The Island by kuviman


Play online
At https://ld47.kuviman.com
About
This is a multiplayer online sandbox game.
Explore, craft, and try to escape the island (spoiler: you can not, you are stuck in a loop).
The world regenerates where you dont see.
Controls
Left mouse button to move, right to interact.
Middle mouse button to rotate the camera. Scroll to zoom in/out.
F toggles fullscreen.
H toggles help (turned on by default).
Server score
To contribute to the server score, offer items to the shrine statue located somewhere on the island.
| Youtube | https://github.com/kuviman/ludumdare47 |
| Youtube | https://ld47.kuviman.com |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-island |
Ratings
| Overall | 896th | 3.429⭐ | 30🧑⚖️ |
| Fun | 1127th | 3.056⭐ | 29🧑⚖️ |
| Innovation | 766th | 3.37⭐ | 29🧑⚖️ |
| Theme | 1340th | 2.982⭐ | 30🧑⚖️ |
| Graphics | 1135th | 3.185⭐ | 29🧑⚖️ |
| Audio | 883th | 2.958⭐ | 26🧑⚖️ |
| Humor | 781th | 2.729⭐ | 26🧑⚖️ |
| Mood | 1034th | 3.173⭐ | 28🧑⚖️ |
| Given | 67🗳️ | 25🗨️ |
Then I found some other players who seemed to be afk, so I stole all their stuff. (If I stole your stuff just go south)
Cool little game you made there
Since we had more time today we finally decided to add sound to the game. You can say hi to other players now!
great crafting. It was a little laggy.
I am still really impressed you managed to make this in the span of the jam.
This was *super* ambitious for a jam game, so I'm really impressed by what you were able to accomplish on this one!
Congrats! You actually made it! )))
As for improvements, I guess controls can be improved a bit. I've played it on MacBook with a touchpad, but it turned out to be impossible, since you need the right mouse button to interact. Maybe include an alternative for the right click as Alt/Ctrl/Meta + Left Click? It would make it possible to play on laptops with touchpads only.
However it was painful to play for me, for some reason there was like a one second delay for each action I executed, not very pleasant, I tried turning on material acceleration but it didn't change much, I don't know if the issue is from my end or not :/
Congrats anyways, the crafting system works well, and globally the mood is there, you can be proud this is a big work!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767474154?t=1h44m08s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I like how the movement seems to be grid-based and yet the grid isn't apparent - I spent some time moving the pentagon-shaped cursor around my character, trying to understand this invisible grid :)
I could never find a fireplace to make a campfire :( I did make a golden pickaxe though, but I was once again stuck trying to find the fancy crystal, so I just dropped off my axe at the statue and called it a day.
I'll come back in US peak hours to see some other players.
The game was all about exploration and crafting, I like the day and night cycle idea, where the vision is changed. I see that there is a grid based movement but I think not showing the grid made the movement feel a bit odd, and I guess because it's an online multiplayer there a bit of lag. The crafting was good, and enough variation in crafting to make me explore. I was able to craft a raft and go to another Island and I ran the game in 2 tabs to see how the multiplayer worked. This is a sandbox game so adding objectives will be hard, but you did add variation in recipes so that extended the playtime.
The camera control was pretty good, I like how we can zoom out and pan around. Having the on-screen guide was really smart, It helped me understand how the crafting works and a quick guide, well done on that,
### FUN :
The movement and actions are laggy so that made the game pretty annoying at the start, but when I understood how to navigate and do stuff I ended up paying for quite some time and had fun! The game would be fun with more players online and some way of communication would be nice.
### INNOVATION :
Well I wonder if all the island are interconnected or if there is one island that we loop back to. Either way with more people that game will be quite fun and with the online score system was pretty smart!
### THEME :
The theme is well incorporated in the game, with the day and night cycle visions and with the looping island, good job with it!
### GRAPHICS :
The game gave me board game vibs, and I wish the movement animations were clear enough in that direction. Rotating the player toward the goal would be nice, giving the player a sense of direction, hiding the grid made it kinda difficult to navigate about. I like the low-poly models used, but I wish you could have used a bit of lighting to depict the day and night cycles.
### MOOD :
The mood that the game is giving off is of a board game, the environment art is well used to depict the island, could have used some lighting and a bit more variation like a bunch of trees placed properly to look like a forest, right now everything looks very patchy and scattered randomly, nature is not that random.
### HUMOR :
The artwork and audio design had humor to it, and honestly the whole premise and recipes and movement with lag and confusing grid based locomotion did make it look silly .
### AUDIO :
The looping music is good for a jam, but gets very repetitive very soon, Lack of audio cues for actions were left and I wanted some ambience sound to amp up the mood. Look into vertical and horizontal music in games.
Congratulations on the entry and all the best for future projects!