Frostbite by NachoCP
Hi! Here is my entry for the compo. This is my first time doing it and it was good fun! :smile:
My game Frostbite is about a wizard in charge of keeping bonfires alive... So make sure to obliterate those pesky enemies. You can control your character using W/A/S/D, aim using the mouse and fire pressing space (hold for more powah).
If you run this on an integrated card (Intel) there is a 50/50 chace of it rendering correctly. I don't have a fix for this sadly. If possible, share the "log.txt" with me so I can investigate after the jam.
https://youtu.be/ZPdDungvk58
For those interested, I made the game using Waffle2D a simple rendering framework I made for the jam: https://github.com/piluve/Waffle2D
Ratings
| Given | 11🗳️ | 7🗨️ |
Simple, clean action.
If I had to offer one suggestion, I would say to be very careful about the top/bottom of the screen with enemy defense games, since the field of view makes it so you can't see enemies from the top and bottom until much later.
Because of this, the action usually feels a little more fair if you give a pre-warning indicator when an enemy is off-screen above/below, or use more horizontal space so you can capitalize on the natural screen viewing area.
@seothen noted! Thanks
Glad you like my programmer art @monish-vyas! It was quite challenging tbf, I need to join more game jams to get fluent doing pixel art.
As ffor criticism, as someone above mentioned, I think an indicator to show when enemies are about to enter the screen would be useful.
I found a very easy strategy for my first play-through. Just stand in the middle, keep the mouse-cursor very close to the wizard and blast away! You can press space very quickly if you don't have to WASD after all. I worked around the visibility problem by keeping the top fire at the top of the screen and just continuously fire in that direction, then mop up anything that comes for the bottom two fires (because they're in the middle of the screen & I can see everything around them).
I think some sort of score system would also work very well with this.
Thanks @remco!