Zen Man by Team Catwheel

Credits
İdil Ural - Artwork
Erdal Ural - Programming
Special thanks to Umur Cem Altürk, Onur Koralp and Damla Koralp
Please share your final scores as a comment!
Instructions
Turn the sounds on!
Use wsad keys, arrow keys or mouse click to move your focus point.
Try to stay inside the fishes and avoid thoughts that distract you from the present moment.
Play using the windows executable for better performance and resolution.
https://youtu.be/9Hhl_2KfUC8


Ratings
| Overall | 394th | 3.602⭐ | 105🧑⚖️ |
| Fun | 642th | 3.16⭐ | 105🧑⚖️ |
| Innovation | 336th | 3.495⭐ | 105🧑⚖️ |
| Theme | 500th | 3.386⭐ | 103🧑⚖️ |
| Graphics | 273th | 3.985⭐ | 104🧑⚖️ |
| Humor | 793th | 2.178⭐ | 89🧑⚖️ |
| Mood | 168th | 3.876⭐ | 103🧑⚖️ |
| Given | 119🗳️ | 126🗨️ |
level 4 211.8 secs.

Here's my score !
@darkcmd The first idea was to use sprites instead of text but the time limitation didn't allow it unfortunately.
@jlindell Getting some “zen” back is actually really good idea! I'm only concerned that it might make the game a bit too simple. I want people who enjoy this kind of games to try at least a few times before they get to reach the game's.

I did somehow miss the highscore...
And about controls - holding left mouse button not a best choice for a meditation style game, if the ball always follows the cursor without lmb holding, you won’t lose anything.
:)
Now i know that i'm not very zen in this moment ;)
The artwork and sound were so beautiful that they encouraged me to play until nirvana. I love that this explored one idea / mechanic.
Overall this was a really cool entry. Great work!
so first game I was clueless
At first we decided that we should let player discover how the game is played by themselves but after the first few comments we realized that most people don't have that kind of time because they are looking forward to increase their coolness score by rating games as quickly as possible so we included the instructions on the web page but it was too late to include them inside the game.
Thanks for playing our game and a greater thanks for taking your time to understand the game! I hope you had fun playing it!
We opted out on audio because we used and distorted the stuff we found online. We got different notes of koto by adjusting the pitch of a single koto note audio sample to values that fits the notes in classical Japanese koto music.
I enjoyed it, gets very hard though, which is fine. Didn't manage past level 7. The style is nice and the sounds/music used too.
I do have a problem with the tail a bit, as it distracts visually where exactly I'll get hit.
I'm condemned to think about money and sex for the rest of my life.
Good game!
also my highest rating in mood so far and possible it will keep this spot :)
Or better I will explain it right here. You need to stay inside the koi fishes for a few seconds to reach next level but also need to avoid thoughts (moving texts). They damage your concentration (the outer ring) and remove few seconds from koi fishes. If you are out of concentration it is game over. You don't actually need to know how to meditate to play this game. The game play is actually a bullet hell where you cannot shoot.

Just in case you wanna try our game again, we now have a WebGL, so no more scary random Avast popups!
(Apologies for the kinda bad audio mix)
https://www.twitch.tv/videos/494757431
On a serious note amazing job. Great graphics, interesting adaption of the theme fitting sounds and music. Loved the concept.
But it does require intense focus to avoid those chaotically spiraling words. But I guess it's even as intense the focus needed to meditate and clear your mind!
Nice take on this Ludum Dare. Peaceful music, nice graphics, while simple, and well put together game!

> lol...I just used the mouse instead of the keyboard to move

All good!
* The art! It's beautiful. Really fits the mood and theme.
* Relatively simple controls.
* The background fading in!
* The effect of shattering thoughts when you hit them. It's all very subtle and not-distracting.
Some other notes:
* I was a little confused because I thought staying with the fish would protect me, but it didn't.
* At first, I didn't actually notice the background fading in, because I was focusing on the middle section and the fading effect was very soft and subtle. I only really noticed the circle moving, but I didn't realize it refers to levelling up so I thought nothing is happening and it's just about staying as long as you can.
* I got to level 7!
Shoudn`t it be "Focus" a thing to collect and not to avoid, since you`re meditating?
Good game overall.
The gameplay itself might not be particularly innovative, but it's not overplayed, either, and here it's surrounded with a neat story and matching aesthetics. I don't know if fish symbolise something, but they're pretty and they're fish, so I won't mind even if they don't. Some things weren't immediately obvious (e.g. it took me quite a few hits to spot how the health is displayed), but I don't mind.
I also like that in this theme execution starting with nothing is beneficial (you want to keep it as nothing as possible) rather than detrimental (you have no abilities/tools/money and must gather them).
Overall, relaxing and aesthetically pleasing entry*. Well done. ^^
*I first typed "empty" for some reason; must be either the game or the theme in general
Great idea and interesting take on the theme. Very well done.