Oogy's Saviour by dingotime

[raw]
made by dingotime for Ludum Dare 46 (JAM)

Oogy is the last of his kind. Use your tractor beam (right mouse button) to feed him energy crystals.

This was a a solo project developed in Godot. Art was created with an old tablet computer and the Gimp. I created the music was with Reaper and the VST "The Free Orchestra" by ProjectSAM. The sound effects are mostly not my creations. They are from Zapsplat.com and Kenney.nl

Ratings

Overall 843th 3.646⭐ 26🧑‍⚖️
Fun 503th 3.688⭐ 26🧑‍⚖️
Innovation 825th 3.479⭐ 26🧑‍⚖️
Theme 674th 3.917⭐ 26🧑‍⚖️
Graphics 1598th 3.333⭐ 26🧑‍⚖️
Audio 430th 3.729⭐ 26🧑‍⚖️
Humor 758th 3.25⭐ 24🧑‍⚖️
Mood 1271th 3.37⭐ 25🧑‍⚖️
Given 32🗳️ 19🗨️

Feedback

OldKnivesTale
21. Apr 2020 · 16:06 UTC
Really fun game, I couldn't wait to see what would happen to Oogy as he kept getting crystals!
Qux
21. Apr 2020 · 16:09 UTC
Great game. The contextual epic music is amazing!
As for the game mechanics, the double control of shots and beam is a strategy game in itself to drag and protect Oogy, well done.
I was a bit lost when going to the big black background the first time: I thought it was a fog of war, then an unfinished part of the game ;) But then I understood it was part of an exploring scheme.
Big up !
Momo_Hunter
21. Apr 2020 · 16:14 UTC
Solid game!
TioTixa
25. Apr 2020 · 00:51 UTC
I loved your game
iamscissors
25. Apr 2020 · 00:56 UTC
Oh gosh the creature is horrifying, kind of like him at the end. I can't tell if the room is randomly generated but I eventually entered the end of the screen on the right and double backed to find more energy crystals. I spammed shooting before getting hit. Fun short game, nice ending screen.
AdamV
25. Apr 2020 · 00:57 UTC
Nice job, it was fun! I was a little confused what I was trying to do at first, but I figured it out.
Celdur
25. Apr 2020 · 01:20 UTC
Really impressive for a one man project, you even put in difficulty levels. Wondering what Oogy would become kept me playing until the end, simple but effective.
PatrickJR
25. Apr 2020 · 03:32 UTC
What I like most about this game is the audio. I love how the music gets more intense when you get into combat, but it's the same tune. The sound effects are perfect too. Except I think the sound when you heal the player is a little loud. The sounds actually made me notice a few visual effects that were missing. For example, I would hear an explosion when I kill an enemy, but the sprite just disappeared without any effect. A little more eye candy would have made the game better. I like the gameplay too. It feels nice to battle while dragging Oogy around. Well done!
Wheffle
25. Apr 2020 · 06:04 UTC
Because I'm bad at reading, I thought you were supposed to tractor beam the energy and bring it to Oogy, so Oogy almost died. But then I realized I was dumb, and Oogy grew big and strong. It was a lot of fun! The audio was pretty excellent (the music fade from calm to battle was a nice touch). I think some explosion particles and background would have added a lot to the game, but hey, jams are hard and those are fair game for triage when you're running low on time. Nice work, I enjoyed playing this!
karreg
25. Apr 2020 · 18:10 UTC
Very nice ! Easy to play, physics well calibrated, and we are never lost.
Fun and well executed ! Congrats !
Poulpint
25. Apr 2020 · 18:22 UTC
Really impressive ! Would have been great to use the tractor beam mechanic in some puzzles :D
zillix
26. Apr 2020 · 01:48 UTC
Really great! The sound effects made me laugh, they worked really well with the art style and music. The tractor beam mechanic was super interesting and made for some really fun and interesting gameplay. Loved it!
Alaska
26. Apr 2020 · 08:46 UTC
This is super great. The music and the fact it escalates when you're in combat is great, the gameplay is super fun, the art is well done. Through and through just a good job.

My only two complaints is I wish I had some sort of visual lead going between the different energy locations, and - this is really more of a half complaint - being shot from off screen seems a little cheap, but granted it fit the flow pretty nicely even on hard. Good work!
🎤 dingotime
26. Apr 2020 · 19:38 UTC
@qux Yeah, the black background was just because I didn't have time to put a scrolling star field in the background. I know it's a bit disorienting because you have no reference for your velocity... but the bases are close enough together that I left it as is.
🎤 dingotime
26. Apr 2020 · 19:39 UTC
@iamscissors The creature is based on a pet hairless rat that used to have... Yeah, I recommend googling "hairless rat" - they are spectacular.
🎤 dingotime
26. Apr 2020 · 19:43 UTC
@patrickjr Thanks, I used a symphonic library to create the music - it has realistic sounding horns, strings, drums, etc. It made it surprisingly easy to create epic sounding music, even though I have no idea what I was doing.

And yeah, I totally agree on needing more effects - just ran out of time!
🎤 dingotime
26. Apr 2020 · 19:48 UTC
@alaska Doing dynamic music was actually surprisingly easy, I've never really tried doing it before. And I agree some sort of mini map or indicator of close energy sources would be necessary in a real game.
Flying Dog Fish
26. Apr 2020 · 21:14 UTC
This is really fun to play. Good job.
blackquiltro
26. Apr 2020 · 21:36 UTC
Mood and music are great. Nice idea too
Samuli
08. May 2020 · 13:53 UTC
Beat the game, Oogy is now all good! Cool entry, difficulty was just right.
FireSlash
12. May 2020 · 05:30 UTC
Solid little entry. The only bug I ran into was one of the "rooms" was inaccessible because it was blocked by another

Also found the distance from the entrance to be a bit long... ended up taking a bit of a joyride of faith. A little starfield would help the player be more confident flying out into space, as well as maybe some kind of connector deco meshes between the rooms.
keni
12. May 2020 · 06:16 UTC
Good Job~! Fun game and good moment to moment gameplay!