Of The Dark by cogcomp
Of the Dark!

Story
Help the mystical beast find pieces of his broken tusk
while battling evil creatures by using 3 different
magical realms to your advantage!
The beast will rewind time and revive you as long as you keep him alive
Game play
The game has three different modes.
Darkness mode
When playing in the normal "Darkness" mode
the player can flail a melee weapon at enemies.
This obviously let's them close to you, which can cause some harm...
Shadow mode
In the shadow mode the landscape becomes more translucent
and openings to different areas that aren't visible in "Darkness" can be found.
Chaos mode
The chaos mode causes a lot of distortion to players world and
will automatically use up life force while "there".
However, the big bonus is that you gain a distance weapon to attack
the bigger more dangerous baddies with as long as your careful :-)
Life All three modes have their own lifespan meter which is shown on the back
of the main character. Once a triangle disappears you start over...
Collect all three "tusk"-pieces and you've finished the game!
Controls - Keys - Controller
Forward/Backward - W/S - Joystick Up/Down
Rotate Left/Right - A/D - Joystick Left/Right
Attack/Shoot - Space bar - Button A
Enter Realm of Chaos - F - Button X
Enter Realm of Shadow - G - Button Y
Enter Realm of Darkness - C - Button B
This game was made using:
Graphics:
Graphicsgale
Gimp
Milkshape3d
Magicavoxel
Scultpgl
Tiles
Coding:
Visual Studio 2019 (C++)
2D SFML wrapper
Notepad++
Audio:
LMMS
Audacity
Talk about jumping in the deep end..
Writing a voxel-splatting game engine with 2d sprite
support, in C++, in 48 hours and creating all the content was
a bit much...
So I've hardly had time to test the game and only
realized during the last couple of hours that
the game REALLY needed a map.
So the maps a hard-coded screenshot ripped from Tiles :-)

https://youtu.be/n9bZKEE3ggA
| Youtube | http://www.cogitarecomputing.com/ofthedark/ld46source.7z |
| Youtube | http://www.cogitarecomputing.com/ofthedark/ofthedark.zip |
| Original URL | https://ldjam.com/events/ludum-dare/46/of-the-dark |
Ratings
| Overall | 550th | 3.4⭐ | 27🧑⚖️ |
| Fun | 803th | 2.92⭐ | 27🧑⚖️ |
| Innovation | 274th | 3.604⭐ | 26🧑⚖️ |
| Theme | 1008th | 2.769⭐ | 28🧑⚖️ |
| Graphics | 328th | 3.712⭐ | 28🧑⚖️ |
| Audio | 313th | 3.38⭐ | 27🧑⚖️ |
| Humor | 834th | 1.944⭐ | 20🧑⚖️ |
| Mood | 79th | 3.96⭐ | 27🧑⚖️ |
| Given | 35🗳️ | 20🗨️ |

The game requires OpenAL which is included in the .zip if you for some unknown reason still haven't installed this awesome sound library.
Also, adding **double** as a command line argument when starting the game will double the window size for all you people with gigantic displays :-)
I LOVED the mood, the music, graphics and global feeling of your game matches very well! I found the game really hard, the only way for me to approch the end without dying was to speedrun to avoid being attacked by ennemies X) but, well I know that testing/tweaking in 48h is clearly not the priority.
Still the final result is really cool overall o/
Props for making so much in no so user friendly 2D engine.