Desertification by hwaet
You are an improbably designed robot, tasked with keeping the desert at bay. Plant more trees, dig wells, and do whatever it takes to keep that forest alive! 

| Youtube | http://hwaetgames.com/ld46/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/desertification |
Ratings
| Overall | 1619th | 3.321⭐ | 55🧑⚖️ |
| Fun | 1800th | 3.037⭐ | 56🧑⚖️ |
| Innovation | 1163th | 3.315⭐ | 56🧑⚖️ |
| Theme | 436th | 4.038⭐ | 55🧑⚖️ |
| Graphics | 1015th | 3.769⭐ | 56🧑⚖️ |
| Audio | 1077th | 3.173⭐ | 54🧑⚖️ |
| Humor | 1831th | 2.234⭐ | 49🧑⚖️ |
| Mood | 1350th | 3.327⭐ | 54🧑⚖️ |
| Given | 55🗳️ | 76🗨️ |
@alec We'll probably expand actions per turn if we do more/bigger maps. Hoping we can add some more diverse types of trees and weather as well.
@bmacintosh We have a tendency to make games without much explanation. My personal goal is to focus more on affordances so even if there isn't text, the set-up guides the player better. Thanks for all the feedback!
@mlkvr The plan was for the player to cull young trees to grass or mature trees down to young trees, but a mistake in our code put mature trees all the way back to grass. We only found it after submission. Oops.
It can be fleshed out further I think.
The Settings button in the main menu didn't work for me, when clicking on it nothing happened.
Keep it up.
Gameplay, if simple, is still confusing. Not because it's hard (it is rather easy :)) but because you don't really know what is going on. What do the floating numbers mean (is it water running away?)? Why do I have only one mulch, shouldn't it go on every tile I want a tree on? Tooltips when you hover over stuff or just a short explanation screen would go a long way here.
Also, I couldn't click on "settings" on the start screen. Not sure if that's a bug or settings were just not implemented ;).
To return to your game, I had fun to replenish the forest ground, the graphic is nice & cute, I liked also the animations !
I think that the only missing little element is a feedback sound when we end a turn, for me, it would add more importance to the end of turn. And a last note, on the difficulty, I think that we shouldn't be able to move after doing an action, currently it makes the game a bit easy.
Overall very good work !
The art is really pretty and I loved the relaxed background music which really made it a fun experience for me.
The only thing which kinda confused me was when a tree was fully grown the soil underneath turned yellow-ish which immediately made me think of the desert so I cut down the first few saplings thinking I did wrong. Maybe a few little flowers or something which really screams life would make it clear that you where on the right track could prevent such confusion, but that was only a minor thing.
Great game!
There was something with the sand mechanic that isn't clear. I understand that you can’t plant on it, and that it spreads, but do I plant plants next to the sand to take it back to grass? And what do I do when a plant's tile turns into sand, add mulch?
I also got a bug when the character started to walk on the underside of the level!
Anyway interesting concept, would play it more in a later version with more mechanics interacting :)
@kkrac and @fabula-rasa Thanks for the catch on Settings. I always miss some debugging checks.
@edalbung Great suggestions! Putting "end turn feedback" on our to-do list now. For future versions, we were planning to let the player do a few move/actions per turn as maps get bigger. But we would definitely put a cap on the total distance traveled.
@chief141 We used Blender for the graphics. It's free if you want to check it out. And it helps that one of us is a professional animator.
@nabo369 I didn't even think about the color change. Thanks for the feedback. We're definitely going to tweak that.
@ristoretto Huh, we thought we fixed the walk-off-the-map bug in early testing. Next time, we'll add a location check to seal the deal. It is possible to take back desert, but it needs decent soil and water. We haven't found a good way to show that, but we're working on it.
I would have loved some more clear instruction, but had fun trying to figure out what to do.
It was perhaps a bit too easy gameplay-wise -- first run-through I just kind of made it up and won by accident, so a bit more of a challenge would be good, but it's hard to get the balance!
The little background tune was nice! It does very much sound like stock MIDI piano though, if there's anything you can do to make it sound slightly more unique that would help it to have a bit more identity :)
I'd like to see this extended to more levels and more puzzle-y challenges :)
I see other people have already pointed out that the game doesn't really explain itself well. If you don't want to make detailed instructions or tutorials on everything, instead letting the player discover everything themselves, I think changing the end turn number display would work.
Right now, when you press End Turn you get a wall of numbers for a few seconds, without a chance to figure out what field did what change and why. I think you could separate that for each field type: first the player sees the effect the desert has on its neighbours, then the wells, then the plants. That way it would immediately tell the player the effect each field has on others.
All in all, it's a lovely game. The audiovisual side of the game is wonderful. The gameplay is solid. I enjoyed it. ;)