Go Cockroach go! by Ulisses

[raw]
made by Ulisses for Ludum Dare 46 (JAM)

Help Forest, a little cockroach escape from a pest control while hiding dangerous items and collecting items. But watch out, time is short and gas can kill you!

Jogável em HTLM!

https://ulissescad.itch.io/go-cockroach-go

Controls:

Keyboard: "WASD" or arrows to move, "SPACE" to boost, "P" to pause.

XBOX control: Analog to move, "A" to boost, "Start" to pause.

Contatcs: Hiago Tadeu - hiago.tadeu.fernandes@gmail.com Ulisses Vinícios - ulissescad@hotmail.com

Ratings

Overall 1405th 3.413⭐ 25🧑‍⚖️
Fun 1661th 3.109⭐ 25🧑‍⚖️
Innovation 1370th 3.217⭐ 25🧑‍⚖️
Theme 1697th 3.435⭐ 25🧑‍⚖️
Graphics 722th 3.957⭐ 25🧑‍⚖️
Audio 818th 3.409⭐ 24🧑‍⚖️
Humor 439th 3.568⭐ 24🧑‍⚖️
Mood 1711th 3.091⭐ 24🧑‍⚖️
Given 16🗳️ 19🗨️

Feedback

21. Apr 2020 · 01:28 UTC
Fun, but too freaking hard
🎤 Ulisses
21. Apr 2020 · 09:54 UTC
Thanks for play our game. We know its hard, but the game is too short, and you have infinite chances to complete. We hope you enjoy!
nick0124 creator
23. Apr 2020 · 15:36 UTC
Fun, but i can live even one hit
just-stanley
23. Apr 2020 · 16:29 UTC
I love the top down 3D view, and how the furniture turns semi-transparent when you go underneath it. It looks very cool. The game is just very hard. Without a boost, it is almost impossible to survive a smack. And the second smack happens before the boost recharges. At first I thought this was intentional, to force the player to run between furniture. This was my strategy for the first level, and then the hallway happened... :sweat_smile:
🎤 Ulisses
23. Apr 2020 · 19:42 UTC
@nick0124-creator thanks for play our game. For escape you need use de boost in time to avoid the "enemies". That way you can hide on furniture and find the exit in time. Thanks for playing.
🎤 Ulisses
23. Apr 2020 · 19:45 UTC
@just-stanley you nailed it! We put the furniture for the player hide, and the time really was thinked for this. You really undertand the concept! Thanks for playing, I know it's hard, but is funny too. Thanks!
ProForce
24. Apr 2020 · 19:16 UTC
Art, sound, and idea are good, but the controls are a bit weird. You have to boost to dodge a hit, and sometimes it doesn't reload in time. Other than that, amazing game! (Also you say please "hate" us on LD46 on itch.io)
SvenErik
24. Apr 2020 · 19:18 UTC
Really nice graphics and angle of the game. Felt rather challenging too, which is nice, or I am just bad at it. Initally got slapped several times before I managed to finally start evading after the third or fourth try. Overall everything fit and looked nice. It's a good solid game. Marvelous work!
SlimBun
24. Apr 2020 · 19:26 UTC
Amazing game with amazing graphics. You cannot tell it was made in only 3 days!
Patsui
24. Apr 2020 · 19:26 UTC
It's got good animations and fun graphics. The mood is funny as well. I think the difficulty could be adjusted that the player gets to play more in the beginning until it gets so hard. Other than that nice entry!
🎤 Ulisses
24. Apr 2020 · 19:27 UTC
@proforce well, the game was made to be challenge, since we not have much time to pacing. But the "hate" is a error (I am brazilian and try write my texts without any translator for pratice), but "hate" is funny. :D Thanks for play.
yodoG
24. Apr 2020 · 19:28 UTC
Nice idea, but a little too challenging from the outset. It would be nice if you could survive a hit or two. Also, it would be nice for the music to continue playing after you die instead of starting over. Overall with some minor tweaks, this could be a great, fun game. Nice work!
zoarfy
24. Apr 2020 · 19:31 UTC
Nice game - I love the animations of your cockroach, they're really funny and suit the game very well! The music is also very well suited.
43sam
24. Apr 2020 · 19:37 UTC
Great game! The sounds and music were perfect and fit the gameplay. Having more of an indication of the direction to head would be handy for the more open rooms but that's minor as it's already intuitive enough. Overall the game is fun and presents a consistent, comedic atmosphere :)
🎤 Ulisses
24. Apr 2020 · 21:36 UTC
@slimbun Thanks man, we really work hard on it. The Menus not are so good, but we tried give the best experience in game. Thanks for play.
🎤 Ulisses
24. Apr 2020 · 21:39 UTC
@patsui we know the game is hard, but because we don t have much time we make a unique balance, and how the player can restart the game without lost lives, we think the best way to don t make the game too easy is increase the difficulty. Thanks for play! We hope you liked!
🎤 Ulisses
24. Apr 2020 · 21:41 UTC
@yodog the "hit kill" was made because you can restart the level without any punishment. But we really think about implement some chekpoint, but the time is short, so we decide give infinite chances, but restart the level. Thanks for play!
🎤 Ulisses
24. Apr 2020 · 21:44 UTC
@43sam the sound are really awesome. Hiago aways make a nice job, I really don t even think make a game, if he don t make a sound design. The indication maybe make the game too much easier, and how the rooms are short we think the best aproach is let the player try sometimes before reconize the pattern. All the exit are in the up right corners, but you still can explore the room. Thanks for play!
thebreakfast
26. Apr 2020 · 23:15 UTC
You made a lot of assets here for a jam, very good graphics and animations. The game itself is a little difficult I died quite a few times. The timing on the sprint cooldown could be a little more forgiving I think, but then the game might be too easy. Maybe some "save zones" in the level could help. Overall, good job though!
Echo Team
26. Apr 2020 · 23:41 UTC
I had hoped to be able to sneak behind the cupboards... too bad XD
🎤 Ulisses
26. Apr 2020 · 23:50 UTC
@thebreakfast yes, we think about the cooldown time if we make this faster the game really could be easier. The save points are a great idea. We hope you have fun with this little game. :D
🎤 Ulisses
26. Apr 2020 · 23:51 UTC
@echo-team haha, you have to move fast to avoid the gas... :D we hope you have fun with our game. :D
despdair
27. Apr 2020 · 00:02 UTC
great effort and interpretation of theme. It's easily controllable and gets along well with player :)
🎤 Ulisses
27. Apr 2020 · 00:10 UTC
@despdair thank! Find something "original" with the theme is challenging for us. We focus in make a game with good controls, where the player feels good while try pass by levels. Thanks for play!
despdair
27. Apr 2020 · 00:16 UTC
@ulisses finding something original is always hard, the important thing is implementation for most cases in jams since it is more about making right decisions in limited time to create best possible product
🎤 Ulisses
27. Apr 2020 · 00:56 UTC
@despdair yes, the time is short so we make aways the best we can. We think a lot about the scope before start to have a ideia if is possible end the game in time. In this case we have to cut somethings, like balancing and details in menus. But the core is implemented.
Euforia Games
27. Apr 2020 · 09:02 UTC
hey! pretty good game! rated well!
GreenDinoGames
27. Apr 2020 · 12:37 UTC
Fun game! I like the audio and visuals! It's a little bit hard, restoring health trough the food would be helpful to survive, but I'm glad you implemented the speed function, so you can hide under furnitures. Good job!
🎤 Ulisses
27. Apr 2020 · 14:59 UTC
@euforia-games thanks! We make the best we can!
🎤 Ulisses
27. Apr 2020 · 15:01 UTC
@greendinogames thanks! Restore energy is a good idea. Balance this game is challenging because if we make the cooldown shor the game will be too much easy. We hope you have fun! Thanks for play!
fatPenguin
02. May 2020 · 12:50 UTC
What a cute game! I really liked the idea, graphics and camera angle and distance you choose!
However, gameplay wise this has huge issues that I think can be fixed with minor tweaks, the current state is sadly very frustrating and made me even angry :( first of all, I think the tolerance of the cooldown and when the newspaper/show hits next is waaay to narrow, this is the first level after all! (My boyfriend always says that's a gamejam sickness to think like you have to make a game superhard, I would know because I suffer from this condition too, and from what I saw in the last 2 weeks, I'd say he's right.. ^^)

I think if you made the time span between the cooldown and the splash shorther, this could be way more fun!
Also I realized if you keep your finger on the spacebar, the cooldown of the sprint doesn't reload - I would change that as well as it seems like an unecessary punishment.
Are you supposed to get under the counter? I easily played 30 times and never managed it.. you might want to add a little quest marker too :)
also, adding controller support would really suit a game like this!

All in all good job you two :)
🎤 Ulisses
04. May 2020 · 20:27 UTC
Hello @fatpenguin , thanks for playing our game. Balancing games in a game is always difficult, and they end up being very easy or very difficult. In this case, as no punishment or player for death (he keeps points and returns at the same level), we chose to make it more challenging. This cooldown bug was not known, thanks for reporting! Regarding the controls, they are enabled in the game, but for the menus they recommend the use of the mouse. The commands are in the description. Thanks for the detailed comment, it looks like you really enjoyed the game. Hugs!
Daniil Tcyvakin
08. May 2020 · 21:37 UTC
great idea! such as real)0
🎤 Ulisses
11. May 2020 · 23:58 UTC
@daniil-tcyvakin thanks! We tried make something original.
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