Chabones Argentinos bizarre adventure by Juan Ignacio Ranedo
Chabones Argentinos Bizarre Adventure is a game devoid of any sense and logic that takes place in Argentine politics in recent years. The game's main purpose is to generate grace from its lack of logic and context, with a somewhat strong and black humor.
| Youtube | https://drive.google.com/open?id=1auUtNIOv15wC24ge0kvf_LGEdUb1cdXR |
| Original URL | https://ldjam.com/events/ludum-dare/46/chabones-argentinos-bizarre-adventure |
Ratings
| Overall | 2236th | 2.958⭐ | 26🧑⚖️ |
| Fun | 1622th | 3.13⭐ | 25🧑⚖️ |
| Innovation | 2043th | 2.833⭐ | 26🧑⚖️ |
| Theme | 1880th | 3.318⭐ | 24🧑⚖️ |
| Humor | 318th | 3.717⭐ | 25🧑⚖️ |
| Mood | 2005th | 2.875⭐ | 26🧑⚖️ |
| Given | 38🗳️ | 24🗨️ |
An offensive tower defense? Hahahahahahah.

1 - Mecânicas, Aprendizado e Fluxo:
Ao que entendi trata-se de um "tower defense". Até consegui estabelecer algumas "torres", mas não consegui distinguir bem os custos, o que eu estava selecionando, o dano e o tipo de dano de cada torre.
Seria interessante fortalecer esse ponto para melhorar a transmissão da mecânica e favorecer o aprendizado.
Ao que entendi, aos poucos vinham ondas de inimigos que me causavam dano caso chegasse até o povo (ou um bairro), não entendi totalmente.
Achei divertido; infelizmente acabou sem acabar, eu venci os inimigos, não vieram mais, e eu ainda tinha vida e algum dinheiro.
2 - Gráficos, Áudio, Narrativa e Polimento:
Há colagens de imagens de pessoas públicas, creio que o foco era humor e crítica social (como conheço pouco a realidade, apesar da proximidade dos países, então não tenho muito o que questionar sobre as escolhas para ícones de poder etc).
Senti falta de áudio para dar algum feedback e para ambientar o jogo (quem sabe poderia mostrar sobre pontos de vida a partir de um bom trabalho de áudio (isso quando falamos das entidades inimigas e de "quando virá a próxima onda de inimigos")).
A narrativa parece tentar tirar proveito da situação política argentina.
Muito poderia ser feito em termos de polimento, caso a equipe pretenda estender o projeto. :)
3 - Cultura:
Creio que o jogo tenha forte apelo humorístico à crítica política (ao menos é o que parece "de longe da situação").
Toma proveito da situação e, ao mesmo tempo, serve como peça crítica.
4 - Monetização:
Não vejo como esse jogo monetizaria, a menos que tivesse um fluxo de estágios bem desenvolvido e vendesse através de propagandas (mas daí as colagens com imagens de políticos poderiam gerar processos, daí talvez coubesse usar caricaturas etc).
1 - Mechanics, Learning and Flow:
As I understand it is a "tower defense". I even managed to establish some "towers", but I couldn't quite distinguish the costs, what I was selecting, the damage and the type of damage for each tower.
It would be interesting to strengthen this point to improve the transmission of mechanics and favor learning.
As I understood it, little by little waves of enemies came that would do me harm if I reached the people (or a neighborhood), I didn't fully understand.
I found it amusing; unfortunately it ended without ending, I defeated the enemies, they didn't come anymore, and I still had life and some money.
2 - Graphics, Audio, Narrative and Polishment:
There are collages of images of public people, I believe that the focus was humor and social criticism (as I know little about reality, despite the proximity of countries, so I don't have much to question about the choices for icons of power, etc.).
I missed audio to give some feedback and to set the game in motion (who knows, I could show you life points based on good audio work (when we talk about enemy entities and "when the next wave of enemies will come")) .
The narrative seems to try to take advantage of the Argentine political situation.
Much could be done in terms of polishing, if the team intends to extend the project. :)
3 - Culture:
I think the game has a strong humorous appeal to political criticism (at least that's what it looks like "from a distance").
It takes advantage of the situation and, at the same time, serves as a critical piece.
4 - Monetization:
I don't see how this game would monetize, unless it had a well-developed internship flow and sold through advertisements (but then the collages with images of politicians could generate processes, so maybe it would be up to using caricatures, etc.).
I think I just saved Argentina from a giant fish lady.
Love the wackyness.
overall it was good