Teddy? by HeylloPotato
Teddy? A horror game made for Ludum Dare 46! Play in full screen for a better experience!
Controls: A & D to Move
Space to Jump
X to interact
Q to change battery
E to turn flashlight off
Objective of teddy is to get to the room in the house so you can sleep till morning, where it isn't raining, dark or cold out!
| Youtube | https://heyllopotato.itch.io/teddy |
| Original URL | https://ldjam.com/events/ludum-dare/46/teddy |
Ratings
| Overall | 2281th | 2.921⭐ | 40🧑⚖️ |
| Fun | 2307th | 2.645⭐ | 40🧑⚖️ |
| Innovation | 2403th | 2.459⭐ | 39🧑⚖️ |
| Theme | 2393th | 2.73⭐ | 39🧑⚖️ |
| Graphics | 1927th | 3⭐ | 40🧑⚖️ |
| Audio | 1293th | 2.944⭐ | 38🧑⚖️ |
| Humor | 1904th | 2.117⭐ | 32🧑⚖️ |
| Mood | 1263th | 3.375⭐ | 38🧑⚖️ |
| Given | 34🗳️ | 44🗨️ |
P.S. My game is a little bit creepy too, If you want to try it: https://ldjam.com/events/ludum-dare/46/keeping-it-alive-1
but its a good overall
;keep it up and good luck
But I think there is room for improvements on the audio. First things would be to increase the volume of ambient sound a bit and add a music
@lykawolfie @rasheed Thanks for the feedback, realised now that we dont really indicate that when flashlight power goes out thats when the enemy comes/die
But this was a nice game!!! I enjoyed it a lot!
*SPOILERS..... I THINK* Took me a while to realize that I shouldn't let my flashlight off for so long, I thought it was random at first LOL
Still, very nice!
But, there's a couple ways you could improve it post-jam.
- Try to fix up the movement, it felt pretty loose and floaty, which wasn't a huge issue, but the big one was jumping. If I have to jump up stairs, I don't want to constantly be getting stuck on them. It just kills the pacing and atmosphere.
- Personally I wouldn't have the flashlight battery levels be a UI element. Sounds like bad design, but in horror you wan't to make things abstract enough that players are never quite sure, but still give enough info for them to have a little bit of understanding. So, with the flashlight, maybe have it flicker at certain percentages, with the flicker getting faster the less battery you have. This way, while the player can't put an exact number on it, they can tell by the flickering that they need to find a battery soon.
- Give the player something to read! A big part of horror is the writing - you have to get the player invested in the story and trying to figure out just what on Earth is happening. That way, when the jumpscares hit, it's not just some scary face and a sound effect, it actually means something, and thus hits harder.
It's a cool little horror experience, but I'd love to see this expanded a bit! You don't get a lot of 2D horror games, so it'd be nice to see this one become something great!