Faithless Land by Swynfel

A Japanese-themed deck building game. Use your talismans to seal the "Yokais" (demons).
Demons can be captured by trapping them in an enchantment loop.




Thanks everyone who will play!
We're looking forward to your feedback (good or bad)
If you like it, you can follow us to see our future games!
UI: Swynfel
Gameplay: Cydouzo
Art: Bananapudding
Play-testings: Friends
| Youtube | https://github.com/UselessTeam/faithless/releases/tag/v1.0 |
| Youtube | https://swynfel.itch.io/faithless-land |
| Youtube | |
| Youtube | |
| Youtube | |
| Original URL | https://ldjam.com/events/ludum-dare/47/faithless-land |
Ratings
| Overall | 138th | 4.067⭐ | 32🧑⚖️ |
| Fun | 166th | 3.967⭐ | 32🧑⚖️ |
| Innovation | 55th | 4.2⭐ | 32🧑⚖️ |
| Theme | 829th | 3.6⭐ | 32🧑⚖️ |
| Graphics | 164th | 4.3⭐ | 32🧑⚖️ |
| Audio | 464th | 3.567⭐ | 32🧑⚖️ |
| Mood | 322th | 3.85⭐ | 32🧑⚖️ |
| Given | 51🗳️ | 31🗨️ |
Additionally, the theme of fighting yokai makes it a quite refreshing concept.
My only real criticism is with the audio, as there isn't enough. Playing cards, as well as enemy attacks, feel awfully silent. The music, as well as the artstyle, are excellent and very charming, however. I congratulate you for figuring out such a fun take on the genre, and giving it such a great theme.
However, i did run into some bugs here and there, such as the Carving card not working and the game crashing on me not too long into it.
The gameplay is really fun, and the elemental cards have really great interplay between them. The game design is really clear, and its simplicity is very impressive.
The theme is wonderful, and the card design is elegant. I like the art style a lot, but I agree with above posters about audio. Some sfx would add much needed impact to gameplay.
Really, really nicely done; this is the kind of game design that sticks with you for a while.
@martiniano-marelli @jdeedubs Thank you so much for the kind words! We're very happy the few hours we had to sacrifice on designing the gameplay were not in vain!
We will make sure to include some decent SFX for a post-jam version.
@martiniano-marelli Thank you for the kind feedback! Great to see a fellow card game lover.
Mmmh... So *Carving* has a bug that seems to have slipped through our beta testers. And I thought all the crashing bugs where fixed, it seems at least one remained. :/ Sorry to hear it, do you remember when it happened? (Was it right after sealing a demon?)
Edit: Ok, just noticed the description of *Carving* is very ambiguous! Maybe the following would have been better: "Select a location. The Seal on the opposite side of the sealing circle is copied to this location."
@jdeedubs Thanks! Ok, definitely add SFX next time. ^^' We were actually planing on adding some, but ironing the bugs out took way longer than expected.
@jag Thank you! Glad you liked it. :)
As already said by others, the game definitely would have benefited from some SFX on seal placement or menu navigation, but very well done as it is!
Love the art and the concept and the gameplay.
Overall it was a pretty good experience and i enjoyd the game.
Anyway, congrats! This is a very solid entry!
>Placed EARTH SEAL.
>Enemy attacked EARTH SEAL and was stunned for 1 round.
>Enemy destroyed FIRE SEAL.
>You played HOT SPRING. Effect: You have 1 FIRE SEAL next to one WATER SEAL, so you gained 1 ki.
And so on.
Another thought: I wish it had cost 0 gold to remove cards from the deck. It makes sense to pay to remove cards from the deck in roguelikes like Slay the Spire, because you always have terrible cards to remove and you can't farm gold; but in this game, the cards I added were often worse than the cards in my base deck, so before long I stopped adding cool new cards to my deck, for fear of them making my deck worse and me having to pay to remove them later.
Anyway, I look forward to seeing what you all make next!
@dracesbane Thanks! :) A smoother introduction / clearer goal could have helped player figure it out more quickly. Noted for SFX.
@grinnij Thank you for the detailed feedback!Working with this team was awesome, I feel like we were able to get a lot covered (not enough of course, such as the SFX, but its a game jams).
@etrealjunior Thanks! Yes I will check out your game with-in the week.
@rmonthil Glad you liked it! We will probably make a post-jam version, everyone’s feedback was very inspirational. And I agree for *Carving*, it would make everything clearer.
@mhm32167 Thank you! (And thanks to our artist for such great graphics.) I’ll also underline “Add Tutorial” and “Add SFX next time” one more time. x)
@etrealjunior Wow, I’m honored! I’ll do my best to live up to your expectations.
@kpedatte Thank you!
@jdbuenol Happy you enjoyed it! :) Defeating the last yokai can take some time if your unlucky and don’t have the right cards. Well done for sealing it!
@blaiserascal Thanks! Yep, we wanted to add (a lot) more visual feedback, such as visual effects when Seal synergies activate (Fire burn Wood, Wood drinks Water, etc.), or enemy attack. But the idea of printing it in a terminal is great, it might even have been more clear for less actual work.
We wanted the new cards you acquire to be awesomely great, but we must have been too severe on the balancing. Free talisman removal would have worked. We also thought at one point to have the player make their deck as a subset of all the cards they owned, but scraped the idea for fear it would take too much time to implement and make a decent UI for it.
@fatrobin Thanks for the feedback! I guess the game wasn’t clear enough and couldn’t hook you in long enough to figure it out.
I'd find it super nice, if there was some sort of indication, if you were attacked in a round, like a little animation and a subtle sound or something. Maybe even sounds like water splashing or fire burning when you play certain cards. Complete silence can sometimes slow down a new player at learning the consequences of their actions. I'd also love it, if there was a fifth, even harder enemy, so you have more ambition to create the ultimate deck. But I get that this was already super ambitious so don't take it too seriously. Anyway, well done!
It took me a while to get the hang of it, but once I understood how everything worked it became quite fun. A short description of the rules at least on the LD page would have been nice.
I really love the artwork and graphics, and the music does its part to make me forget the time ;). Some sound effects to provide feedback could improve the game a bit, but it's already great as-is!
It was fun to learn all the different effects and how to win, so I was entertained at the beginning. However, after a while it got a little boring and repetitive. The store didn't seem to have anything worth buying, either.
But given the short duration of the Jam, what is there is already plenty! Congratulations! :D