Hellscape by kp_gamedev

[raw]
made by kp_gamedev for Ludum Dare 47 (JAM)

Created Hellscape, a metroidvania type game for Ludum Dare 47 "Stuck in a Loop" with 10 others.

Game lead: Athena Dai

Programming: Betto Cerillos Kaustuv Prateeq(KP) Aidan Cini Celebi

Level Design: Katelyn Yu Aidan Cini

UI/UX/Animations: Christina

Worldbuilding: Jess

Testing: Nick

Music: Aidan Cini

General Advice: Mark Guevara

Ratings

Overall 1482th 2.9⭐ 27🧑‍⚖️
Fun 1393th 2.76⭐ 27🧑‍⚖️
Innovation 1590th 2.354⭐ 26🧑‍⚖️
Theme 1632th 2.273⭐ 24🧑‍⚖️
Graphics 1414th 2.604⭐ 26🧑‍⚖️
Audio 834th 3.06⭐ 27🧑‍⚖️
Given 21🗳️ 20🗨️

Feedback

Comari
05. Oct 2020 · 22:32 UTC
tried playing, but it looks like the itch link doesnt work. Sorry
ProtoCap
05. Oct 2020 · 22:57 UTC
very cool game, tight controls and pretty good​ pixel art, I did have a little trouble with getting stuck on corners when I jumped near them but otherwise this is a solid entry and the music was great too
Alkarym
05. Oct 2020 · 23:00 UTC
Hard controls but nice little game.
Comari
05. Oct 2020 · 23:15 UTC
Thanks for replying! Very fun game - reminds me a little of old school super mario in the castle levels haha. I made it to the 2nd level. Great submission
PopDaddyGames
06. Oct 2020 · 01:51 UTC
Excellent controls, barring just a few hiccups. The future of the project looks cool as heck.

Easy to play in the sense that you can jump right in and go. The controls are very straight forward, but absolutely most importantly-- RESPONSIVE. The input did not have stutter or delay. The character controller, as designed, did exactly what I told it to do. Every time I failed, for the most part, I felt like it was -me- failing, not the game.

I rated a 4 overall- I enjoyed the effort and would surely play a follow up.
killerkun
06. Oct 2020 · 02:27 UTC
Pretty cool, it's nice to see rather big teams collaborating like this. I enjoyed the overall vibe although I found it just a taaaaad bit stiff on the controls. You guys are doing a great job!
Kharath
06. Oct 2020 · 12:20 UTC
Good entry. Nice to see big teams collaborating. I enjoyed the idea but I didn't like the controls the movement and jumping felt a bit floaty. Sometimes when I pressed jump the character didn't jump and it was hard to land a platform. Probably needs a bit of coyote time to make it feel more responsive. Also, punch on "F" seemed an odd choice.

The other thing I struggled with was contrast on the tileset you used. The background was too prominent, while some platforms were hard to spot.

Keep up the good work! With a little refinement this could be great!
Anguish_bucket
06. Oct 2020 · 16:34 UTC
Pretty cool music
Gonzalol
06. Oct 2020 · 21:26 UTC
I like the concept art of the main character. Nice job.
Jakob Reborn
26. Oct 2020 · 17:41 UTC
Nice, pretty generic but still nice. Couldn't find any powerups and didn't knew where to go