Planet Hopper by Suchista
- Land on planets to get points!
- Avoid red planets and sun, they can destroy your rocket!

Compete for badges, like this one, for 20 points:

Comment your highest score :)
post-compo
- improved visibility of the rocket
- lowered sound volume
- added high-score
- added more badges

Ratings
| Overall | 513th | 3⭐ | 31🧑⚖️ |
| Fun | 434th | 3⭐ | 31🧑⚖️ |
| Innovation | 535th | 2.707⭐ | 31🧑⚖️ |
| Theme | 402th | 3.379⭐ | 31🧑⚖️ |
| Graphics | 538th | 2.707⭐ | 31🧑⚖️ |
| Audio | 453th | 2.481⭐ | 29🧑⚖️ |
| Mood | 538th | 2.455⭐ | 24🧑⚖️ |
| Given | 35🗳️ | 35🗨️ |
Also - just minor thing - it's hard to see the ship on reset.

It reminds me about my old LD34 entry:
https://web.archive.org/web/20170919102307/http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=23381
The link to the compiled game doesn't seem to work. But there are still sources and video. Maybe this will serve as an inspiration for you!
Really cool game, and despite the background making it hard at times to see the player, the backgrounds are gorgeous! Great work!
Yeah, I probably should have made the spaceship more visible, I fixed it in a ***post-compo*** version if anyone has a problem with it but wants to try out the gameplay.
Unfortunately, I really couldn't get the hang of this. I don't think I ever scored more than 1. The controls seem a little unintuitive, but I think the biggest issue difficulty-wise is that the planets move way too fast relative to the ship. You can't catch up to the planet you're targeting, and you can't get out of the way of the red planets fast enough; by the time you realise one of them's going to hit you, it's already hit you.
I think if you slowed the planets down, at least initially, that would made the game a lot easier.
After I realized who I was, I started doing a lot better. I liked the physics feel, and the way that your best shot is really that first hop, and if you miss and have to try for the next orbit, the danger level really spikes! It was fun trying to set up those quick safe one-shot hops.
Nice job with a cool physics-based control scheme. I think my top score was a 7, but I bet if you were patient and careful you could get a really high score.