{"author_link":"\/users\/lajazuve","author_name":"LaJazuve","author_uid":"1045856","comments":[{"author_name":"MoreBreadGames","author_uid":"1212673","time":"2020-10-05T16:49:38Z","epoch":1601916578,"modified":1601916578,"text":"Well done! Love the graphics :D! The game felt twitchy and hard to control, but overall great job!","likes":1,"format":"md"},{"author_name":"Patsui","author_uid":"1189861","time":"2020-10-06T15:58:21Z","epoch":1601999901,"modified":1601999901,"text":"I like the idea of the mechanic a lot. Maybe you should expand on it! good work for such a fast game :)","likes":1,"format":"md"},{"author_name":"Jes\u00fas Gonz\u00e1lez","author_uid":"1002479","time":"2020-10-06T16:33:19Z","epoch":1602001999,"modified":1602001999,"text":"Amazing that you put this together so fast. Its quirky but it works and is easy to understand.","likes":1,"format":"md"},{"author_name":"etrealjunior","author_uid":"1217790","time":"2020-10-07T10:11:33Z","epoch":1602065493,"modified":1602065493,"text":"I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https:\/\/ldjam.com\/events\/ludum-dare\/47\/resurrection","likes":0,"format":"md"},{"author_name":"RIBOUT Horace","author_uid":"1041550","time":"2020-10-07T20:11:12Z","epoch":1602101472,"modified":1602101472,"text":"Vraiment cool dans le principe ! C'est dommage que lorsqu'on se retrouve bloqu\u00e9 on tombe \u00e0 l'infini et qu'il n'y es pas assez de feedback au d\u00e9but de partie qui nous aide \u00e0 savoir o\u00f9 aller\/quoi faire. (\u00e0 la limite, il faudrait presque un p'tit bouton \"retour d'une \u00e9tape en arri\u00e8re\" comme dans un baba is you si tu vois l'id\u00e9e) ! h\u00e2te de voir ce que \u00e7a pourrait donner avec une musique original et des animations appropri\u00e9 ! \n\nBonne chance !","likes":1,"format":"md"},{"author_name":"GameDevTraum","author_uid":"1213066","time":"2020-10-07T22:36:46Z","epoch":1602110206,"modified":1602110206,"text":"Great job! I liked the mechanics, I found it a little difficult to understand at first, but after a few punches I understood that the stage moved when you hit the solid blocks.\nFrom there you can get interesting puzzles","likes":1,"format":"md"},{"author_name":"SamDemaine","author_uid":"1180790","time":"2020-10-07T22:37:19Z","epoch":1602110239,"modified":1602110239,"text":"Hey nice job! I like the graphics and controls are nice! could you check out my game? :D","likes":0,"format":"md"},{"author_name":"InitialPosition","author_uid":"1212690","time":"2020-10-07T22:44:07Z","epoch":1602110647,"modified":1602110647,"text":"Super impressive game for such a small timespan!\n\nTook me a while to understand the mechanics but they have a lot of potential! You could definitely expand on this!\n\nHowever, I eventually got stuck in a block and couldn't get out. The collision in general is a bit weird. Since you started so late that is understandable though.\n\nGood job!","likes":1,"format":"md"},{"author_name":"LaJazuve","author_uid":"1045856","time":"2020-10-08T18:22:24Z","epoch":1602181344,"modified":1602185103,"text":"thank you all ! it's very comforting to read your comments ^^\n\n@patsui I'm think the same, but before expand it, I work to Fix this glitches collisions, and I lost my hair for that XD\n\n@ribout-horace Merci, ca fait plaisir ! Je suis curieux de voir o\u00f9 tu as \u00e9t\u00e9 bloqu\u00e9, j'ai essay\u00e9 de faire en sorte qu'il y est toujours un moyen de s'en sortir, j'ai du oublier des endroits..Si tu as l'envis de me faire un screen je suis preneur !. pour le d\u00e9but, je ne sais pas, j'aimais bien ne pas donner d'instruction clair(en dehors des 4 distorsion \u00e0 recup\u00e9rer), vu qu'il n'y a rien d'autre a faire dans le premier \u00e9cran que de spawm les commande pour trouver quoi faire, je pensais que cela suffisait. apr\u00e8s oui ca manque clairement de feedback pour comprendre que le d\u00e9cor bouge, j'y travail, ne serais ce que de faire un vrai d\u00e9placement du d\u00e9cor plut\u00f4t qu'une t\u00e9l\u00e9portation , et une anim du perso, \u00e7a sera plus clair ! Eheh , j'y travail avec un step up des graph aussi !\n\n@gamedevtraum Thanks ! yes i think so, I working on that now, add some feedbackfor show the stage moving. May be this will be better for understand !\n\n\n@initialposition Yes this collisions it's a nighmare ^^\" but I try to find a solution ! Thanks you very much, that makes me sincerely happy !","likes":1,"format":"md"},{"author_name":"Battlerager","author_uid":"1186081","time":"2020-10-09T16:36:21Z","epoch":1602261381,"modified":1602261381,"text":"Cool game and idea! Sometimes I couldn't push a block and I wasn't really sure why.\nMaybe it has to do with if there's grass on a block or not?\n\nAs others have already said, sometimes I'd get stuck in a block. Feels like this happens when wrapping around the screen (leaving on one side, coming out the other).\n\nI think this basic principle would work really well with small, contained levels that you push around to reveal different sections of and make different jumps and interactions possible! Would be a cool puzzle game (then again, I'm really into puzzle games, so maybe take that recommendation with a pinch of salt :stuck_out_tongue: )\n\nNice effort!","likes":1,"format":"md"},{"author_name":"StrangerYann","author_uid":"1035170","time":"2020-10-10T15:07:13Z","epoch":1602342433,"modified":1602342433,"text":"J'ai pas trop compris le fonctionnement du fusil - \u00e0 un moment j'ai d\u00e9form\u00e9 le terrain mais j'ai \u00e9t\u00e9 incapable de le reproduire par la suite - aussi je dirais qu'un A=Q & Z=W d\u00e8s le d\u00e9part fait que qwerty & azerty auront la mme exp\u00e9rience d\u00e8s le d\u00e9but du jeu - imo","likes":1,"format":"md"},{"author_name":"shubart","author_uid":"1004823","time":"2020-10-11T22:19:49Z","epoch":1602454789,"modified":1602454789,"text":"Nice concept. A shame you miss time. Thank you for your game ","likes":1,"format":"md"},{"author_name":"JonathanWang","author_uid":"1230088","time":"2020-10-12T23:04:10Z","epoch":1602543850,"modified":1602543850,"text":"Really cool concept, I loved the idea of moving the screen itself rather than moving the player through screens. At first I was confused on what to do, but once I spammed some buttons, it was really fun.","likes":1,"format":"md"},{"author_name":"LaJazuve","author_uid":"1045856","time":"2020-10-14T13:06:46Z","epoch":1602680806,"modified":1602680806,"text":"@battlerager exactly ! you can move blocs if you hit steel blocs or the boundary stone (yellow and black). when you hit grass, nothing happen it \"dampens\" too much X). \nYep, when we warp, i haven't code any verification or protection for that...so we stuck in the wall often..i'm work on that.\nThanks you, i'm think on that too, but for now, I should fix what i have already ^^ And i Loved your game too, I have seen you like puzzle :P\n\n@shubart, thanks you, I make a build with correctif, and i'm already happy of my result, now it's for fun, bonus time ^^\n\n@jonathanwang Maybe add some instruction at start or a tuto. In the first screen, since there is nothing to do, I said to myself that the player will spam like you, touchs them until they find it and that will be enough, but surely that some will not have this patience. Thanks you any ways !","likes":0,"format":"md"},{"author_name":"guimoliveira","author_uid":"1179280","time":"2020-10-16T18:44:44Z","epoch":1602873884,"modified":1602873884,"text":"Very nice idea. :)","likes":1,"format":"md"},{"author_name":"Janaprasanth","author_uid":1231633,"time":"2020-10-20T06:34:51Z","epoch":1603175691,"modified":1603175691,"text":"Great concept for a game that was created less than 3 days. The idea of warping and reaching the same place (also stuck in a loop) is good. The controls were hard, the game play was confusing and took a hard time to know what to do (the only mistake). I think the game's best puzzle that you added is the border portal of the screen. So far its a great puzzle of how to reach anywhere. keep up the good work!!!","likes":1,"format":"md"},{"author_name":"CryVeck","author_uid":"1010427","time":"2020-10-20T17:07:49Z","epoch":1603213669,"modified":1603213669,"text":"C'est un jeu vraiment tr\u00e8s int\u00e9ressant ! Je pense qu'avec un passage de gauche \u00e0 droit et de haut en bas plus fluide ce serait encore plus agr\u00e9able. Le concept ne demande qu'\u00e0 \u00eatre encore plus exploit\u00e9 ! Je serais vraiment int\u00e9ress\u00e9 de voir comment il pourrait devenir dans le futur.\n\nL\u00e0 o\u00f9 l'on se retrouve coinc\u00e9 si l'on pousse vers le bas jusqu'au bout : ![LD47framedSpace.png](\/\/\/raw\/bb8\/2\/z\/3a50e.png)","likes":1,"format":"md"},{"author_name":"LaJazuve","author_uid":"1045856","time":"2020-10-21T14:40:36Z","epoch":1603291236,"modified":1603291236,"text":"@janaprasanth  thank you very much ! yes I should clarify, and I will see how I can develop more that and give a little bit more control to the player. be less on rails.\n\n@cryveck merci beaucoup, ouais quand il y a un obstacle de l'autre cot\u00e9 quand on loop g\u00e8ne, c'est mon probl\u00e8me numero 1 \u00e0 corriger. J'ai commencer les correction et \u00e0 r\u00e9fl\u00e9chir sur comment d\u00e9velopper d'avantage tout cela, mais je n'ai pas encore pris le temps de le faire ^^\". Merci beaucoup pour le screen \u00e9galement ! j'avais fini par trouv\u00e9 l'erreur et je l'ai corrig\u00e9, mais la build de correction n'est pas encore assez avanc\u00e9 pour que ca vaille le coup de la mettre en ligne, mais ca m'a fait vraiment plaisir de voir quelqu'un qui souhaitait aider ! merci encore!","likes":0,"format":"md"},{"author_name":"Jezzamon","author_uid":"1000095","time":"2020-10-21T19:44:01Z","epoch":1603309441,"modified":1603309441,"text":"Interesting concept! I managed to get 3 of the collectable items, not sure how many there were altogether!\n\nI think the main thing I would adjust is try to find a way to prevent the player from getting stuck (perhaps you could press R to go back to the last collectable you got?) and making it clear if there's a goal or a victory screen to get to!","likes":1,"format":"md"},{"author_name":"Jezzamon","author_uid":"1000095","time":"2020-10-21T19:47:39Z","epoch":1603309659,"modified":1603309659,"text":"Oh, and adding some simple sound effects would make a difference to the feel of the game I think. You should check out SFXR or one of the variants (here's an online version: https:\/\/sfxr.me\/), which lets you generate sound effects pretty quickly! I imagine you could spend about 10 minutes to get in some simple jumping and shooting sfx","likes":0,"format":"md"},{"author_name":"TheSeller","author_uid":"1188974","time":"2020-10-22T22:09:52Z","epoch":1603404592,"modified":1603404592,"text":"Like everyone else I needed a better tutorial but after that the game was fun to explore. With no sounds or other feedback it was hard to tell if I was doing the right thing but overall was fun and could be expanded!","likes":1,"format":"md"},{"author_name":"Jam373","author_uid":"1140301","time":"2020-10-23T14:03:57Z","epoch":1603461837,"modified":1603461837,"text":"Really cool little platformer, managed to get 4 distortions but then kept soft-locking myself with the blue blocks. I love the unique gameplay mechanic and the art (especially those borders!) but could do with some music.","likes":1,"format":"md"}],"format":"md","images":["ld47\/226423-8d6946a1ee1ed9e6be81354fca49a65d.png"],"links":[{"url":"https:\/\/jasonhuvet.itch.io\/framed-space","text":"Youtube"}],"metadata":{"g_key":"59088","g_author":"1045856","g_event":"LD47","g_eventkey":"76","g_subevent":"JAM","g_urlkey":"269968","g_title":"Framed Space","g_status":"PVT1","g_place":"1306","g_commentcount":"22","g_site2_node_id":"226423","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"226423","n_urlkey":"269968","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/framed-space","n_slug":"framed-space","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"45856","n_created":"1601907469","n_modified":"1603318335","n_version":"707815","n_status":"COMMIT"},"node":{"id":226423,"parent":212256,"superparent":9,"author":45856,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-10-05T16:22:23Z","created":"2020-10-05T14:17:49Z","modified":"2020-10-21T22:12:15Z","version":707815,"slug":"framed-space","name":"Framed Space","body":"For the ludum dare 47 \"Stuck in a loop\". I had forgotten that it was this weekend, I remembered it Sunday evening at 11 p.m. XD, so a solo jam, where I did the minimum of the minimum: no animation, sound, fast graph and incomplete debugging ... But the game is running! and I'm very happy !, I would probably do a post jam version with real music graph and fixes.\n\n# Framed space\n\nYou play Puum! a tinker,\nher last experience went wrong!\n\nHere she is trapped in an anomaly where the very space seems fragmented!\nTo get out of this boring mishap she must **find 4 distortions** scattered all over the place in order to open a portal and escape.\n\nArmed with his pistoPunch, the case will be quickly settled!\n\n# How to play?\n\n*The game is in US keyboard, to switch to FR keyboard press the \"P\" key.\nTo return to the US keyboard, press  \"P\" again .*\n\n**left \/ right**: q \/ d **(fr)**  a \/ d **(us)**\n\n**jump**: space\n\n**aim the pistoPunch up and down**: z \/ s **(fr)** w \/ s **(us)**\n\n**shoot with the pistoPunch**: e\n\nThe pistoPunch and so powerful that when it meets solid surfaces, the space itself moves !!\nUnfortunately on soft surfaces even PistoPunch is not enough ...\n\n*** trying the pistoPunch on a little bit of everything is often the key.***","meta":{"author":[45856],"grade-06-out":"1","allow-anonymous-comments":"1","cover":"\/\/\/content\/023\/b\/z\/369ae.png","link-01":"https:\/\/jasonhuvet.itch.io\/framed-space","link-01-tag":[42337]},"path":"\/events\/ludum-dare\/47\/framed-space","parents":[1,5,9,212256],"love":0,"notes":22,"notes-timestamp":"2020-10-23T14:03:57Z","grade":{"grade-01":22,"grade-02":22,"grade-03":22,"grade-04":22,"grade-05":22,"grade-07":16,"grade-08":21},"magic":{"cool":124.3689105013,"feedback":10,"given":26.875,"grade":21,"grade-01-average":3.125,"grade-01-result":1306,"grade-02-average":3.225,"grade-02-result":948,"grade-03-average":3.8,"grade-03-result":284,"grade-04-average":3.75,"grade-04-result":660,"grade-05-average":3.525,"grade-05-result":823,"grade-07-average":2.857,"grade-08-average":2.947,"grade-08-result":1242,"smart":-2.4099927051467}},"text":"For the ludum dare 47 \"Stuck in a loop\". I had forgotten that it was this weekend, I remembered it Sunday evening at 11 p.m. XD, so a solo jam, where I did the minimum of the minimum: no animation, sound, fast graph and incomplete debugging ... But the game is running! and I'm very happy !, I would probably do a post jam version with real music graph and fixes.\n\n# Framed space\n\nYou play Puum! a tinker,\nher last experience went wrong!\n\nHere she is trapped in an anomaly where the very space seems fragmented!\nTo get out of this boring mishap she must **find 4 distortions** scattered all over the place in order to open a portal and escape.\n\nArmed with his pistoPunch, the case will be quickly settled!\n\n# How to play?\n\n*The game is in US keyboard, to switch to FR keyboard press the \"P\" key.\nTo return to the US keyboard, press  \"P\" again .*\n\n**left \/ right**: q \/ d **(fr)**  a \/ d **(us)**\n\n**jump**: space\n\n**aim the pistoPunch up and down**: z \/ s **(fr)** w \/ s **(us)**\n\n**shoot with the pistoPunch**: e\n\nThe pistoPunch and so powerful that when it meets solid surfaces, the space itself moves !!\nUnfortunately on soft surfaces even PistoPunch is not enough ...\n\n*** trying the pistoPunch on a little bit of everything is often the key.***","title":"Framed Space"}