Crazy Plant Lady by LaraLama
Who doesn't know them? The terribly annoying browser games you played in your youth. Whether at home, because the pocket money for real games was missing, or as a distraction in class.
Do you miss them? Then you've come to the right place!

Keep your plants alive in a terribly annoying and nerve-wracking browser game.

CREDITS:
Game design and programming
Lara Kleinöder
Graphicdesign
Barbara Heldmann
Music
bensound.com
Sounds
Freesound.org
CONTROLS:

| Youtube | https://alpacaworld.itch.io/crazy-plant-lady |
| Original URL | https://ldjam.com/events/ludum-dare/46/crazy-plant-lady |
Ratings
| Overall | 719th | 3.7⭐ | 27🧑⚖️ |
| Fun | 1390th | 3.24⭐ | 27🧑⚖️ |
| Innovation | 1198th | 3.3⭐ | 27🧑⚖️ |
| Theme | 72th | 4.32⭐ | 27🧑⚖️ |
| Graphics | 237th | 4.34⭐ | 27🧑⚖️ |
| Humor | 1043th | 3⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |
I love the art style and the animations, everything fit together pretty well and the sound design really tied it all together. The music was great and the sound effects complimented it nicely.
Some specific notes I have:
- It was hard to get started at first, figuring out that I had to put the plants in different spots was especially hard. Maybe some colour in the icons for weather would help that?
- If I put a plant on top of the water spray or fertilizer, it made it impossible to select them so I would have to move the plants temporarily first. I would prioritize those when the player clicks because they are more crucial to the gameplay.
- There's not too much player feedback in terms of UI, so it was a bit harder at the beginning to figure out what I'm supposed to click and what I'm not. I would suggest differentiating between the background and gameplay objects - adding an outline or highlighting it when the player mouses over, something like that.
Overall I had a really good time, it gets pretty hectic once I started getting a lot of plants. Great work :)
It was a little difficult to know where my tools were at first, but then figured it out. Great use of art, animations, and sound. Really cute little game.
So - multiple playthroughs - my plants kept dying. I either over-watered them, or something else was wrong that I didn't understand. When looking at the plants, it would be nice to see "Needs more sun" or "needs fertilizer"... sometimes I just didn't understand what the plant needed (or didn't need). It would also be nice to have "red" marks where I SHOULDN'T water. :( They just kept dying! A little more adjustment to the difficulty curve would have been a nice welcome!
I with you enabled "mood". It did have a great relaxing feel to it (until I kept dying). Your next game should focus on that mood - I think that was a great strength of this game.
This game has a lot of potential though. If you'd just constantly display the plants requirements and add a range to those requirement-bars it would be a lot more accessible.
I would also suggest that maybe the player just naturally learns about the plants over time without the faff of picking one up and moving it to the computer. Overall nicely done though. :)
But I'm such a bad gardener xD all my plants died :(
Great job!
@devilqube I can relate :smile: