Oogy's Saviour by dingotime
Oogy is the last of his kind. Use your tractor beam (right mouse button) to feed him energy crystals.
This was a a solo project developed in Godot. Art was created with an old tablet computer and the Gimp. I created the music was with Reaper and the VST "The Free Orchestra" by ProjectSAM. The sound effects are mostly not my creations. They are from Zapsplat.com and Kenney.nl
| Youtube | http://dingogames.com/LD46/ld46.html |
| Youtube | http://dingogames.com/LD46/ld46source.zip |
| Original URL | https://ldjam.com/events/ludum-dare/46/oogys-saviour |
Ratings
| Overall | 843th | 3.646⭐ | 26🧑⚖️ |
| Fun | 503th | 3.688⭐ | 26🧑⚖️ |
| Innovation | 825th | 3.479⭐ | 26🧑⚖️ |
| Theme | 674th | 3.917⭐ | 26🧑⚖️ |
| Graphics | 1598th | 3.333⭐ | 26🧑⚖️ |
| Audio | 430th | 3.729⭐ | 26🧑⚖️ |
| Humor | 758th | 3.25⭐ | 24🧑⚖️ |
| Mood | 1271th | 3.37⭐ | 25🧑⚖️ |
| Given | 32🗳️ | 19🗨️ |
As for the game mechanics, the double control of shots and beam is a strategy game in itself to drag and protect Oogy, well done.
I was a bit lost when going to the big black background the first time: I thought it was a fog of war, then an unfinished part of the game ;) But then I understood it was part of an exploring scheme.
Big up !
Fun and well executed ! Congrats !
My only two complaints is I wish I had some sort of visual lead going between the different energy locations, and - this is really more of a half complaint - being shot from off screen seems a little cheap, but granted it fit the flow pretty nicely even on hard. Good work!
And yeah, I totally agree on needing more effects - just ran out of time!
Also found the distance from the entrance to be a bit long... ended up taking a bit of a joyride of faith. A little starfield would help the player be more confident flying out into space, as well as maybe some kind of connector deco meshes between the rooms.