Wasmball by itsarjunsinh
WASMBall/AwsmBall
Genre: Hypercasual
Save the capsule from the projectiles! Just click or touch the screen to jump. It works on phones too.
Note: The webpage will be blank for a moment as it loads the 1 MB game. This is a web assembly export.
Admittedly the game is barebones but this was my first game jam, my first ECS Project* and my first Unity Tiny project with my first ever manual collision detection system. So I'm happy with the result. I will participate in the next Ludum Dare too!
P.S. I picked Unity Tiny because I'm intrigued by the underlying lightweight engine.
One of the best things I did was exporting the game and testing it after every new module. I was able to release the final build without wondering if something was broken during the last moments.
| Youtube | https://arjunsinh.dev/wasmball/play/ |
| Youtube | https://github.com/itsarjunsinh/wasmball |
| Original URL | https://ldjam.com/events/ludum-dare/46/wasmball |
Ratings
| Overall | 995th | 2.8⭐ | 22🧑⚖️ |
| Fun | 540th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 931th | 2.725⭐ | 22🧑⚖️ |
| Theme | 887th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 1043th | 1.95⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 14🗨️ |
It would definitely benefit from some kind of highschore mechanics, so I can see how good I did on this try! Maybe make the red balls arrive faster after a while too?
This is not an innovative game, as it's basically Flappy Bird without the illusion of horizontal movement. It's also not moody or humorous, so I would recommend, on your next participation, opt out of those categories if you don't need them, it'll give your game more accurate ratings. :)
Oh, and props for making a web-based game that I can play without having to download anything!
I barely finished the UI and restart state in time. And regards to highscore, Project Tiny (which requires total Unity ECS) doesn't have a UI solution yet. In one of their samples they used images (of digits) as scores.
I wasn't sure what moody meant in this context but now I know. And yeah, for quick tests I prefer web games too.
- The number of balls doesnt really matter since they all hit at the same place/time. Maby throw in a random ball at a random location for more difficulty?
Kudos for choosing a new technology for game jam and being able to finish it in time! I always wanted to get into ECS but never feel productive with it and always keep going back to MonoBehavior.