LOOPLLET HELL by Bicheste
We are proud to present our 1st ever Ludum Dare submission!
INTRODUCING: LOOPLLET HELL

FEATURES:
Blast away enemies with a powerful evolving arsenal of weapons.

Who's the best? Try to go for that high score!

- Fast paced arcade action.
- Wonderful retro pixel-art graphics.
- Synthwave music to destroy enemy ships better.
- Did you lose? Worry not, you are back at it again.
- L A Z O R.
IMAGES:

SOME SICK TOTALLY PROFESSIONALLY EDITED VIDEO:
https://youtu.be/ms3pXAnAuj8
Also, we have the videos on how the art of the game was made by @Gelthan at: https://www.twitch.tv/gelthan_stream Yes, we are indeed spanish
Let us know what you think! We learned a lot trough the process and we are looking forward to the next experience. Cheers!

| Youtube | https://everedx.itch.io/loopllet-hell-ld47 |
| Youtube | https://everedx.itch.io/loopllet-hell-ld47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopllet-hell |
Ratings
| Overall | 586th | 3.644⭐ | 61🧑⚖️ |
| Fun | 529th | 3.574⭐ | 63🧑⚖️ |
| Innovation | 1503th | 2.533⭐ | 62🧑⚖️ |
| Theme | 1273th | 3.09⭐ | 63🧑⚖️ |
| Graphics | 361th | 4.033⭐ | 63🧑⚖️ |
| Audio | 474th | 3.549⭐ | 63🧑⚖️ |
| Humor | 925th | 2.5⭐ | 51🧑⚖️ |
| Mood | 780th | 3.415⭐ | 61🧑⚖️ |
| Given | 66🗳️ | 89🗨️ |
Some nitpicks and hopefully helpful feedback:
1. Autofire would be preferable over button spam for firing.
2. Difficulty could ramp up more quickly.
3. I think it might be fun with a little more speed to start.
4. The purple shotgun bullet effect is a little too bright and wears my eyes out.
I agree with the comments about autofire - I do love tapping as fast as I can, but the machine gun became a blessing
Good job on this entry :v:
The player controls are extremely slow, probably about 2x slower than I would minimally want if not more. This made movement feel like a chore and something that I wanted to do as little as possible.
I didn't like having to click the mouse button for every shot. I would rather just hold the button down and it be automated. For me this is true with nearly any arcade shooter game.
There's no telegraphing on your enemy attacks, which made it difficult to predict and react to them (and movement speed was too low to react anyhow). However where they attack and the size of their ships left plenty of room for me to stay out of their attack area and still hit them.
+1 to the one who said that about autofiring, my finger is acking.
Cool rewind effect also!
I didn't quite understand the powerup system as it sometimes felt like I was replacing a powerup with another rather than stacking them, as hinted by the top left UI elements.
Some attacks (particularly from the red ships) feel a bit cheap with projectiles way too fast without a proper way to tell their timing.
Auto-firing would have been welcome too :p
Good job!
The game fits the theme in the sense that we are looping around that ring (That you can see in the minimap) and with every loop the game become more and more difficult. Also to increment the sensation of the loop thing, we applied the rewind effect when dying.
About the movement, well, yeah, some of you guys mentioned the same, that it feels a bit slow... Well, we wanted to give you the chance to fell how the ship improves with the powerups, and again, this is something that we are able to adjust now that we have your feedback. Even though we cant change the game now as it would go against the rules, we will take all the feedback and make the most of it for the next thing that you see from us.
I'm glad you enjoyed it even though its not a superpolished game... But we are proud of it being aour first entry in a game jam. (Not only LD, but first jam ever)
Thank you!!
10/10, would absolutely play again
Agree with others about auto-fire on the first weapon, made sense once I got an upgrade, though putting a _limit_ on the re-fire would also have worked. (i.e. You can click but it won't do anything unless the shot is ready.)
quick bug report: in-game pause works but the green ships keep moving forward without any animations played.
All in all, I had a good time! Good job!
I'm a sucker for SHMUPS, and this one was no exception. I do kind of wish the game would give out power-ups a little more frequently. I'd have loved to try out all of the different guns, but they just never seemed to drop... :(
Would love to see where you might take this in the future!
Either way, nice entry!