Hellscape by kp_gamedev
Created Hellscape, a metroidvania type game for Ludum Dare 47 "Stuck in a Loop" with 10 others.
Game lead: Athena Dai
Programming: Betto Cerillos Kaustuv Prateeq(KP) Aidan Cini Celebi
Level Design: Katelyn Yu Aidan Cini
UI/UX/Animations: Christina
Worldbuilding: Jess
Testing: Nick
Music: Aidan Cini
General Advice: Mark Guevara
| Youtube | |
| Youtube | https://wrecker-1.itch.io/hellscape |
| Original URL | https://ldjam.com/events/ludum-dare/47/hellscape |
Ratings
| Overall | 1482th | 2.9⭐ | 27🧑⚖️ |
| Fun | 1393th | 2.76⭐ | 27🧑⚖️ |
| Innovation | 1590th | 2.354⭐ | 26🧑⚖️ |
| Theme | 1632th | 2.273⭐ | 24🧑⚖️ |
| Graphics | 1414th | 2.604⭐ | 26🧑⚖️ |
| Audio | 834th | 3.06⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
Easy to play in the sense that you can jump right in and go. The controls are very straight forward, but absolutely most importantly-- RESPONSIVE. The input did not have stutter or delay. The character controller, as designed, did exactly what I told it to do. Every time I failed, for the most part, I felt like it was -me- failing, not the game.
I rated a 4 overall- I enjoyed the effort and would surely play a follow up.
The other thing I struggled with was contrast on the tileset you used. The background was too prominent, while some platforms were hard to spot.
Keep up the good work! With a little refinement this could be great!