If you think about it, ain't a sling a murder loop? by matthewrobo


https://youtu.be/YWoc65LDu78
A 2D arcade game about shooting ships.
Y'know, isn't a sling just a weaponized loop anyways?
i had to pause on reading manga for this and i'm not looking forward to shonen jump sundays
Featuring:
- 6 stones
- 3 colors
- 1 loop of life and eternity
- 0 experience with an actual sling
Post your scores in the comments y'all!
| Youtube | https://matthewrobo.itch.io/murderloop |
| Youtube | https://matthewrobo.itch.io/murderloop |
| Original URL | https://ldjam.com/events/ludum-dare/47/if-you-think-about-it-aint-a-sling-a-murder-loop |
Ratings
| Overall | 90th | 3.845⭐ | 31🧑⚖️ |
| Fun | 11th | 4.155⭐ | 31🧑⚖️ |
| Innovation | 121th | 3.75⭐ | 32🧑⚖️ |
| Theme | 381th | 3.417⭐ | 32🧑⚖️ |
| Graphics | 146th | 3.817⭐ | 32🧑⚖️ |
| Audio | 166th | 3.466⭐ | 31🧑⚖️ |
| Given | 39🗳️ | 32🗨️ |
hey that's great to hear, i did this after not making games for years and basically spent my all on gamefeel
it makes me super happy to hear that you liked the sounds in particular, 'cuz that was all amateur foley work, just a combination of me snapping, blowing gently into my mic (asmr anyone?), hitting my desk, punching a pillow, and whacking a can of compressed air with a chopstick, and a bit of pitch shifting for different variations
@echo-gameworks same
Everything about this is super satisfying. The sound design works so well with the game-feel, and makes each impact feel more tactile, and the little bit of animation (like the pops when they disappear, or the little pops in the menu) just make this feel very polished overall. Really, really great game!



I'm not a SHMUP sort of person so it's really neat seeing your creative inspirations! I can definitely see how they influenced your submission, and I think you made something very cohesive and beautiful from it. Definitely going to check out Solid Aether because of that gorgeous minimalism QuQ Thank you for sharing!
I liked that the mechanics are not explained but can be easily learned by playing, made it more rewarding and more surprising.
Visually is nice, and the sound design fit the game. To be honest it's perfect this way, without music and just the sound made by playing. It sets the right mood.
For a compo game, this is very polished and fun, great work!
Edit:
Please play and rate more game so you will receive more feedback and reach the minum of 20!
Edit2: after learning from the comments I can shot more than once I played it again and it is even more funny! It should be a feature if it was not supposed to be!
I even done a 12 combos :O
[QQ截图20201009211043.png](///raw/c14/c1/z/39ce7.png)
The gameplay had a peggle-like addictive quality at first, but once I got the hang of it a lot of the challenge seemed to evaporate and the fun ebbed away quite quickly. Maybe some kind of scaling difficulty level (smaller enemies? faster enemies?) would not have gone amiss.
I got something like 70 points with a 6 or 7 bounce combo :tophat:
I was playing in Wine, but assume that wouldn't affect this - is it intended that the rounds go a bit beyond the bounds of the screen?
P.S. I demand a humor category, the game description is hilarious.
I also found the aesthetic to work nicely as well! Great work!
Really smart design, only one button to play, yet the gamefeel with the sounds and the simple but neat graphics work really well!
I'd have appreciated if it got harder with time, this type of game can be pretty endless, I got to 300 x')
Smart interpretation of the theme, pretty fun and skillful, not crays but you can be proud it's a good jam entry!