Wyle's Loop by Tryston

[raw]
made by Tryston for Ludum Dare 47 (JAM)

A simple 2D vertical platformer where you replay the same level becoming more difficult each loop forcing you to beat it differently until you can escape the loop. You play as Wyle, an adventurer trying to escape his loop.

Wyle Walk 3 Right Sword.png

ddddd.png

aweg.png

What we used: Unity free version with cloud build. Music made in chrome music lab. All sprites made in Microsoft paint3D. Sounds recorded in audacity from nearby items. Font was only asset obtained however we did modify it a little. (from dafont user:Madpixel Designs)

We're just two friends that are freshmen in college that like to code and decided to make a game. This is our first game we have both made to completion and our first time in Ludum Dare.

Creators:

Tryston Minsquero @tryston

Michael Bettes @michbet

We had a great time and can't wait for the next one. Please enjoy!

Post Release Notes: we worked on this project after the game was posted so it now includes controller support, a high score system, and a lot of bug fixes. Highly recommend playing that version instead!

Github Repository: https://github.com/TrystonMinsquero/Wyles-Loop

Ratings

Overall 1497th 2.875⭐ 22🧑‍⚖️
Fun 1338th 2.825⭐ 22🧑‍⚖️
Innovation 1603th 2.325⭐ 22🧑‍⚖️
Theme 1278th 3.079⭐ 21🧑‍⚖️
Graphics 1450th 2.475⭐ 22🧑‍⚖️
Audio 1022th 2.6⭐ 22🧑‍⚖️
Humor 991th 2.417⭐ 20🧑‍⚖️
Mood 1217th 2.974⭐ 21🧑‍⚖️
Given 43🗳️ 14🗨️

Feedback

N8Dev
06. Oct 2020 · 00:38 UTC
Great job for your first game! I see you are using Unity, so I can give you a few pointers.
First, change the canvas scaling mode from "constant pixel size" to "scale with screen size" so that your menu takes up most of the screen.
Next, get rid of the UI that follows the player, it is distracting.
Finally, when I dash I can go through walls, so in your movement script, instead of using transform.position to move your player either use Rigidbody.AddForce or set the rigidbody's velocity, or use Rigidbody.MovePosition
I might seem like I'm being overly critical, but I just want to help you :)
Feel free to rate my submission as well :)
Rhaelser
06. Oct 2020 · 00:51 UTC
It takes a little time to get to know the controls and use them correctly, might be only me :) Game is fun and simple, well done guys!

> Keep making games! :fist:
🎤 Tryston
06. Oct 2020 · 00:54 UTC
@n8dev Thank you so much, we will keep that in mind for next time. For the dash mechanic we did use AddForce and even tried using a forloop of smaller forces and even tried adding velocity but thank you for the suggestion!
N8Dev
06. Oct 2020 · 01:04 UTC
@Tryston in that case, increase the edge radius of the walls' colliders, and change the player rigidbody collision detection to continuous.
fachscahfttf
06. Oct 2020 · 02:14 UTC
Nice platformer. Did not quite get the loop reference, but enjoyed playing it :)
Razik
06. Oct 2020 · 04:17 UTC
very good time playing this masterpiece would play again.
Razik
06. Oct 2020 · 04:39 UTC
Most people say it's impossible to be perfect. The people who say that are the same people who haven't played Wyle's Loop. This game has to be the greatest game of all time. Now, you may be thinking "oh, this review must be a joke", but this really isn't. There are so many things that this game has done for me, I can't even put into words how amazing this is. But, in this review, I will attempt to. Wyle's Loop has brought me through so many hard times, and helped me sustain relationships with close friends and families. It has inspired me throughout my lifetime and without it, I wouldn't have accomplished half of the things that i've ever done. It hasn't just helped me as a person and in real life, it has provided me endless hours of entertainment and continues to, to this day. Every single aspect of this game is perfect. It has an incredible story, god-like mechanics, in-depth lore, easter eggs, graphics and so much more. I'd honestly recommend this not only people who play videogames, but also to anyone who likes to watch movies, or read books, or any aspiring authors. This is a game not done right, but done perfect. I would like to personally thank the developers of this game for blessing me and any other lucky person who plays Wyle's Loop for allowing us to embark on such a intense, captivating journey. Play this game right now.
spacecadet
06. Oct 2020 · 14:19 UTC
Nice little platformer where you have to change your approach every time you reach to the end. For me the controls became a bit annoying after a while as the character tried to wall jump every time I was jumping somewhere. Nonetheless good job! :)
botskills101
06. Oct 2020 · 17:11 UTC
the movements kind of choppy but otherwise it's a pretty good.
Klaus Peter
06. Oct 2020 · 23:23 UTC
I like the idea of having these different abilities and slowly reducing them. But I agree to the others who said the the movement mechanics are a bit fiddly. Would have loved to have occasions to fight monsters.
No Grapes Games
07. Oct 2020 · 22:28 UTC
The controls were not easy for me to get comfortable with but it is a nice entry. Maybe a two hand keyboard control scheme would have been better.
Cargamoni
11. Oct 2020 · 01:38 UTC
Dash is good to play, but enemies is bit challenging for me ! Thanks for the game, please rate ours too !
Andrew White
11. Oct 2020 · 01:58 UTC
I really like the main idea of reducing the amount of abilities you have each loop. I think you should expand on that idea and create a full polished game!
Literal Games
13. Oct 2020 · 21:34 UTC
Nice game! Controls were a little fiddly and I stuck to walls more than I meant to, but I really like the challenge of repeating the level with fewer and fewer abilities.
danielblanco3d
16. Oct 2020 · 09:08 UTC
Really nice retro style! And so clever use of the theme! Congrats, keep the good work!![1.png](///raw/ce9/81/z/3a31d.png)
mmason
17. Oct 2020 · 17:56 UTC
clever use of abilities, I felt like the signs weren't needed and actually removed the exploration of the level and use of the powerups. I did play all the way to the real end, nice work
VPhyre
19. Oct 2020 · 18:41 UTC
It is a game with potential. The jumping forms and interactions with the ground and wall are very interesting. The controls look very functional. The graphics are simple and the sound is ok. If you want to expand on that idea, maybe you could consider refining the game a little bit. But in summary, my experience was good. Congratulations.