Future of Delivery by guy_without_id
To keep alive our clients and supply them with best food and dishes we ran a new best in class delivery service which bring your order not just to entrance but right in your face! :smile:
To play our game: You should satisfy your clients with correct products in cart delivered with help of your special exclusive cart turret.
Here are your clients, their orders and how much time they are ready to wait for delivery. When time is up your client become unsatisfied and goes to search for new delivery service. 
Rotate your cart turret by mouse.
Ctrl - opens your cart and inventory
Drag'n'drop by mouse preferred item to your cart.
Press Ctrl again to hide your cart and ready to shoot with your cart.
Press Left mouse button to shoot your clients with carts.
Here is how your client look when he is satisfied
Hold Left mouse button to increase the speed of cart.
Update: We've fixed few bugs in game and also added nice music and some new models.
| Youtube | https://github.com/DiVGorbunov/LudumDare46_game |
| Youtube | https://connect.unity.com/p/future-of-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/46/future-of-delivery |
Ratings
| Overall | 2316th | 2.88⭐ | 27🧑⚖️ |
| Fun | 2004th | 2.92⭐ | 27🧑⚖️ |
| Innovation | 1663th | 3.06⭐ | 27🧑⚖️ |
| Theme | 2482th | 2.46⭐ | 27🧑⚖️ |
| Graphics | 1515th | 3.4⭐ | 27🧑⚖️ |
| Humor | 730th | 3.28⭐ | 27🧑⚖️ |
| Mood | 2242th | 2.604⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 23🗨️ |
I hope we will find time to tune it up after the jam)
That being said, I really liked how you introduced the mechanics in the beginning before giving me some "real life" orders. Would have loved to see a more interactive basket filling system, and ported over to a simple VR title where you're the future of fulfilment. :)
Overall, great job!
Thanks for idea to bring this mechanics to VR. We didn't even think about it this way. We will pass your kind words about the introduction to mechanics to our mate who did it @other-wb. Thanks again :smiley:
Sometimes, when two clients were standing next to one another, one was obscuring the wishes of the other, so it was impossible to see what that other guy wants. I also had a lot of trouble with people on the balcony. Seemed to me like the balcony railing was interrupting path of the thrown basket when it really shouldn't.
I could imagine having a more action-centric gameplay instead of the basket-content-micromanagement - something like using the mech to run, jump, smash and glide through the city to get deliveries out in time.
Anyway thanks for your game! I wish you good luck with your project!