MUGEN by GOD COLO
YOOO
Here is a game that I made for my second Ludum Dare.
You can only break out of the loop if a certain condition is met. :smile:
Move the player with the mouse and collide with enemies to destroy them. (There is a trick) :wink: The player's color changes every 5 seconds. :fire:


THANKS AND HAVE FUN!
| Youtube | https://god-colo.itch.io/mugen |
| Original URL | https://ldjam.com/events/ludum-dare/47/mugen |
Ratings
| Overall | 946th | 3.397⭐ | 31🧑⚖️ |
| Fun | 706th | 3.417⭐ | 32🧑⚖️ |
| Innovation | 1299th | 2.839⭐ | 30🧑⚖️ |
| Theme | 1234th | 3.155⭐ | 31🧑⚖️ |
| Humor | 1072th | 2.292⭐ | 26🧑⚖️ |
| Mood | 986th | 3.214⭐ | 30🧑⚖️ |
| Given | 24🗳️ | 32🗨️ |
The game gets hard pretty quickly, I wasn't able to finish it. Since the colors are high contrast and fast, I was having trouble recognizing brown and white ones. I feel it was straining my eyes quite a lot as well.
As mentioned before me, some sort of indication of color swap (player or enemy) would be neat. I had some really unlucky situations where either one changed all of a sudden. I like that there is the five second frequency, but I personally won't be able to keep track of that when focusing intently on everything happening on the screen.
Found a bug: the cursor is lost visually if you go to menu after starting to play. Encountered this one when alt-tabbing and tested without it.
@dreamscale Thanks for playing! And thanks for the feedback
@kitiliisu Even my friends find this game addicting! :laughing: Thanks for the feedback also! Game Balancing really is important! :smile:
@coderaurus Thanks for playing mate! :smile: And thanks for the constructive feedback as well! :fire:
Game itself plays well though, and the graphics and audio complement each-other nicely! Just wish I could win too :laughing:
I like that you took the time to implement a dynamic difficulty, this works really well in the beginning and I think it's a really good feature. But after ~30 seconds or so it reaches the peak difficulty and never goes down again. Perhaps it could be related to your current progress in the progress bar so that the difficulty goes down after the progress is reset?
It's a fun and good game though, the only thing missing is an indicator of when the colors are about to change on the player, and perhaps never change colors of enemies (or add an indicator of when that is about to happen too) for it to be a *very* fun and good game :smile:
@hidjy Thanks for playing! :smile:
@raiponz Thanks for the constructive feedback! :smile:
@humnyn Even I wish I could complete the game! :laughing: Thanks for playing anyways! :smile:
@sophiemae0 Thanks for playing! Glad you appreciate the effect! :smile:
@marcus-otterstrom Thanks for playing! I'll consider the points you've mentioned for when I release it as a mobile game! :smile:
The ennemies shouldn't change color randomly or at least without the player being able to tell it's about to happen. And lastly it needs more clues for when the player change color, i personnaly look at the right of the screen to react for incoming ennemies while keeping the player to the left so i missed it often. Particularly on color change from brown to white and vice versa.
Seeing how you mentionned puting this game on a mobile platform, if you're thinking about switching the mouse to touch-screen, player-color change is gonna need a lot more clues as the player-character itself would often be hidden behind the finger of the player.
A very solid entry in all cases!
I loved the music, The graphics we're a little crude but they worked for the game, and it was easy to pick up.
Some points of contention I see from other players are the color change. I also found it frustraiting when I would go to destroy something, only for the color to change and restart ALL MY PROGRESS! An audio que for when the colors change might help aliviate it.
lastly, Id choose a different color than Tan if you have white. At times when it was most chaotic I found it hard to differentiate between the two. Maybe green?
@knatt Thanks for the constructive feedback! :smile:
The first one is that enemies shouldn't change colors, or at least not do it without warning.
The second one is that if you are going to change the players color, you should have the background match the players color so its easier to get that information. Also some warning would be nice.
Really like the music choice, and the sound. The gameplay is fun if a little unfair due to the things above The minimalist art is actually really nice to look at.
I don't think it was necessary to tell the player how to win, since its easy to figure out but that could just be me.
Upon further analysis I did notice that the stars in the background do match your colors, but its easy to miss. Also the game refused to full screen so I couldn't tell what my score was, not sure why.
Outside of those two, it's an insanely good entry. GG !
Had a lot of fun with your game. Great "endless runner" type of game. The art was simple but good, and it was easy to start playing right away. Great music, sfx, and really stuck to the theme. My one criticism is it was not very clear how to beat the game. I understood that I needed to collide with shapes that matched my color, and that seemed to feed a bar that I am assuming I need to fill to win, but the color change and the negative points hitting other colors kept me from filling the bar up. I think some fine-tuning on the "damage" and you will be in business. Other than that, I really like it.