Imagine Killing Dragons by woiteee
Game about interacting with other entities, one of which is a dragon!
This is fine.
The goal is to have your hero reach level 5, by standard RPG means - killing monsters. But even in this small world, there's quite a few characters and objects. Be ware of their interactions! What all can happen here?

Interacting is done by bumping into things. So watch out what you're holding when you're bumping into characters!
I am not going to list all the mechanics that occur in the game, but pay attention to both the Log area on the bottom and to the stats area on the left. Share your favorite or hard to find interactions in the comments!
* Side-challenge: * How many different losing screens can you find? The one below is one of the easiest to find, but there are many more.
Controls:
- Navigate menus with mouse
WASD/arrow-keysto moveRto restSpaceto drop item (or pick it back up)Mto mute sound (doesn't unmute)

Made with Zircon https://hexworks.org/projects/zircon/
Features own procedural music
JAR should be runnable on Win / Mac / Linux. Requires Java 8 to run. If you get stuck on the title screen, make sure you are using Java 8+.
Ratings
| Overall | 1081th | 3.553⭐ | 21🧑⚖️ |
| Fun | 848th | 3.5⭐ | 21🧑⚖️ |
| Innovation | 1387th | 3.211⭐ | 21🧑⚖️ |
| Theme | 1234th | 3.658⭐ | 21🧑⚖️ |
| Graphics | 1689th | 3.263⭐ | 21🧑⚖️ |
| Audio | 1064th | 3.184⭐ | 21🧑⚖️ |
| Humor | 797th | 3.211⭐ | 21🧑⚖️ |
| Mood | 1277th | 3.368⭐ | 21🧑⚖️ |
| Given | 27🗳️ | 11🗨️ |
Well done!
I liked the art and music. The UI was a bit too simplistic, but works.