game was posted so it now includes controller support, a high score system, and a lot of bug fixes. Highly recommend playing that version instead!
Github Repository: https://github.com/TrystonMinsquero/Wyles-Loop
| Youtube | https://tryston.itch.io/wyles-loop-dev |
| Youtube | https://tryston.itch.io/wyles-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/wyles-loop |
Ratings
| Overall | 1497th | 2.875⭐ | 22🧑⚖️ |
| Fun | 1338th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 1603th | 2.325⭐ | 22🧑⚖️ |
| Theme | 1278th | 3.079⭐ | 21🧑⚖️ |
| Graphics | 1450th | 2.475⭐ | 22🧑⚖️ |
| Audio | 1022th | 2.6⭐ | 22🧑⚖️ |
| Humor | 991th | 2.417⭐ | 20🧑⚖️ |
| Mood | 1217th | 2.974⭐ | 21🧑⚖️ |
| Given | 43🗳️ | 14🗨️ |
First, change the canvas scaling mode from "constant pixel size" to "scale with screen size" so that your menu takes up most of the screen.
Next, get rid of the UI that follows the player, it is distracting.
Finally, when I dash I can go through walls, so in your movement script, instead of using transform.position to move your player either use Rigidbody.AddForce or set the rigidbody's velocity, or use Rigidbody.MovePosition
I might seem like I'm being overly critical, but I just want to help you :)
Feel free to rate my submission as well :)
> Keep making games! :fist: