Viktor by Palemek

Help little Victor find his way in the creepy dungeon. Face vicious monsters, burning acid and dark abyss. Will there be an end to little Victor’s bloodcurdling journey?
Or is it an endless loop?
Find out in this tiny top-down dungeon crawler!
Controls: WSAD+click

Created on pure js + WebGL
made by Jakub "Palemek" Orlinski
audio by Emilia Macionczyk

| Youtube | https://kubutek.itch.io/viktor |
| Original URL | https://ldjam.com/events/ludum-dare/47/viktor |
Ratings
| Overall | 893th | 3.434⭐ | 40🧑⚖️ |
| Fun | 639th | 3.474⭐ | 40🧑⚖️ |
| Innovation | 1490th | 2.553⭐ | 40🧑⚖️ |
| Theme | 1610th | 2.382⭐ | 40🧑⚖️ |
| Graphics | 560th | 3.833⭐ | 41🧑⚖️ |
| Audio | 333th | 3.737⭐ | 40🧑⚖️ |
| Humor | 735th | 2.797⭐ | 39🧑⚖️ |
| Mood | 868th | 3.324⭐ | 39🧑⚖️ |
| Given | 36🗳️ | 46🗨️ |
The general mood and art of the game are great though, and the sound was really well done.
@loren-heubert-aubry thanks for the bug report, i knew about it, but since i was doing it in pure js without any engine it was hard to think about optimization during development. I hope that in the next jam i'll manage to optimize game in the process :)
@nikolaj thanks for playing, i loved creating screen shake(just shaking the WEBGL canvas :D ), i know that maybe i've a streched the theme a bit, but i've never really created any top down, and i was completely in top-down shooter mood :)
@m8rix hey super glad to hear you found it cool! as i explained @loren-heubert-aubry i didnt find the time too optimise it ... next time it will be potato-proof!
@pluisjen Hey, i really tried too make game hard, maybe overdid it a little ;P
@flying-dog-fish if i'll ever come back to it to polish it a little, ill change level design a bit! Thanks for your insight!
@fc85057 Hey, thanks for such a long comment! I'll take a look at this delay you were talking about, and if i'll ever be making a post-jam version i'll fix it!
@peche-et-tradition-1867 Glad to be compared to such a beatifull titles :)
What I really liked
+ very nice style (graphics are good and I liked the starting- and end-screen)
+ fitting audio
+ mood (the nice art style and audio lead to a nice mood. It motivated me and gave me a nice feeling)
+ good animation on the characters
What I would change
- it was very, very hard. I played every level, but some parts felt too difficult. Maybe you could add more levels, which are progressing in the difficulty
Other than that, I had a blast playing this game. Very nice! If you add more levels, send me a notification. I would like to play them.
I enjoyed the graphics and the walking animation. I like the music within the levels, but the music in the start screen was a bit too overwhelming/loud/sharp for my taste. :wink:
On my first attempt I got stuck in the level with the moving squares when one of the last squares hit me; the player became invisible, but I could still hear some sounds.
Somehow I finished the game! :smile: :confetti_ball: In the level with the moving squares, it felt like I was using a bug to let myself be moved by the squares. It seemed that if I hit the squares on the good side, It will move me, otherwise it would kill me? Visually this was not clear, so I was not sure if I was meant to do this.
I found the maze also to be very tricky with the narrow paths, I ended up just running for my life, ignoring the bats, and hoping for a good run. :wink:
I would like to fire my bullets with a shorter cool down timer, but also that the bullets would fly faster, or at least that the bats would fly slower - the bats seemed to fly faster than my bullets. :open_mouth: Also, I wish I could just hold my mouse button for continuous shooting.
The rewinding of the level is quite cute, but also a bit confusing at first, because it's so fast that it looks like a glitch at first.