Keep The Planet Alive by Tbrax

[raw]
made by Tbrax for Ludum Dare 46 (JAM)

In this game, you control three tanks who are trying to protect their planet. Make sure to match the color with the color of the enemies. It also gets harder as time goes on, so see how long you can survive! titleflat.png

Ratings

Overall 841th 3.648⭐ 29🧑‍⚖️
Fun 614th 3.63⭐ 29🧑‍⚖️
Innovation 1163th 3.315⭐ 29🧑‍⚖️
Theme 1498th 3.537⭐ 29🧑‍⚖️
Graphics 1872th 3.093⭐ 29🧑‍⚖️
Given 33🗳️ 25🗨️

Feedback

doodlebrisk
20. Apr 2020 · 20:31 UTC
Very cool. Some serious [Hogpocalypse Sow](https://www.youtube.com/watch?v=o-bIIaqeIsI) vibes.

Edit: it looks like the markdown is embedding the video instead of linking it :|
Tornoz
20. Apr 2020 · 20:32 UTC
Interesting take on the space invader genre ! Very well executed.
PythooonUser
20. Apr 2020 · 20:33 UTC
Got to danger level 15 and score 132. I liked the end, that was unexpected. I also could only focus on two colors at a time.
Procok
21. Apr 2020 · 12:35 UTC
Very fun and captivating game! Good job. I got up to 29th level. :sunglasses:
Bohrmaschine2000
21. Apr 2020 · 18:27 UTC
Nice Game! I like the concept. The could be a bit faster and it need a little bit more Juice. I like the Art but you can use custom Font (arial is lame). I like the gameplay.
Rens Jan
21. Apr 2020 · 18:29 UTC
Nice take on space invaders. It was a surprise how challenging it was. A tip for adding is maybe different types of enemies. I really liked it !
brzyrt
21. Apr 2020 · 18:31 UTC
Fun, but wayyy too forgiving. The difficulty needs to ramp up a bit faster I think. other than that, fun time waster
vizitas
21. Apr 2020 · 18:42 UTC
Really fun. It should show you the score after you die, so you could flex. Would work pretty great as a phone game.
jsladovic
21. Apr 2020 · 18:43 UTC
As @doodlebrisk mentioned, I also picked up on the Yahtzee influence. No shame there, it's a well made game, I'd just make the difficulty curve a bit steeper, think the game would benefit from having shorter rounds, having longer rounds does hurt the chances of the player replaying after losing.
CG_Fred
21. Apr 2020 · 18:46 UTC
Great idea and fits the theme very nicely. The difficulty could have ramped up way faster in my opinion
Dukebot
21. Apr 2020 · 18:46 UTC
Very nice original game, it's a pretty interesting concept. Reminded a bit to space invaders but with a totally rethinked gameplay. Good graphics, even if simple and low res, they look good!
microwerx
22. Apr 2020 · 03:41 UTC
Nice game! The space invaders twist (literally) was really cool. I second the comment above about it being difficult to focus on all three colors at once. Perhaps you could ramp it up so that you only have two colors on one screen at a time and maybe have later levels with more colors simultaneously.
Fififox
12. May 2020 · 04:07 UTC
Level 22 / Score 235 woohoo. :D Really fun game, very easy to understand and play, but challenging and addictive (I couldn't stop playing!) There's a small bug where at the end you have enemies so close that you can't actually hit them anymore (then you lose of course when one of them advances). Great job! The watermelon slices made me laugh at the end :)